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RancorSnp

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to look at the forums and seeing where the most anticipated game of the year for me is going.

Before I start my actual post, I will address devs, since they will most likely read at least the beginning of the post :



The biggest problem I see with the game so far, is exactly the same, that killed Gothic : Arkania, Heroes IV and few other games from great branch, that players just want to forget about them (even though they have their good sides) - Developing team, became too proud of their vision, and ignoring all the odds, believe that players will like it after they do get their hands on it and delve into it.

Funny thing is, developers of these games, weren't that far off, there are players that managed to delve into, I know a Hardcore HoMM IV player, but the problem is, 95% or more of the players, CAN'T force themselves, to delve deep enough into the game to appreciate it. 5% love the game, out of remaining 95% at least half spends next month on telling entire world why they shouldn't even try playing it - and it works.

The reception at release is very important, let's take "Caribbean!" as the example, I help SnowBird studios with that title, as much as I can as not the official worker, but there is not much that can be done, it's a good game and it's improving a lot with patch every single week since it was released, but it will never have good amount of players anymore, the way "haters" trashed the game in it's first days, was enough that even now where the game is receiving almost only positve reviews past last month or 2, that most of my friends (and they have opinion of someone who is enjoying the game), do not want to risk wasting their money on it. Let alone several thousands or more players that showed interest in the game before release.

BUT I still do see hope for Magicka 2 I do trust in the developers, they have delivered an awesome game first time, and checking forum regularly I see the feedback is received, and worked on to improve, they just do not want to talk about it much, which I think is good not to promise too much, we may still be very well surprised with hidden hotfixes before release, that will bring back more of Magicka feel.

My hopes get up even more knowing that Magick casting system has been created, even though it was definetely a lot of time "wasted" for the original plan, which does show, you guys do care about players more, than keeping to your original plan, you just do not show it that much, or that's what I hope. I was also overjoyed to see post about a possible revival loop, since it would mean the biggest fun killer in the entire game is gone - cool down on revival. I mean seriously, killing friends is one of the best parts of the game, having to wait and do nothing until revival can be cast again would just ruin that aspect of the game.




Now without further ado, my post itself :

It's really sad to see Magicka in it's current state. I like the fact Paradox aims to improve, I do not really agree with "if it ain't broke, don't fix it" but I still can't disagree with one of the Steam Forums users who said "All you needed to do, was to take magicka engine, create new campaign, new monsters, and new easter eggs" - while I think it's good Magicka 2 is not just that, I would still buy it on sight if it was. I wouldn't hesitate one second, just buy buy buy. (I actually do hesitate with Magicka 2, and did not pre order it, so I rely only on forums here, but I have my reasons stated below)

But I do hate the fact Magicka 2 is going more in the Wizzard Wars direction, yes I do realize this is purely my opinion here, that's why it's not in the facts section above, but I disliked Wizzard Wars a lot. Maybe it is because I just do not like MOBA's but I do not think this is the case. I am actually a competitive player, I think in Magicka 1 I spent more time in PvP modes than campaigns and challenges.

While the game might have looked completely unbalanced for inexperienced player, after spending enough time there, I think the balance was VERY GOOD, yes there was a bunch of ways to overkill enemy in a flash, but that's what made the game intense and interesting for me.

Always playing with weapon and Magick drops too, Power of every player was immeasurable, but you could never protect from everything. Use Fire in your ward? - Prepare to be frozen. Use water in your ward - time for lightning annoyance. Use lightning in your ward, have fun running wet, Use wards without Armour - watch out for rocks, Use full armor - Ice balls or fire are here waiting for you. Not to mention, super fast shields were very important, and even single life beam a valid strategy of quickly disposing of enemy with his own weapon (or rather beam)

Thing is, both players (or all 4) had to cast all kinds of spells very fast and without mistake, nobody wants to cast ward as mines infront of him, or his attacking spell on his head, but with the pressure of PvP it may happen even to the most experienced players, Attack with hole in enemy ward, change ward to match enemy attack, attack, ward, attack, ward - make one mistake and you most likely die (be it wrong cast, or adapting too slowly)




Now onto the Wizzard Wars pvp... Umm, it is dynamic yes... but the magic feels... puny, it does not do nowhere as good damage as I'd like too, on the other brighter side, it requires more teamwork. But it does not work for me, moving when casting and shields that projectiles or players can just phase through... no I just do not like it.

