Paradox Developers/Leaders and game players,
It's time we had a more open and brutally honest feedback discussion regarding the current look of the Americas for colonization.
For 3x straight games, in Normal/Ironman mode -- I have observed the pace of tech, military development, and provincial expansion in the Americas, especially the area tagged as the "Colonial Eastern America" region.
The game is currently designed to be completely unrealistic and anti-colonial, and there's no other way to say it.
Dev's - you're ruining the game in terms of colonial game play.
I'm looking up and down the Eastern Seaboard of North America (in mid- to late-1500s), and 100% of all native tribes are rolling around with Cavalry units (at about 20-30% of total army) and Artillery regiments (at about 10-20% of total army). This is pure fantasy, to think that every single North American tribe that historically wielded hatchets, spears, and wooden short bows -- that these tribes have all gathered tech and are industrially smelting ore to fire up the iron works and craft cannons. As for location - the tribes are politically entrenched as holders of provinces in all but 2 total provinces along the coastline, that could be colonized. So this means, that if an "average nation" in Europe is trying to send a Colonist to Colonial Eastern America, they have just 2 provinces to choose from in that entire colonial region, and what instead is required is that a war must break out, a major war between European powers and Natives with Cavalry and Artillery, to clear the North American coastline for European settlement (how unhistorical is that??).
Who allowed the Game Design and native expansion/tech to get to this point? Paradox, you're totally failing to represent the Colonial period of the 16th-17th Centuries, in any meaningful way.
It's time we had a more open and brutally honest feedback discussion regarding the current look of the Americas for colonization.
For 3x straight games, in Normal/Ironman mode -- I have observed the pace of tech, military development, and provincial expansion in the Americas, especially the area tagged as the "Colonial Eastern America" region.
The game is currently designed to be completely unrealistic and anti-colonial, and there's no other way to say it.
Dev's - you're ruining the game in terms of colonial game play.
I'm looking up and down the Eastern Seaboard of North America (in mid- to late-1500s), and 100% of all native tribes are rolling around with Cavalry units (at about 20-30% of total army) and Artillery regiments (at about 10-20% of total army). This is pure fantasy, to think that every single North American tribe that historically wielded hatchets, spears, and wooden short bows -- that these tribes have all gathered tech and are industrially smelting ore to fire up the iron works and craft cannons. As for location - the tribes are politically entrenched as holders of provinces in all but 2 total provinces along the coastline, that could be colonized. So this means, that if an "average nation" in Europe is trying to send a Colonist to Colonial Eastern America, they have just 2 provinces to choose from in that entire colonial region, and what instead is required is that a war must break out, a major war between European powers and Natives with Cavalry and Artillery, to clear the North American coastline for European settlement (how unhistorical is that??).
Who allowed the Game Design and native expansion/tech to get to this point? Paradox, you're totally failing to represent the Colonial period of the 16th-17th Centuries, in any meaningful way.
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