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LokiusMaximus

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Yep. Agree.

Lot of changes people want are engine dependent.

EU IV's engine is utter garbage. Crap late game performance even on an i7 6700k. Same with late game CK2.

I have pretty good specs even though my system is two and a half years old (I bought a top of the line gaming lap-top in order to help "future proof" it). I had no lag issues with this game until a couple patches again. Now it does lag late game for some weird reason.
 
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mursolini

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I disagree with this. Imagine you are playing as Austria and Bavaria has four provinces. You have a core or maybe even only a claim on one of them. Bavaria, for whatever reason, has no allies at the moment. You have two that would be willing to enter war. You declare war and you try to demand that province immediately. They don't give it to you. Instead, you have to siege their entire nation which destroys their manpower, puts them into debt (so long as you leave one province open so they can build constant mercenaries), and may result in even harsher conditions than what the human initially wants. I know sometimes I get upset when the AI doesn't accept my peace deal so I 100% (or often 99% them) them and take even more out of spite. Why is it so hard to program Bavaria into thinking "oh crap, we have no chance here. We really want this province, but we know we cannot win so here you go." I know AI coding is super difficult, but peace deals already have the modifier of "relative strength of alliance" and the strength of military is also calculated in regards to making alliances and other things.
Problem is, you are way too focused on short-term here. If the AI nation rolls over very fast, it is actually bad for them long term, since you will just come next time in 10 years and repeat it, and there is nothing they can do. However, IF they resist to the last, it will drain your manpower, your money and give you far more AE if you chose to take 100% warscore. This, will possibly leave you weakened with a large number of people pissed off, which, pretty much is the only situation in which a strong nation can considerably lose a war.

The only way for Bavaria to eventually beat Austria, is to either expand faster(very hard for AI), or see Austria ripped to shreds by large alliance. Thus, resistance makes far more long term sense, than rolling over easily, at worst, it notably slows down the expansion capability of strong nations, at best, it drags it into whirlwind of wars that collapse it.
 
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No idea

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The game needs to rebuild the "system mana". Else - ever smaller the fun of the game.

The MPs system is not bad, but there comes a times when you want a change. It is like eating a good steak everyday. It is great, but there comes a time when you want a good fish. For me this is what happesn with the MP system AND with the NIs. Everyday I miss more and more the old sliders. I thik a mixed system, with both ideas AND sliders for different things, would be th best solution.
 
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Wafthrudnir

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And what answer could have been to that question from EU III to EU IV? The main change was the mana system. That is a system that could easily be overhauled and/or changed again. It's a boring system that should be changed.
So, you argue an update of EU IV to EU V would be a good thing based on how the main change from EUIII to EUIV was bad (aka shouldn't have been made)? o_O

As for the majority of users. I'd say those on the forums are where most of the "hardcore" EUIV players are. I see many people here talking about having over a 1,000... or even 2,000 hours on the game. I bet if you looked at statistics for all users (doesn't Steam have these somewhere?), the average would probably be around 100 hours.
But for whom does any such discussed changes matter? Does the "casual" EU IV player, who doesn't follow this forum, writes Steam reviews (sometimes obviously not even understanding some of the basics) and is just in for a quick round of fun playing one of the major powers really care about truce times and such? I highly doubt it.
To clarify, I absolutely do not say it's bad to play "casually" or be less enthusiastic, all I'm saying is Paradox is well advised to continue valuing the opinions of their core audience more that buys new expansions the day they come out and, in the end, finance their whole business model.

Those games add new modes. I doubt Super Soccer for the SNES had manager mode, be a pro, or ultimate team. In addition, the difference between those games is how many iterations? I NEVER buy an annually released game every year. (...) Not enough changes to justify. Even two years is almost too soon.
So did EU IV. Apart from fundamental system changes like the revamped diplomatic system with certain responses, the change from chance to progression based actions, monarch power (for better or worse), the unrest revamp or the fort system, even other "modes" like working (Steam) multiplayer, custom nations or random new world. But some of these have been added later on? Exactly my point: There is no need to add such features over the course of several (full price) iterations like so many other franchises do.