Why am I bringing this personal opinion of mine at all, well it looks I am not the only one out there. Truth be told, this forum looks dead compared to other game forums I participated into, so it may not be very well seen how most players feel, (Though gotta say, front of resistance is strong here too) I have 22 friends that played Magicka with me. As I only keep the people we talk often with, that makes it 48% of all my friend list. Most of them played more than 50 hours too.

Now Wizzard wars, I only have 10 friends that did play it, and not a single one of them spent more than two hours in there. Dum even I myself only played it for barely 51 minutes - 51 minutes is terrible time, even for free game.




I think we were all disappointed, with lack of the campaign and too strong balancing of the game, we expected it to be Magicka 2, so we just didn't get what we hoped for, but then it comes, the REAL Magicka 2, with the awesome trailers, not to mention the "Magicka twooo, Magicka twooo, killn' friends is better in Magicka two" that EVERYONE loved.

And then it comes to this day, almost at the premiere doorstep the game about puny wizzards that can't really do that much, and even worse seems like they have a lot less valid choices of spell usage. Well there are good things in Magicka 2, I hope on them, but honestly, I do not see myself buying the game anytime soon, until I make sure it does feel like Magicka, not like the Wizzard wars.

Well this post turned out to be a big long rant, but do not get me wrong, I like the nice elements of the game, I just concerned and overwhelmed by the bad changes, and devs promising they will make more sense in the lte game... IF we stick with the game long enough to see that that is...
 
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Cold Star

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I don't quite understand your post. Half of It is about PVP in M1 and M:WW. M2 don't even has a PVP.
You don't like the fact you can't kill all friendly players in one shot? We were losing challange two or three times because someone casted AOE ASFSA forse prism who effectivly killed 4 players and damaged all enemies on the map.
So, the only thing you don't like is lack of spells? Or fact that you can't kill goblins fast enough? DDDDD deals 4000 damage bonuces from enemy and kills you!
I agree with lack of spells by the way.
 

RancorSnp

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I'm complaining that you are not nearly powerful enough as you should be, but if you mention it lack of VALID PvP system is an issue. Just a minor one.

Generally my post is more about the issues other players brought up I didn't think it's needed to repeat them, and that there seems to be a bunch of players who want more Magicka, and less Wizzard Wars feeling from the game. What was good in wizzard wars, does really not seem good for Magicka game.
I just added from myself that there seems to be a lot of people who feel the same way, even though they do not write on forums, and well also tried to point out the balance of the original game, really wasn't that bad as it may have looked at first, so some of the changes for the new game, seem over the top
 

MasterBorg

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I'm sorry that you feel that way but we are trying to give the players the best experience as possible and will continue to doing that.
 
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I'm sorry that you feel that way but we are trying to give the players the best experience as possible and will continue to doing that.
Then magicka 2 is doomed.
Just joking.
Oh, even better one: try harder next time.

A am sure Magicka 2 will be very fun. Maybe people who don't feel right will find right artifacts to feel right?

I just added from myself that there seems to be a lot of people who feel the same way, even though they do not write on forums, and well also tried to point out the balance of the original game, really wasn't that bad as it may have looked at first, so some of the changes for the new game, seem over the top
There are some people who really enjoyed this game. They don't write anything, because everything is normal in their eyes. There are a couple positive reviews on reddit for example.
 

RancorSnp

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I'm sorry that you feel that way but we are trying to give the players the best experience as possible and will continue to doing that.

I know that you do, and I know that you can do it. Like I said Magicka 2, was my most anticipated title of the year, but I do think, that you as a team might have fallen into the trap of your own vision, while I do agree that the game surely has to be more challenging now, then Magicka ever was, I think the cost of it is a bit too high.

Changes are good, we should always do our best to improve, but changing too much at once, may discourage the old players, who you are sure of being dedicated.

I just really do not think, going more into the Wizzard Wars direction is a good idea, and people seem to be pretty vocal about it. This gme lacked the feeling of power, which was justified by balancing, but I really see no reason for puny spells and limiting combinations in the Magicka 2 - this is a single player / coop game, and like I stated above if the PvP mode was introduced, the overpowered spells only made it more fun, actually PvP in Magicka 1 would be my... 2nd favorite PvP system in top down games, which tbh would never work without the wards, they were the only thing that made it playable.

