to look at the forums and seeing where the most anticipated game of the year for me is going.
Before I start my actual post, I will address devs, since they will most likely read at least the beginning of the post :
The biggest problem I see with the game so far, is exactly the same, that killed Gothic : Arkania, Heroes IV and few other games from great branch, that players just want to forget about them (even though they have their good sides) - Developing team, became too proud of their vision, and ignoring all the odds, believe that players will like it after they do get their hands on it and delve into it.
Funny thing is, developers of these games, weren't that far off, there are players that managed to delve into, I know a Hardcore HoMM IV player, but the problem is, 95% or more of the players, CAN'T force themselves, to delve deep enough into the game to appreciate it. 5% love the game, out of remaining 95% at least half spends next month on telling entire world why they shouldn't even try playing it - and it works.
The reception at release is very important, let's take "Caribbean!" as the example, I help SnowBird studios with that title, as much as I can as not the official worker, but there is not much that can be done, it's a good game and it's improving a lot with patch every single week since it was released, but it will never have good amount of players anymore, the way "haters" trashed the game in it's first days, was enough that even now where the game is receiving almost only positve reviews past last month or 2, that most of my friends (and they have opinion of someone who is enjoying the game), do not want to risk wasting their money on it. Let alone several thousands or more players that showed interest in the game before release.
BUT I still do see hope for Magicka 2 I do trust in the developers, they have delivered an awesome game first time, and checking forum regularly I see the feedback is received, and worked on to improve, they just do not want to talk about it much, which I think is good not to promise too much, we may still be very well surprised with hidden hotfixes before release, that will bring back more of Magicka feel.
My hopes get up even more knowing that Magick casting system has been created, even though it was definetely a lot of time "wasted" for the original plan, which does show, you guys do care about players more, than keeping to your original plan, you just do not show it that much, or that's what I hope. I was also overjoyed to see post about a possible revival loop, since it would mean the biggest fun killer in the entire game is gone - cool down on revival. I mean seriously, killing friends is one of the best parts of the game, having to wait and do nothing until revival can be cast again would just ruin that aspect of the game.
Now without further ado, my post itself :
It's really sad to see Magicka in it's current state. I like the fact Paradox aims to improve, I do not really agree with "if it ain't broke, don't fix it" but I still can't disagree with one of the Steam Forums users who said "All you needed to do, was to take magicka engine, create new campaign, new monsters, and new easter eggs" - while I think it's good Magicka 2 is not just that, I would still buy it on sight if it was. I wouldn't hesitate one second, just buy buy buy. (I actually do hesitate with Magicka 2, and did not pre order it, so I rely only on forums here, but I have my reasons stated below)
But I do hate the fact Magicka 2 is going more in the Wizzard Wars direction, yes I do realize this is purely my opinion here, that's why it's not in the facts section above, but I disliked Wizzard Wars a lot. Maybe it is because I just do not like MOBA's but I do not think this is the case. I am actually a competitive player, I think in Magicka 1 I spent more time in PvP modes than campaigns and challenges.
While the game might have looked completely unbalanced for inexperienced player, after spending enough time there, I think the balance was VERY GOOD, yes there was a bunch of ways to overkill enemy in a flash, but that's what made the game intense and interesting for me.
Always playing with weapon and Magick drops too, Power of every player was immeasurable, but you could never protect from everything. Use Fire in your ward? - Prepare to be frozen. Use water in your ward - time for lightning annoyance. Use lightning in your ward, have fun running wet, Use wards without Armour - watch out for rocks, Use full armor - Ice balls or fire are here waiting for you. Not to mention, super fast shields were very important, and even single life beam a valid strategy of quickly disposing of enemy with his own weapon (or rather beam)
Thing is, both players (or all 4) had to cast all kinds of spells very fast and without mistake, nobody wants to cast ward as mines infront of him, or his attacking spell on his head, but with the pressure of PvP it may happen even to the most experienced players, Attack with hole in enemy ward, change ward to match enemy attack, attack, ward, attack, ward - make one mistake and you most likely die (be it wrong cast, or adapting too slowly)
Now onto the Wizzard Wars pvp... Umm, it is dynamic yes... but the magic feels... puny, it does not do nowhere as good damage as I'd like too, on the other brighter side, it requires more teamwork. But it does not work for me, moving when casting and shields that projectiles or players can just phase through... no I just do not like it.
Why am I bringing this personal opinion of mine at all, well it looks I am not the only one out there. Truth be told, this forum looks dead compared to other game forums I participated into, so it may not be very well seen how most players feel, (Though gotta say, front of resistance is strong here too) I have 22 friends that played Magicka with me. As I only keep the people we talk often with, that makes it 48% of all my friend list. Most of them played more than 50 hours too.
Now Wizzard wars, I only have 10 friends that did play it, and not a single one of them spent more than two hours in there. Dum even I myself only played it for barely 51 minutes - 51 minutes is terrible time, even for free game.
I think we were all disappointed, with lack of the campaign and too strong balancing of the game, we expected it to be Magicka 2, so we just didn't get what we hoped for, but then it comes, the REAL Magicka 2, with the awesome trailers, not to mention the "Magicka twooo, Magicka twooo, killn' friends is better in Magicka two" that EVERYONE loved.
And then it comes to this day, almost at the premiere doorstep the game about puny wizzards that can't really do that much, and even worse seems like they have a lot less valid choices of spell usage. Well there are good things in Magicka 2, I hope on them, but honestly, I do not see myself buying the game anytime soon, until I make sure it does feel like Magicka, not like the Wizzard wars.
Well this post turned out to be a big long rant, but do not get me wrong, I like the nice elements of the game, I just concerned and overwhelmed by the bad changes, and devs promising they will make more sense in the lte game... IF we stick with the game long enough to see that that is...