I hate annual updates as much as you. That's why I really love how EU IV is being fine tuned over many years instead of paying much more for a "new" product with several problems that is supported for one year or so with minimal patches but maximally expensive season passes / DLC. And this is absolutely not limited to sports games.
This is not what I want to see from Paradox. EU IV still fun to me, so I don't see the need for it to be fixed yet.
If s.o. disagrees and wants a drastic change of the core mechanics, I'm always very interested to read those thoughts. I'm sorry, but I still think your OP lacks this kind of substance a bit. And as "hardcore" player (aka reading this forum) I oftentimes see several posts demanding "EU IV to die" or something along those lines every week and it frankly gets annoying.
That's by the way where the rating system seems actually beneficial: so developers don't get a wrong idea just because a vocal minority complains (which is always a danger since humans are much more likely to write when they don't like something as opposed to when they're satisfied).

Merchants do work different. I haven't played EUII in 15 years, but I do remember having to send them to trade nodes and hoping to get them to rank up (by getting multiple merchants in the same node). I remember liking that system better than now. Although, I admit the system is likely far more complex now. I read a strategy guide once on how merchants work in this game and I admit I couldn't follow it enough to ever care and use it properly.
EU IV's trade system - while still far from being perfect - has improved so much compared to EU III. It's really not that difficult to understand and playing is much more fun once you understand it. Just watch some youtube videos, it's well worth it!

But missionaries are essentially the same. Send them to a province and wait for them to finish. Settlers are a bit different because the increases in settlers are constant and settlement is guaranteed to start if you send a colonist there. Whereas in EUII, you had to send them and hope the settlement would take based on a percentage chance.
Actually, they are not. One of the main changes from EU III to EU IV was the move from chance to progression based actions. All related system's including missionaries (and colonists) are much much less annoying now, but you can't really appreciate it until you've waited for half a century in EU III for Alexandria to convert when you tried to restore the Pentarchy. -.-
Apart from that - yes, missionaries do still convert. Again, that's to be expected, as we would be upset if they'd insist on following a career in accounting, wouldn't we? ;)

Because EUIV is bigger. More provinces and better graphics. Hence why I would like to see an EUV. So the limits of EUIV can be increased.
Well, better graphics alone, while appreciated, are hardly a reason to upgrade to be honest. The number of provinces in EU IV has more than doubled via patches since 2013, so, again, no reason why EU V should be needed for that. Personally, I get the impression CK II is in need of an upgrade, as it's really beginning to feel outdated to me. But I don't know it well enough to make such a claim. I do know, however, that I haven't seen any convincing arguments that would make me feel EU IV is at that point.
And we all know EU V will come eventually. But that can wait IMO. After Stellaris is released, next thing will be CK III and/or Victoria III. Until then, the only thing that they could do is stop the patches / upgrades - and please don't!

Completely revamping the forts system (which makes no sense in regards to how movements are blocked) and adding mechanics to slow the players is going to cause complaints.

At this rate, I could foresee it eventually being to where your nation can never get above 100 provinces and people would still come to the developers defense and say "it just makes the game more challenging!" No, that would make the game boring.
See, that's the spirit I personally don't like. Why do feel the need to put down opinions you disagree with? If you don't like the game to be a tad realistic / challenging and just enjoy blobbing like it was RISK, that's fine by me. But why do you proclaim your opinion to be truth? It is boring TO YOU. Your boring is my fun.

And, for the record, I find the new fort system to be great. Flawed? Absolutely, movement paths etc. are still a big issue and are likely to continue to be.
Is it better than before, though? Hell yes, you only realize afterwards how boring 'kill main army -> carpet siege all of France in less than a year" wars actually were. Now it's much more realistic and you actually have to pay attention not to get your armies assaulted.
 
