Unity never had proper value in the history of Stellaris, but the 2.6 patch rework of empire sprawl and admin cap makes it much worse.
While just roll back to the past cannot be the answer(let the past be passed), I think it is a good time to add traditions and ascension perks.
Reason:
- Adding traditions and ascension perks can maintain demand for unity, keep it worth through over long-term gameplay
- Proper implementation of them can help in term of play diversity, and immersive play
- There are good MODs to refer to such as !Lots of Traditions Collection, especially Expanded Stellaris Traditions and its swapping ideas. At least some portion of them should be adopted as vanilla systems.
Idea:
- My thinking of this is adding many many traditions and ascension perks as many as possible, but grouping 2~3 of them into a 'set'.
- Only a single tradition, or ascension for each 'set' can be selected, to enforce the need for strategic choice, play diversity, and better balance.
Why better balance? It may seem unrelated, but in the current modding environment where adding lots of ascension perk slots such as UI Overhaul Dynamic - Ascension Slots, ended with every single AI empire picking Enigmatic Engineering, ruining reverse-engineering balance. That's acceptable for that MOD because that is just a simple addon MOD (unlike the main part of the UI Overhaul Dynamic), but a vanilla system should do better than that.
So, my idea is grouping the three of
Sensor Maestros*, Enigmatic Engineering, Technological Ascendancy into single 'set', to make only 1 of those can be picked.
*It's rather focusing on the additional bonus of the current Enigmatic Engineering (early game Sensor Range bonus) because the rework at Dev Diary #197 already noticed dropping them.
- It can a chance to rework some less popular ascensions like Grasp the Void.
How about making it
* +5 Starbase Capacity
* +25% Starbase Hull Points
* +25% Starbase Damage
* +25% Defense Platform Damage
* +5 Defense Platform Capacity
instead of just having the first only (the current version)?
You may point that "isn't it just overlapping with Eternal Vigilance?", but that is the point. Grouping Grasp the Void, and Eternal Vigilance into the same 'set', making both of them much better in cost of can having only one of them.
So, Eternal Vigilance can also be buffed like
* +1 Starbase Capacity
* +25% Starbase Hull Points
* +25% Starbase Damage
* +25% Defense Platform Hull Points
* +25% Defense Platform Damage
* +5 Defense Platform Capacity
* +20% additional Defense Platform Range
- Another focus is that there are still a lot of traditions nonetheless, to make sure that you never fulfil the traditions (and so ascension slots) during normal gameplay, further enforce the need for strategic choice, and play diversity.
- By similar logic, adding some Ambition Edicts may be better.
While just roll back to the past cannot be the answer(let the past be passed), I think it is a good time to add traditions and ascension perks.
Reason:
- Adding traditions and ascension perks can maintain demand for unity, keep it worth through over long-term gameplay
- Proper implementation of them can help in term of play diversity, and immersive play
- There are good MODs to refer to such as !Lots of Traditions Collection, especially Expanded Stellaris Traditions and its swapping ideas. At least some portion of them should be adopted as vanilla systems.
Idea:
- My thinking of this is adding many many traditions and ascension perks as many as possible, but grouping 2~3 of them into a 'set'.
- Only a single tradition, or ascension for each 'set' can be selected, to enforce the need for strategic choice, play diversity, and better balance.
Why better balance? It may seem unrelated, but in the current modding environment where adding lots of ascension perk slots such as UI Overhaul Dynamic - Ascension Slots, ended with every single AI empire picking Enigmatic Engineering, ruining reverse-engineering balance. That's acceptable for that MOD because that is just a simple addon MOD (unlike the main part of the UI Overhaul Dynamic), but a vanilla system should do better than that.
So, my idea is grouping the three of
Sensor Maestros*, Enigmatic Engineering, Technological Ascendancy into single 'set', to make only 1 of those can be picked.
*It's rather focusing on the additional bonus of the current Enigmatic Engineering (early game Sensor Range bonus) because the rework at Dev Diary #197 already noticed dropping them.
- It can a chance to rework some less popular ascensions like Grasp the Void.
How about making it
* +5 Starbase Capacity
* +25% Starbase Hull Points
* +25% Starbase Damage
* +25% Defense Platform Damage
* +5 Defense Platform Capacity
instead of just having the first only (the current version)?
You may point that "isn't it just overlapping with Eternal Vigilance?", but that is the point. Grouping Grasp the Void, and Eternal Vigilance into the same 'set', making both of them much better in cost of can having only one of them.
So, Eternal Vigilance can also be buffed like
* +1 Starbase Capacity
* +25% Starbase Hull Points
* +25% Starbase Damage
* +25% Defense Platform Hull Points
* +25% Defense Platform Damage
* +5 Defense Platform Capacity
* +20% additional Defense Platform Range
- Another focus is that there are still a lot of traditions nonetheless, to make sure that you never fulfil the traditions (and so ascension slots) during normal gameplay, further enforce the need for strategic choice, and play diversity.
- By similar logic, adding some Ambition Edicts may be better.
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