Anywas I do not think I will buy the game on the day of premiere, I will wait to see how the game plays out, and for some launch bugs to be fixed first, but even if the game is received completely bad (Which I really hope won't happen) I will still buy it for myself, the first one was just too good for me to pass.

But yeah, the at launch reception is pretty much the most important to the economical success of the game, and very good games are often underrated (and thus under sold) because they did not meet with the expectations, may seem strange to lecture Q&A representative about such thing, but sometimes we forget, or just can't see some things it's only natural.

If there is still any time for changes, I would really advise to spend it on encouraging Magicka one players to like it.

Wish you luck with release

(Btw, I absolutely LOVE the plot so far)


EDIT :
Actually, there IS a solution that would make everyone happy, no matter what they like or dislike, this would require a bit of work, an obviously would be impossible to fit in before the initial release, but should be very possible as a patch, and it's actually a simple idea, dunno why I didn't come up with it earlier

the best way to make every one enjoy the game, would be to make these options customizable, be it by artifacts or just separate menu, just allow players to decide what rules will there be, example :
Allow move when cast - ON/OFF
Allow hold to self heal - ON/OFF
Allow phsing through shields - ON/OFF
Set ward strength - 25/50/75/100
etc.

depending on how the code looks such thing could be bothersome to make, but I really think it would be worth the effort, when player can exactly set which new or old features to use, he just can't be displeased with changes
 
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Cold Star

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the best way to make every one enjoy the game, would be to make these options customizable, be it by artifacts or just separate menu, just allow players to decide what rules will there be, example :
Allow move when cast - ON/OFF
Allow hold to self heal - ON/OFF
Allow phsing through shields - ON/OFF
Set ward strength - 25/50/75/100
etc.
Thats why there are artifacts in game. There even was "diasble move when cast" artifact in a sneak peek.
Also hold to self heal is not really effective way to heal. Dropping DWWWW rock in front of you is much more effective.
 
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Cold Star

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So why aren't these "artifacts" called game options?
So why magicka isn't called A Computer Game With From One To Four Wizards Who Fight With Lots Of Mosnters Including Goblins Orcs And Trolls By Casting Different Spells With Fire Cold Water Lightning Life Arcane Shield And Earth Elements Guided By Mighty Non Vampire Man Vlad To Kill Renegade Mage Griminir Who Was Obsessed By Demon Known As Assataur From The Etheral Realm And They Kills Him At The End Which Also Includes Some Time Shenigans Also With Some Dlcs Pvps Arena Challenges Made By Arrowhead Game Studios?
Or ACGWFOTFWWFWLOMIGOATBCDSWFCWLLASAEEGBMNVMVTKRMGWWOBDKAAFTERATKHATEWAISTAWSDPACMBAGS?
 
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RancorSnp

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So why aren't these "artifacts" called game options?

Because "Game Options" is something you change at will to tailor your experience, without limits.

While "Artifacts" can only be used in limited ammount, and require to be unlocked first, so in order to get Magicka 1 experince we would have to complete Magicka 2 (proably a couple of times) and have to agree we will not use any cool artifacts not related to Magicka 1 feeling because there simply is not enough spots for both of them. Not to mention, using ANY artifact, reders us unable to unlock anything in the game - no new robes or modifiers will be unlocked this way - which makes sense since they can make the game a lot easier to get said unlocks.

Still
Game Options = YES we all can enjoy Magicka 2 like we always wante it to be!
Artifacts = yay... If I play the game for 50 hours, finally I will be able to play it properly...

I hate how negative I sound here, but I am really worried that Magicka 2 as seen in sneak peak is a financial suicide
 

Cold Star

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Because "Game Options" is something you change at will to tailor your experience, without limits.

While "Artifacts" can only be used in limited ammount, and require to be unlocked first, so in order to get Magicka 1 experince we would have to complete Magicka 2 (proably a couple of times) and have to agree we will not use any cool artifacts not related to Magicka 1 feeling because there simply is not enough spots for both of them. Not to mention, using ANY artifact, reders us unable to unlock anything in the game - no new robes or modifiers will be unlocked this way - which makes sense since they can make the game a lot easier to get said unlocks.

