A major argument I've seen is how CK3 compares to CK2. Some think it's better now then CK2 was at its end (which it's not, but that's besides the point). No, the issue is not that it's CK2 vs CK3. The issue is how much CK3 has improved since launch in comparison to how much CK2 had improved.
When CK3 launched, it had some features from all the games, but some. It was okay but that was to be expected. Then, in 2021, we got our first DLC, Northern Lords. Northern Lords was a slightly reworked part of the Old Gods CK2 DLC, and is probably the only CK3 DLC I've heard only praise for. Now, Vikings actually did Viking things and the 867 start became a lot more fun. By 2022, we get Royal Court, which introduced the court that gave you some new (but repeating) popups and let you ask your liege for favors. Sometimes, regardless of whether you knew the court language or not, you'd stumble upon your words while paying homage and lose 25 prestige. Chilling. Other than that, every single court felt the exact same other that aesthetics. Plus, cultures got reworked. Then, we got Fate of Iberia, where we first saw this really cool Struggle mechanic, and the Dev Team moved right along without extending that anywhere else or intending to use it anywhere else (the Holy Land?!?! For the Crusade game?!?!?); but hey, maybe a mod will do that for them. I'm not even gonna touch on Friends and Foes, which is $5 worth of popup events. Or Tours and Tournements, which isn't even out yet.
Meanwhile, CK2 was only Western Christendom upon release and by the end of its first year introduced Muslims and Byzantines. "But the Dev team wants to make an even better Imperial play in CK3." Well, they haven't done it yet, so this is currently the standard, and they couldn't even reach it. They also made Sunset Invasion in 2012, so two major DLCs and one weird one within the first year. By the end of 2013, they introduced Republics, gave Pagans a lot of love, and added more depth to the Abrahamic religions. CK2 by early 2014 was a much better game than it had started. By March that year they even touched on India.
Meanwhile, CK3 feels the same as it did since launch, other than Vikings in one start, Spain having a cool, if strugglesome feature tied only to that region, and a generic court and generic events you need to deal with. When comparing the progress from base launch to 2-3 years later, CK2 was the better maintained game.
When CK3 launched, it had some features from all the games, but some. It was okay but that was to be expected. Then, in 2021, we got our first DLC, Northern Lords. Northern Lords was a slightly reworked part of the Old Gods CK2 DLC, and is probably the only CK3 DLC I've heard only praise for. Now, Vikings actually did Viking things and the 867 start became a lot more fun. By 2022, we get Royal Court, which introduced the court that gave you some new (but repeating) popups and let you ask your liege for favors. Sometimes, regardless of whether you knew the court language or not, you'd stumble upon your words while paying homage and lose 25 prestige. Chilling. Other than that, every single court felt the exact same other that aesthetics. Plus, cultures got reworked. Then, we got Fate of Iberia, where we first saw this really cool Struggle mechanic, and the Dev Team moved right along without extending that anywhere else or intending to use it anywhere else (the Holy Land?!?! For the Crusade game?!?!?); but hey, maybe a mod will do that for them. I'm not even gonna touch on Friends and Foes, which is $5 worth of popup events. Or Tours and Tournements, which isn't even out yet.
Meanwhile, CK2 was only Western Christendom upon release and by the end of its first year introduced Muslims and Byzantines. "But the Dev team wants to make an even better Imperial play in CK3." Well, they haven't done it yet, so this is currently the standard, and they couldn't even reach it. They also made Sunset Invasion in 2012, so two major DLCs and one weird one within the first year. By the end of 2013, they introduced Republics, gave Pagans a lot of love, and added more depth to the Abrahamic religions. CK2 by early 2014 was a much better game than it had started. By March that year they even touched on India.
Meanwhile, CK3 feels the same as it did since launch, other than Vikings in one start, Spain having a cool, if strugglesome feature tied only to that region, and a generic court and generic events you need to deal with. When comparing the progress from base launch to 2-3 years later, CK2 was the better maintained game.
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