Feeling let down and unsatisfied by a recent Pds release I went on a gsg frenzy and tried out almost every modern Pds games. As it happens, I had imperator + dlcs in my library, bought it during a sale, so I tried it along the others.
And I very much like it.
It has undeniable flaws, was kinda hard to get into, but overall it's a nice experience. Interrupted development is sad, but it shielded it from what I consider a problem with modern Pds titles: feature bloat.
It is absolutely a matter of taste, for instance, EU4 is a very good game, but it has a tons of not so important and almost independent little mechanics that I find annoying. Stellaris is also great (my most played Pds title) but it is a literal click fest. I personally prefer a macro scope rather than a micro one for gsg.
To me I:R is really close to what I expect from a gsg in this regard. I feel like there is a point in life for every game where more is not better.
That said I:R falls just a little bit short on this point, and it would definitely have needed a few more DLCs. It's overall helped by the fact that it is an empire builder, according to the time period, even if it is also limiting in a way.
+ Pop system is really great, and the micro seems like it can be safely ignored if one wish to (I mostly do).
+ Provincial management is just enough, more would probably be too much
+ Same for cultural/religion management, I like that you got to choose between integration for immediate gain, or assimilation for long time gain. And that it take time and has consequences on your other cultures.
+ Characters management seems a bit easy but is way more engaging than in Stellaris without being as annoying as in other titles (I haven't seen any character make fun of the other one peepee so far). I love the concept of great families.
+ I really like the legions/levy system (even if, in Paradox tradition, a lot of information regarding warfare and legion composition is obfuscated and I had to dig around)
+ Having to take only provincial capitals rather than every single province
+ No absurd CB/peace deals limitations (Vae Victis !)
+ No "hard mana"
+ Governors deciding their policies and superseding them costing Tyranny
= Diplomacy is sufficient but could clearly need improvement to get on the EU4 level. I like the diplomatic stances and that you can switch freely at a cost (without absurd blanket 10 years cooldown like in Stellaris)
= Tech is meh, but not really the focus. Does not seem to be the single most important thing like in Stellaris, which is good along with the fact you can only indirectly boost it. (Maybe I'm wrong about this)
- IA is really not great even if far from the worst of all Pds titles
- Heritage is kinda limiting, you got what you got
- Trade, especially exporting, is kind of a pain
- Pirates are extremely annoying despite large automated fleets hunting them, but maybe it's a skill issue
- I'm not sure what to think about laws, every time I look at the screen I end up thinking "whatever"
And I very much like it.
It has undeniable flaws, was kinda hard to get into, but overall it's a nice experience. Interrupted development is sad, but it shielded it from what I consider a problem with modern Pds titles: feature bloat.
It is absolutely a matter of taste, for instance, EU4 is a very good game, but it has a tons of not so important and almost independent little mechanics that I find annoying. Stellaris is also great (my most played Pds title) but it is a literal click fest. I personally prefer a macro scope rather than a micro one for gsg.
To me I:R is really close to what I expect from a gsg in this regard. I feel like there is a point in life for every game where more is not better.
That said I:R falls just a little bit short on this point, and it would definitely have needed a few more DLCs. It's overall helped by the fact that it is an empire builder, according to the time period, even if it is also limiting in a way.
+ Pop system is really great, and the micro seems like it can be safely ignored if one wish to (I mostly do).
+ Provincial management is just enough, more would probably be too much
+ Same for cultural/religion management, I like that you got to choose between integration for immediate gain, or assimilation for long time gain. And that it take time and has consequences on your other cultures.
+ Characters management seems a bit easy but is way more engaging than in Stellaris without being as annoying as in other titles (I haven't seen any character make fun of the other one peepee so far). I love the concept of great families.
+ I really like the legions/levy system (even if, in Paradox tradition, a lot of information regarding warfare and legion composition is obfuscated and I had to dig around)
+ Having to take only provincial capitals rather than every single province
+ No absurd CB/peace deals limitations (Vae Victis !)
+ No "hard mana"
+ Governors deciding their policies and superseding them costing Tyranny
= Diplomacy is sufficient but could clearly need improvement to get on the EU4 level. I like the diplomatic stances and that you can switch freely at a cost (without absurd blanket 10 years cooldown like in Stellaris)
= Tech is meh, but not really the focus. Does not seem to be the single most important thing like in Stellaris, which is good along with the fact you can only indirectly boost it. (Maybe I'm wrong about this)
- IA is really not great even if far from the worst of all Pds titles
- Heritage is kinda limiting, you got what you got
- Trade, especially exporting, is kind of a pain
- Pirates are extremely annoying despite large automated fleets hunting them, but maybe it's a skill issue
- I'm not sure what to think about laws, every time I look at the screen I end up thinking "whatever"
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