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Twoflower

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Don't you dare forget Scandinavia.
Perhaps Paradox, when starting the design process for EU4, decide to reserve Sweden for the very last DLC? ;) Hence, we will now the development cycle is over when they announce the "Lion from the North" DLC.
I have a hard time believing that they will leave Sweden without a proper mission tree and without any special features.
 
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EU5 won't solve anything, as the underlying problem is in the game's vision and design, not in the lack of engine support or need to start from scratch. Because of that, if EU5 was made now, it would suffer from the same problems as EU4.
 
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Greene

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Is it really time for EU5? With EU4 having so many unfixed bugs?

EU5 won’t even come close to EU4 for the first five years but it’s a new milk cow for the guys upstairs so never say never I guess.

Anyway I’d choose a polished EU4 rather than a barebones EU5 any day.
 
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Finardin

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I would actual prefer if they released a completely new title game going from the the beginning of the Renaissance (1401) through the age of discovery, reformation and 30 years war, untill the ending of the War of the Holy League (1699) which would still have some feudal elements (Inspired on crusader kings).

And then Eu5 would start only after the Treaty of Westphalia in 1648 and continue untill Victoria's start date in 1836.

Games with a shorter timeframe are more focused and realistic.
Sort of this. Except I think 1400-1700 would be EU4 and Victoria 3 could start 1700. Also a Cold war game based on Victoria would be great (but communist parties would need to be developed more).
 
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Beagá

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I still am only over 400 hours in EU4 and I see at least 2000 more hours to enjoy in this game. I'd prefer to get Victoria 3 first. People complaining about lack of dynamic trading is not "everyone". And checking the player count, maybe we need Cyberpunk 2077 2 first? (Steam stats):

I bought Cyberskunk 2069 on release.

I'm waiting for more patches first to play It for real. The potential IS there, or so I've heard.

What I'm playing nowadays are JRPGs.
 
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Bandua_of_Gallaecia

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Change what exactly? Both Norway and Denmark barely accomplished anything in RL and you have ALL the tools already tô make them super Powers, including colonies VASTLY beyond what they had.
>Tfw you're a Tier 1 tag and still have inferior NI's than Iceland.
SCwOWbuT8hCBxkCICV9j9uidl7Vgg3N8hBV8v_Kpa5Q.jpg
 
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iClipse

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I guess it was time for the monthly EU5 thread, considering there was a single dev diary that people didn't like.

Regarding pops: let me go against the stream here and hope they don't go with pops for EU5. I've seen people always raging about how the love pops and how it would make everything great again (and solve world poverty while they're at it). However, in practice, I haven't seen many games do it right yet. In practice it's usually a system that requires a ton of fidgeting and isn't clear. In Stellaris for example it confuses and frustrates me greatly.

A general 'population' number attached to a city could make sense though.

Edit: I see a lot of people disagreeing with the post. However, these people explained what I meant with better words (from another thread):
Before claiming there is pushback id like someone to explain why the game needs Pops.

The typical approach to arguing for them is: Its Pops, man, alter!!!11
As if they would automaticaly solve all the problems and im the weird one for not seeing that.

Yes. I can see that they would allow a more granular display of religion and culture than on a per province level.
But ive yet to see someone give solid arguments for why the game needs this.
 
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I guess it was time for the monthly EU5 thread, considering there was a single dev diary that people didn't like.

Regarding pops: let me go against the stream here and hope they don't go with pops for EU5. I've seen people always raging about how the love pops and how it would make everything great again (and solve world poverty while they're at it). However, in practice, I haven't seen many games do it right yet. In practice it's usually a system that requires a ton of fidgeting and isn't clear. In Stellaris for example it confuses and frustrates me greatly.

A general 'population' number attached to a city could make sense though.

EU3 used the General Population Number and it's a bad system to depend on.
I do agree that POPs are not really necessary for this period though. I'd rather they focus on prominent characters, like statesmen, scholars, etc. (generally, people who are currently Advisors) as those played a much major role in the period than EU represents.
 
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damnt512

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Based off the reactions in the Dev Diary thread, I think the only way everyone, dev and player, will be happy is to just to have EU5 released instead of constant iterations on EU4's nearly decade long lifespan.

This isn't a shockingly original take, of course. It's just it's the situation is pretty evident now.
Chill, it's just one bad diary with the latest one, there's still south america, sub saharan, and scandinavian rework needed.
 
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if they will make eu5 then i will expect to see "accrued features" in new game. i dont want another 10 dlcs to see them in eu5. for example the new game;

- should have unique models, gfx for great nations in vanilla.
- if the current mission system will continue, then unique missions for great nations.
- ledger, music player, a proper working console (after ck3 fail).
- great nations music pack.

etc... etc...

if they try to sell these basic things in upcoming dlcs then no i dont want another milking packs eu5.
 
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svalan_i_dalen

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The game is a bloated mess with a million buttons you have to remember to press every X years. I work as an IT-admin and playing this game is more convoluted than configuring Sharepoint or Active Directory.

Less is more!

We need a reset!
 
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Yes, please. It is time for EU5.
 
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if they will make eu5 then i will expect to see "accrued features" in new game. i dont want another 10 dlcs to see them in eu5. for example the new game;

- should have unique models, gfx for great nations in vanilla.
- if the current mission system will continue, then unique missions for great nations.
- ledger, music player, a proper working console (after ck3 fail).
- great nations music pack.

etc... etc...

if they try to sell these basic things in upcoming dlcs then no i dont want another milking packs eu5.
I’d hope most existing missions would be pretty straightforward to port over to an eventual sequel? Clearly exact conditions and rewards would need tweaking but the actual order of the tree and gameplay logic/historical reasoning should mostly stand up.
 
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if they will make eu5 then i will expect to see "accrued features" in new game. i dont want another 10 dlcs to see them in eu5. for example the new game;

- should have unique models, gfx for great nations in vanilla.
- if the current mission system will continue, then unique missions for great nations.
- ledger, music player, a proper working console (after ck3 fail).
- great nations music pack.

etc... etc...

if they try to sell these basic things in upcoming dlcs then no i dont want another milking packs eu5.
I'd like EU V to start with the basics and get them rock-solid. 1492-1792 (or whenever Louis loses his head) for a time frame. Focus on the majors: Spain, France, England, Russia, Austria and Ottoman Empire not just for the player experience but also to make sure as AI they can keep the player in check. Set victory conditions so that naturally stronger nations have to do better to win. Add timeframe and nations with each expansion, adhering to the above principles.
 
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