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Johan

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I respectfully disagree with the assumptions you made. The longer a game has been on the market, the cheaper the initial game "box" becomes as well as older expansions alowing new people to "try it out" correlating their increased interest to new expansions is a false market assumption. Anecdotally, I am someone who did not buy it early on because I was dissatisfied with past games from EUIII's random everything to earlier games being released before they were ready (this is going back quite a few years).

Currently the price to be up to date with EU4 is a tad bit higher than at release.. Original game still is at 40€, unless at temporary sales.

And the amount of people playing any given week still grow. Almost twice as many play the game today as when Art of War was released as an example..

No, we won't kill EU4 anytime soon, it would just be insanely silly to do, as people buy our expansions and dlc's in enormous amount every month.
 
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DarkImpaler

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I don't see why a product that isn't aging should be replaced. It works, it's constantly updated, gameplay changes quite a bit every DLC (maybe not every single one of them, but close enough)... I really can't understand why there should be a EU5 anytime soon to be honest


The Victoria brand, on the other hand......
 
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lolada

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One important thing to have in mind - When EU5 comes it will certainly be worse game than EU4 for a long time. And we would have to wait probably 1-2+ years to get it. EU4 is being upgraded and improved a long time, new game will have be less immersive and fewer features for a time.

Good analogy is Civilization series. Every new iteration had a very rough start - people missed old expansions and hated many changed or new mechanics. Many just gave up new game and returned back to older Civ. With time and expansion new civ games eventually became good enough.
 
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Andrzej2

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Go play some total war or civlization V. Eu4 it's Grand Strategy designed for more demanding players. You can't play this game and expect it too be some kind of casual strategy shooter.
 
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FrogCrusher

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I am really tempted to find my disc of EUII and see if there is a way I can get it running on a modern system just to see how much the same it really is.
I had exactly the same ideas yesterday and the game was running fine on W7 SP1, with any option activated in 'compatibility' tab. The only thing to do is to kill manually the bink process (ctrl+maj+escape) that prevents the game loading after UbiSoft splashscreen.
 

winddy

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Nope.

There is more time for Paradox to develop this game (you know,compare to C** "cinco" , or other games that most likely to do something like once this expansion is finished we will abandon it and etc.).

And no I decide to not buy both Cossack and Mare Nostrum yet as I think it's still fun without expansion (but those addition Espionage ideas in both expansions are totally luring me to buy it. lol ).
 

barny

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One important thing to have in mind - When EU5 comes it will certainly be worse game than EU4 for a long time. And we would have to wait probably 1-2+ years to get it. EU4 is being upgraded and improved a long time, new game will have be less immersive and fewer features for a time.

That doesn't has to be the case.

EU III got a number of DLCs as well and as far as I remember their content made it into EU IV where applicable without much loss.

Most of the stuff that comes with the addons are mechanics and a lot of them will easily carry over to a new game (with some tweaking of course). We are not talking about a game like the Sims where you have to re-do all the items you added with Addons for a new game again and therefore you leave a lot out. So an EU V would not necessarily suffer from the "Sims-effect".
 

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No, we won't kill EU4 anytime soon, it would just be insanely silly to do, as people buy our expansions and dlc's in enormous amount every month.

Once you make an East Asia expansion your sales are probably going to shoot through the roof.

I actually hope, though, that we'll get some 'Way of Life'-esque DLCs that expand current underdeveloped mechanics in the game and add more depth for tall or otherwise basic things once all the regions on the map have been expanded.
 
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I don't see why a product that isn't aging should be replaced. It works, it's constantly updated, gameplay changes quite a bit every DLC (maybe not every single one of them, but close enough)... I really can't understand why there should be a EU5 anytime soon to be honest


The Victoria brand, on the other hand......


It would be nice to see all the feature creep be reworked from the ground floor and tied together with a nice little bow. There's a lot of residual issues with the piecemeal expansions that need some serious attention and probably won't get it until the game is re-engined, which I suspect is the source of tension here.
 
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Currently the price to be up to date with EU4 is a tad bit higher than at release.. Original game still is at 40€, unless at temporary sales.

And the amount of people playing any given week still grow. Almost twice as many play the game today as when Art of War was released as an example..

