• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

cRAGGLE

Major
42 Badges
Nov 25, 2014
556
112
  • Europa Universalis IV: Res Publica
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron Anthology
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Prison Architect
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Campus
  • Surviving Mars
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Natural Disasters
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Hello ladies and gents, I've noticed a few remarks regarding the colouring/filtering of the game over recent days and couldn't help but notice something else.

It's the glass:

2qbadjr.jpg


This was taken from the most recent video and I think it reveals the issue most have with the look of the game. The glass is all coloured the same and just looks very plain and non reflective. The glass on the vehicles is also the same.

Here I think is a nice example of what glass should look like during the day with the different varieties of glass colouring / reflectiveness:

mGAiFDA.jpg


Opinions?
 
Upvote 0

CalPolyFan

First Lieutenant
Oct 11, 2014
249
18
6VuOKxH.jpg


That building at the right.. that looks great. We need more like that (and a lot more that are quite a bit shorter).. Like I said before, it would be great if certain buildings such as that one could be procedurally generated to have different numbers of floors from 3-100 or whatever.. that would increase skyline diversity quite a bit.

u1zj06X.jpg


Could someone link to where that image was taken from? Are there some new videos of the game out?
 

charlesnew

Colonel
10 Badges
Aug 20, 2014
1.096
93
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Stellaris
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Cities: Skylines Industries
  • Cities in Motion 2
Could someone link to where that image was taken from? Are there some new videos of the game out?

It's one of the screenshots on steam. You can see it there, where the video is, just go to the right and then you'll get the the screenshots. There are lots of new screenshots.
 

NickSlip

Sergeant
Sep 15, 2014
53
1
Thanks for showing up, fiirdraak, I appreciate that. Although you didn´t exactly say what the third filter will be. I hope the third mode will be none at all, because I find them both absolutely failing in enhancing a certain mood, but only polluting everything into the ridiculous (blue tree trunks for example) and reducing overall contrast.
Here are some altered screenshots that I took from the last vid. Can we as players tune the shaders into this? Basically I took a lot of saturation off and enhanced the contrast, then tilted the colours more into red.
AlkP0vW.jpg

IiTl5Iq.jpg


Original/altered for comparison:
yEj4B2B.jpg

Jhx1aV3.jpg

EMN48CD.jpg

6VuOKxH.jpg

Oh my goodness, that second picture looks straight out of real life. It's amazing how much better a game can look with just a bit of color correction. Well done, and let's hope that filters like these will be released in some measure of time.