There is something really wrong design wise when the standard play as a small nation or horde (or even worse, as an opm) is to delete your fort so you're able to use your economy to create a decent sized army (within your FL).
For example, if the standard play as Cyprus, The Knights, Corfu or Trebizond is to delete your fort, why make them start with a fort? Gameplay wise it doesn't feel right. In fact, almost every single time you start the game you have negative balance, mainly because -1 ducat is a lot of money early game for small nations.
I think the fort system costs have to be revisited at the very least.
My suggestion is to implement one of these:
Do you guys agree? What you think?
Edit: typo
For example, if the standard play as Cyprus, The Knights, Corfu or Trebizond is to delete your fort, why make them start with a fort? Gameplay wise it doesn't feel right. In fact, almost every single time you start the game you have negative balance, mainly because -1 ducat is a lot of money early game for small nations.
I think the fort system costs have to be revisited at the very least.
My suggestion is to implement one of these:
- Give the first fort of a nation a discount/free;
- Give the free capital fort zones of control;
- (My favorite)Make the costs relative to time. You could start it with 0.10 or 0.20, increasing it according to time, just like advisors;
Do you guys agree? What you think?
Edit: typo
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