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cRAGGLE

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Hello ladies and gents, I've noticed a few remarks regarding the colouring/filtering of the game over recent days and couldn't help but notice something else.

It's the glass:

2qbadjr.jpg


This was taken from the most recent video and I think it reveals the issue most have with the look of the game. The glass is all coloured the same and just looks very plain and non reflective. The glass on the vehicles is also the same.

Here I think is a nice example of what glass should look like during the day with the different varieties of glass colouring / reflectiveness:

mGAiFDA.jpg


Opinions?
 
Upvote 0

co_fiirdraak

Vanilla Cities: Skylines Designer
Aug 20, 2010
120
5
Hi guys. It seems that one of the current hot topics is the glass and how strong the reflection effect is.

First I must point out that in still images the reflection never that apparent since it really has a lot to do with turning the camera to actually see the differences and apparently at least I have managed to take some of the screenshots for the dev diaries that I have written so that it hasn't really emphasized/shown off much of the reflections of the large glass window areas in the tall buildings. However, I took your worries to the team and we have pushed up the reflection strength in the glass, making it reflect more of the reflection map and at the same time show a bit less of the "insides" of the buildings. So, there are now quite a bit more glass-like feel to the buildings. This is one of those things that require fine-tuning to get the best of both worlds: not make it too shiny nor too non-shiny.

About the "blue" colored theme and themes in general: there is no one default theme. Cities: Skylines features three themes and they are all equally "default" because it is one of the first things one chooses when starting to create a map. The reason why I have used the "blue" theme in my dev diaries is because I have built a city in that theme to be used in dev diaries, therefore a lot of the time the screenshots are from that particular theme and it might seem as if it was the so-called default theme. In that theme, the "Sunny theme" we have pushed the grass and trees to be quite green and lush and the water blue and fresh.

There will be more dev diaries and the themes are going to be featured in one of them, so hang on...
 

JsonGold

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Oct 7, 2014
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I am so glad you responded co_fiirdraak. We really needed clarification on that. Your comments are going to give us all a lot of relief. Looking forward to the shots where the picture is from different themes besides the blue as it is the least favorite at the moment.
 
Last edited:

charlesnew

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This is great. You can see INSIDE of them? Wow...
 

co_fiirdraak

Vanilla Cities: Skylines Designer
Aug 20, 2010
120
5
It's a shader trick but in a sense it "draws" the floors of the building and is part of how the window surfaces act visually.
 

NickSlip

Sergeant
Sep 15, 2014
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1
On another note, I really, really, really like the original lighting/filter of the game that was changed a while back, and I think many other people do too. I'm hoping that that option can be reintroduced for the people that preferred it such as myself.
 

Final Boss

Recruit
Feb 7, 2015
5
0
Hi guys. It seems that one of the current hot topics is the glass and how strong the reflection effect is.

First I must point out that in still images the reflection never that apparent since it really has a lot to do with turning the camera to actually see the differences and apparently at least I have managed to take some of the screenshots for the dev diaries that I have written so that it hasn't really emphasized/shown off much of the reflections of the large glass window areas in the tall buildings. However, I took your worries to the team and we have pushed up the reflection strength in the glass, making it reflect more of the reflection map and at the same time show a bit less of the "insides" of the buildings. So, there are now quite a bit more glass-like feel to the buildings. This is one of those things that require fine-tuning to get the best of both worlds: not make it too shiny nor too non-shiny.

About the "blue" colored theme and themes in general: there is no one default theme. Cities: Skylines features three themes and they are all equally "default" because it is one of the first things one chooses when starting to create a map. The reason why I have used the "blue" theme in my dev diaries is because I have built a city in that theme to be used in dev diaries, therefore a lot of the time the screenshots are from that particular theme and it might seem as if it was the so-called default theme. In that theme, the "Sunny theme" we have pushed the grass and trees to be quite green and lush and the water blue and fresh.

There will be more dev diaries and the themes are going to be featured in one of them, so hang on...