No, we won't kill EU4 anytime soon, it would just be insanely silly to do, as people buy our expansions and dlc's in enormous amount every month.


Just to clarify good Sir I was not agreeing with the original poster but an assumption that new expansions been the reason of increased sales.
And on your store today:
$9.99 for EU IV. The EUIV package deal is indeed in the upper 40's in US dollars.

Numerous sites have written about how good CKII was, leads to increased attention. Popular You Tube persons express interest in HOI IV, leads to increased attention. So if possible new players can dip their toes buy buying the base game and early expansions cheap they'll do so to try it out.

Again,
I was not agreeing with the original poster good Sir.
 
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Once you make an East Asia expansion your sales are probably going to shoot through the roof.

I actually hope, though, that we'll get some 'Way of Life'-esque DLCs that expand current underdeveloped mechanics in the game and add more depth for tall or otherwise basic things once all the regions on the map have been expanded.
A proper line of succession would be nice. I know that you guys don't want to make the game into CK2, but a family tree isn't going to make EUIV into CK2, nor would parallels for republics (pool of prominent citizens from which one could draw people to stand for election) or hordes and tribes (list of tribal leaders who may rise to sieze the Khanate).
 

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A proper line of succession would be nice. I know that you guys don't want to make the game into CK2, but a family tree isn't going to make EUIV into CK2, nor would parallels for republics (pool of prominent citizens from which one could draw people to stand for election) or hordes and tribes (list of tribal leaders who may rise to sieze the Khanate).

Indeed. A small trait system for rulers and leaders and portraits to actually associate them with something beyond their skills would also be nice (I'll probably end up making another long-winded thread on this like my one on warfare, anyhow).

What really irritates me, though, is how people shoot down suggestions to make a critically underdeveloped part of the game more interesting and engaging as 'go play CKII'.
 
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What really irritates me, though, is how people shoot down suggestions to make a critically underdeveloped part of the game more interesting and engaging as 'go play CKII'.

I know one of those people.

But you cant just dismiss them like that you know. There are people who genuinely enjoy the more abstracted parts of the game. Even though i agree with you on most of what you stated as example, assuming that our vision of more in depth systems is universally better than abstracted parts may be a bit arrogant.
 
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Indeed. A small trait system for rulers and leaders and portraits to actually associate them with something beyond their skills would also be nice (I'll probably end up making another long-winded thread on this like my one on warfare, anyhow).

What really irritates me, though, is how people shoot down suggestions to make a critically underdeveloped part of the game more interesting and engaging as 'go play CKII'.

It makes sense CK2 and V2 are very different, ~400 years separates them, but it's never quite made sense to me why Paradox insists on keeping EU4 so separate (product differentiation aside). EU4 is the story of how you get from CK2 to V2, it seems obvious it should contain elements of both (if not to the same extent, or portrayed differently).
 
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I know one of those people.

But you cant just dismiss them like that you know. There are people who genuinely enjoy the more abstracted parts of the game. Even though i agree with you on most of what you stated as example, assuming that our vision of more in depth system is universally better may be a bit arrogant.

True, it is a valid concern, but it's just as equally dismissive as to drop in and assume that someone's trying to make EU4 into CKII by expanding something they both have common ground in. I mean, I don't want EU4 to be a dynasty/drama simulator either, but I would like to have more depth in leaders and rulers that a trait system would bring (for example, instead of saying this general is just good at shocking the opponent, we actually get an idea why).
 

Grand Historian

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It makes sense CK2 and V2 are very different, ~400 years separates them, but it's never quite made sense to me why Paradox insists on keeping EU4 so separate (product differentiation aside). EU4 is the story of how you get from CK2 to V2, it seems obvious it should contain elements of both (if not to the same extent, or portrayed differently).

It is ironic that personality was arguably as important in EU4 as it was in CKII. Louis XIV probably wouldn't have been able to centralize France to the extent he did were not only for his own capabilities, but the capabilities of the Cardinals who came before him.