Before I start my actual post, I will address devs, since they will most likely read at least the beginning of the post :
The biggest problem I see with the game so far, is exactly the same, that killed Gothic : Arkania, Heroes IV and few other games from great branch, that players just want to forget about them (even though they have their good sides) - Developing team, became too proud of their vision, and ignoring all the odds, believe that players will like it after they do get their hands on it and delve into it.
Funny thing is, developers of these games, weren't that far off, there are players that managed to delve into, I know a Hardcore HoMM IV player, but the problem is, 95% or more of the players, CAN'T force themselves, to delve deep enough into the game to appreciate it. 5% love the game, out of remaining 95% at least half spends next month on telling entire world why they shouldn't even try playing it - and it works.
The reception at release is very important, let's take "Caribbean!" as the example, I help SnowBird studios with that title, as much as I can as not the official worker, but there is not much that can be done, it's a good game and it's improving a lot with patch every single week since it was released, but it will never have good amount of players anymore, the way "haters" trashed the game in it's first days, was enough that even now where the game is receiving almost only positve reviews past last month or 2, that most of my friends (and they have opinion of someone who is enjoying the game), do not want to risk wasting their money on it. Let alone several thousands or more players that showed interest in the game before release.
BUT I still do see hope for Magicka 2 I do trust in the developers, they have delivered an awesome game first time, and checking forum regularly I see the feedback is received, and worked on to improve, they just do not want to talk about it much, which I think is good not to promise too much, we may still be very well surprised with hidden hotfixes before release, that will bring back more of Magicka feel.
My hopes get up even more knowing that Magick casting system has been created, even though it was definetely a lot of time "wasted" for the original plan, which does show, you guys do care about players more, than keeping to your original plan, you just do not show it that much, or that's what I hope. I was also overjoyed to see post about a possible revival loop, since it would mean the biggest fun killer in the entire game is gone - cool down on revival. I mean seriously, killing friends is one of the best parts of the game, having to wait and do nothing until revival can be cast again would just ruin that aspect of the game.
Now without further ado, my post itself :
It's really sad to see Magicka in it's current state. I like the fact Paradox aims to improve, I do not really agree with "if it ain't broke, don't fix it" but I still can't disagree with one of the Steam Forums users who said "All you needed to do, was to take magicka engine, create new campaign, new monsters, and new easter eggs" - while I think it's good Magicka 2 is not just that, I would still buy it on sight if it was. I wouldn't hesitate one second, just buy buy buy. (I actually do hesitate with Magicka 2, and did not pre order it, so I rely only on forums here, but I have my reasons stated below)
But I do hate the fact Magicka 2 is going more in the Wizzard Wars direction, yes I do realize this is purely my opinion here, that's why it's not in the facts section above, but I disliked Wizzard Wars a lot. Maybe it is because I just do not like MOBA's but I do not think this is the case. I am actually a competitive player, I think in Magicka 1 I spent more time in PvP modes than campaigns and challenges.
While the game might have looked completely unbalanced for inexperienced player, after spending enough time there, I think the balance was VERY GOOD, yes there was a bunch of ways to overkill enemy in a flash, but that's what made the game intense and interesting for me.
Always playing with weapon and Magick drops too, Power of every player was immeasurable, but you could never protect from everything. Use Fire in your ward? - Prepare to be frozen. Use water in your ward - time for lightning annoyance. Use lightning in your ward, have fun running wet, Use wards without Armour - watch out for rocks, Use full armor - Ice balls or fire are here waiting for you. Not to mention, super fast shields were very important, and even single life beam a valid strategy of quickly disposing of enemy with his own weapon (or rather beam)
Thing is, both players (or all 4) had to cast all kinds of spells very fast and without mistake, nobody wants to cast ward as mines infront of him, or his attacking spell on his head, but with the pressure of PvP it may happen even to the most experienced players, Attack with hole in enemy ward, change ward to match enemy attack, attack, ward, attack, ward - make one mistake and you most likely die (be it wrong cast, or adapting too slowly)
Now onto the Wizzard Wars pvp... Umm, it is dynamic yes... but the magic feels... puny, it does not do nowhere as good damage as I'd like too, on the other brighter side, it requires more teamwork. But it does not work for me, moving when casting and shields that projectiles or players can just phase through... no I just do not like it.
Why am I bringing this personal opinion of mine at all, well it looks I am not the only one out there. Truth be told, this forum looks dead compared to other game forums I participated into, so it may not be very well seen how most players feel, (Though gotta say, front of resistance is strong here too) I have 22 friends that played Magicka with me. As I only keep the people we talk often with, that makes it 48% of all my friend list. Most of them played more than 50 hours too.
Now Wizzard wars, I only have 10 friends that did play it, and not a single one of them spent more than two hours in there. Dum even I myself only played it for barely 51 minutes - 51 minutes is terrible time, even for free game.
I think we were all disappointed, with lack of the campaign and too strong balancing of the game, we expected it to be Magicka 2, so we just didn't get what we hoped for, but then it comes, the REAL Magicka 2, with the awesome trailers, not to mention the "Magicka twooo, Magicka twooo, killn' friends is better in Magicka two" that EVERYONE loved.
And then it comes to this day, almost at the premiere doorstep the game about puny wizzards that can't really do that much, and even worse seems like they have a lot less valid choices of spell usage. Well there are good things in Magicka 2, I hope on them, but honestly, I do not see myself buying the game anytime soon, until I make sure it does feel like Magicka, not like the Wizzard wars.
Well this post turned out to be a big long rant, but do not get me wrong, I like the nice elements of the game, I just concerned and overwhelmed by the bad changes, and devs promising they will make more sense in the lte game... IF we stick with the game long enough to see that that is...
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