That's nice to see, even if the glass looked/looks the same as the screenshot posted by cRAGGLE in the first page, I wouldn't consider it a dealbraker, nonetheless improvements are always welcome... About the colors/filters/themes/overlays I'd like to see something that's neither too blue/cold nor too orange/warm, something neutral in between:

u1zj06X.jpg
 

MoistOwl

Private
Feb 12, 2015
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That's nice to see, even if the glass looked/looks the same as the screenshot posted by cRAGGLE in the first page, I wouldn't consider it a dealbraker, nonetheless improvements are always welcome... About the colors/filters/themes/overlays I'd like to see something that's neither too blue/cold nor too orange/warm, something neutral in between:

u1zj06X.jpg
yea CO's color correction is very weird, that edited second picture looks fantastic
 

Person012345

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About the "blue" colored theme and themes in general: there is no one default theme. Cities: Skylines features three themes and they are all equally "default" because it is one of the first things one chooses when starting to create a map. The reason why I have used the "blue" theme in my dev diaries is because I have built a city in that theme to be used in dev diaries, therefore a lot of the time the screenshots are from that particular theme and it might seem as if it was the so-called default theme. In that theme, the "Sunny theme" we have pushed the grass and trees to be quite green and lush and the water blue and fresh.

There will be more dev diaries and the themes are going to be featured in one of them, so hang on...

To clarify, one of them is no filter right? There will be an option for it not to be styled to be warm, cold, or anything else? Like the two photos in this thread that were edited to remove the filters? I like the brightness of them and I'm kind of funny about at least having the option to get what I see (perhaps unjustly) as the raw, unbiased experience. I'm the same way with audio equipment and subtitles. Having a headset bias toward bass or treble annoys me no end (which honestly makes buying high quality headphones a pain, music-aimed ones often have a bias towards bass and gaming-aimed ones often have a bias towards treble, but I digress). >.>
 

NickSlip

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Sep 15, 2014
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To clarify, one of them is no filter right? There will be an option for it not to be styled to be warm, cold, or anything else? Like the two photos in this thread that were edited to remove the filters? I like the brightness of them and I'm kind of funny about at least having the option to get what I see (perhaps unjustly) as the raw, unbiased experience. I'm the same way with audio equipment and subtitles. Having a headset bias toward bass or treble annoys me no end (which honestly makes buying high quality headphones a pain, music-aimed ones often have a bias towards bass and gaming-aimed ones often have a bias towards treble, but I digress). >.>

Gotta get some studio monitor headphones for that true uncolored experience, haha. My Sennheiser 380's do the trick.
 

KR153

Captain
Aug 15, 2014
343
101
Thanks for showing up, fiirdraak, I appreciate that. Although you didn´t exactly say what the third filter will be. I hope the third mode will be none at all, because I find them both absolutely failing in enhancing a certain mood, but only polluting everything into the ridiculous (blue tree trunks for example) and reducing overall contrast.
Here are some altered screenshots that I took from the last vid. Can we as players tune the shaders into this? Basically I took a lot of saturation off and enhanced the contrast, then tilted the colours more into red.
AlkP0vW.jpg

IiTl5Iq.jpg


Original/altered for comparison:
yEj4B2B.jpg

Jhx1aV3.jpg

EMN48CD.jpg

6VuOKxH.jpg
 

Rabiosa

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Now that!!! Is pretty dam gorgeous!! Nice job kr153. I hope we will be able to adjust the game's palette to more realistic levels like in your photos

Maybe you've taken it a little bit too far to the red, the grass and trees look a little dehydrated, but i really like the corrections none the less
 

Inge Jones

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The weird thing is, now it's been explained that we're looking at the office floors from that angle, I can see it, and the glass now looks transparent rather than as if it's just part of the concrete upright walls. I guess seeing some objects or a couple fake internal walls inside would have given the visual hint better.
 

Kane Hart

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I remember when CiM2 was released, a graphics mod was out in less than a week. I wouldn't be surprised if the same thing happens with this game.

Sooner friend sooner. CiM2 was a great game. But we are talking about one simple thing vs a full City Builder that people been waiting for a long time :) I think you will see many mods hitting the first day or 2. As long the devs keep open and explain modding maybe even give some advice ahead of time for modders I think there will be tons of new content.