You may use artifacts and progress the story by the way.
 

Mr_Purple

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I don't quite understand your post. Half of It is about PVP in M1 and M:WW. M2 don't even has a PVP.
You don't like the fact you can't kill all friendly players in one shot? We were losing challange two or three times because someone casted AOE ASFSA forse prism who effectivly killed 4 players and damaged all enemies on the map.
So, the only thing you don't like is lack of spells? Or fact that you can't kill goblins fast enough? DDDDD deals 4000 damage bonuces from enemy and kills you!
I agree with lack of spells by the way.
But losing whole challange because of someones mistake and dying in whole together was one of the best parts of Magicka 1. Yes, this game was very cold for new and advanced players. It wasn't like an arcade game of todays, but it was more like a NES games: one mistake could end Your game.
Magicka 2 seems to be slowly and sluggish.
 

Cold Star

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But losing whole challange because of someones mistake and dying in whole together was one of the best parts of Magicka 1. Yes, this game was very cold for new and advanced players. It wasn't like an arcade game of todays, but it was more like a NES games: one mistake could end Your game.
Magicka 2 seems to be slowly and sluggish.
Losing whole challange because of someones mistake and dying in whole together was not one of the best parts of Magicka 1!!!
I made 19 waves on one chellange. I was in a full FFFFD ward when some kind of electric spark fell from the sky and kills you and you lose challenge. It was not fun!
Or fight with four Hans with no chance for mistake.
Or when Dead goblin mage who just fell down to the pit casts cancel and priest kills you with stone rock.
It was not fun. Ability to ressurect fairy isa very good decision.

Well, It isn't slow on Banana difficulty. Single uncharged DRRRR rock kills you. Mirages drop fast spell slots on cooldown. 4 sword attacks from goblin - you are dead. Arrows interrupt rock charging. Strong fire attacks make unable cast anything on enemies. Two (!) kicks from flamethrower goblin - you are dead. D ward doesn't abscord too much damage now. Wards are weaker. AOE electric prism effectivly kills all team.
 

Mr_Purple

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Still I think it was one of the best parts of Magicka. It was something unique, something that was the point of this game - killing Your friends and (not always) reviving them.
When I wrote slow I meant that You have more view in Magicka 2 than in Magicka 1. In that fact You walk slower and everything seems to be like a big fat rolling stone. Maybe I'll try to explain this way:
You have two types of car games: first where cars seems to be heavy, massive, and second where cars seems to be feeled very lightly, made from paper.
That is what I mean. Magicka 1 was somehow more action game. Magicka 2 feels to be heavy, slow, like a walking through the swamp.
But when my Magicka 2 arrives tomorrow, I'll try Banana difficulty, I can guarantee You :) Maybe it will bring some life in the gameplay.
 

Cold Star

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we will not use any cool artifacts not related to Magicka 1 feeling because there simply is not enough spots for both of them.
I thought you will not use any cool things because they ruins feelings of original game? Did wizards run 300% times faster in M1? No. Did FF make 300% damage? No.
 

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Hey guys!
I'm one of the producer on Paradox's end.
I just wanted to tell you guys that we are going through the threads one by one and we are very happy that you guys take time to write feedback to us! Its a luxury to have such a engaged community.
So thanks and happy gaming!!
 
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RancorSnp

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@StaggerSprite
Well my first feedback from my 3 hour long adventure with an actual Magicka 2 would be to get rid of, or nerf monster regeneration on the difficulty modes. Even though you put so much attention into making player have to use variety of spells, in crucial moments I only ed up spamming SAAFE walls everywhere, since monsters regain full healh almost immiediately when they stop receiving damage making most of the combinations usless.

Sure i also do use quite a bit of other spells, but I really hate the feeling of being forced to use the most damaging spell you have, because if you don't monsters won't care about your dmg at all.

But the game feels pretty good indeed, I do not understand though why some of the spells were rebound to other controls (Cast on sword, cast on area), it's confusing ingame.
But yeah having fun sofar, even with the tiny damage my spells do.

Oh right, and I think that rocks and ice balls are now charging way too long, the only way to charge one is to Freeze enemy in place with the R wall.