At the moment they are completely ridiculous. The entire multiplayer meta is CAS spam currently. Paradox needs to rethink CAS imo.
Yes, this should be a thing.CAS are powerful due to a bug not making it possible to disrupt them with fighters so you can't lower their damage output even if you have thousands of fighters.
Stats wise CAS already were nerfed in 1.3, and before 1.3 they apparently were not OP... so this bug is the thing that's the problem, not CAS themself![]()
I think that units other than fighters and heavy fighters should suffer a reduction in agility if there are insufficient friendly fighters present to escort them. I picture this as being similar in concept to the function of screens to cover capitals in the naval battles. Unescorted bombers, including CAS, need to suffer heavier casualties than they currently do. The fact that CAS are survivable on their own is the primary reason they are overpowered, IMO.
I don't see it as being overly complex at all. It would do exactly what I want and what the OP is calling for and that is to change the game dynamics such that the tactic of building 100% CAS cannot dominate. Your approach would also make them more vulnerable when you have AS. That is the nature of air combat mechanics.Doesn't it make the system more complicated than necessary? Wouldn't it be easier to simply tweak the CAS stats to make them easy cannon fodder for fighters? The result would be the same as you propose: CAS without air superiority = CAS graveyard.
I don't see it as being overly complex at all. It would do exactly what I want and what the OP is calling for and that is to change the game dynamics such that the tactic of building 100% CAS cannot dominate. Your approach would also make them more vulnerable when you have AS. That is the nature of air combat mechanics.
We agree that they should be more vulnerable. The rest is just a quibble on how to achieve that.
Other current threads suggest that building heavy fighters results in a CAS graveyard for the CAS spammers in MP. I couldn't tell you how effective that is in practice, nor how popular in current MP groupthink.I'm curious though: is there no viable counter to it yet with the existing system?
I think that units other than fighters and heavy fighters should suffer a reduction in agility if there are insufficient friendly fighters present to escort them. I picture this as being similar in concept to the function of screens to cover capitals in the naval battles. Unescorted bombers, including CAS, need to suffer heavier casualties than they currently do. The fact that CAS are survivable on their own is the primary reason they are overpowered, IMO.
If you believe that then you are not looking in the right places. It will not show anywhere in the battle details. It is only in the regional air summary report that you will see how many support planes are lost to AA and it can easily be more than are lost to fighters.In what game? I can count on one hand the number of anything I've ever seen division AA shoot down...
For fighters do not go too small since there is a limit to 6 wings affecting air superiority at any given time. For other types the limits are lax enough that it makes little difference. Spreading out bombers and support planes means less wasted effort since you will spread out more and avoid the caps on individual battles, but that is a minor perk in exchange for the extra time spent moving and assigning them.What's the current state of wing size? Is it still best to use small wings or can you use one 1,000 plane stack without suffering disadvantages? I believe they wanted to balance it so that no tiny stacks are required anymore.
I hope you are not too disappointed in those changes.As much as I would like to get in on this thread, with major air warfare changes expected in 1.4, it seems kind of futile. Can't wait for open beta to do some serious testing though.![]()