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Yes you have forgotten human culture... and the most important character: Wario!
Wario should be a Pirate King probably landless?

Let's try to list the possible landed titles:

e_mushroom: localized as "Kingdom" but with claim on all the continent!
e_koopa: localized as "Kingdom" with Bowser as King, it could be divided in sub states. Its primary scope is to invade and annex "The Mushroom Realm" so probably it should use the invasion CB as will, when all "The Mushroom Realm" is annexed Bowser could probably create a "dark" version of it.
e_astrotheologic: the Kingdom of the Gods. Mythos and "The Middle Earth Project" did this right: the Gods shall have land and be proper characters!
[Other Empires, Kingdom and so on... based on characters culture]
d_superbrothers: Mercenary title for Super Mario, vassal of e_mushroom it will appear via event when the Realm is in peril!
k_kong: Donkey Kong that should be "King Kong" but Nintendo did not use this name for copyright reason. Landless title, I'd say... to decide if it is the original character that kidnaps the Princess trying to rape her or if it is the good more modern one. If it is the first one he should have the same Invasion CB of Bowser...
 
Yes you have forgotten human culture... and the most important character: Wario!
Wario should be a Pirate King probably landless?

Let's try to list the possible landed titles:

e_mushroom: localized as "Kingdom" but with claim on all the continent!
e_koopa: localized as "Kingdom" with Bowser as King, it could be divided in sub states. Its primary scope is to invade and annex "The Mushroom Realm" so probably it should use the invasion CB as will, when all "The Mushroom Realm" is annexed Bowser could probably create a "dark" version of it.
e_astrotheologic: the Kingdom of the Gods. Mythos and "The Middle Earth Project" did this right: the Gods shall have land and be proper characters!
[Other Empires, Kingdom and so on... based on characters culture]
d_superbrothers: Mercenary title for Super Mario, vassal of e_mushroom it will appear via event when the Realm is in peril!
k_kong: Donkey Kong that should be "King Kong" but Nintendo did not use this name for copyright reason. Landless title, I'd say... to decide if it is the original character that kidnaps the Princess trying to rape her or if it is the good more modern one. If it is the first one he should have the same Invasion CB of Bowser...

That sounds pretty good, although Bowser's Koopa Kingdom could be represented by a Kingdom and with Bowser having a Strong Claim on the Empire. Although your idea probably would work better.

Also Donkey Kong never kidnapped any Princesses technically, he only ever kidnapped Pauline, Mario's old girlfriend. According to the two most prominent timelines though, the events of all the early Donkey Kong games took place in Brooklyn (and it would probably be a really bad idea to try and represent other dimensions in this mod outside of invasions, just saying). Also TIL: The Modern Donkey Kong is actually a different "person" to Old Donkey Kong.
 
That sounds pretty good, although Bowser's Koopa Kingdom could be represented by a Kingdom and with Bowser having a Strong Claim on the Empire. Although your idea probably would work better.

Maybe if we want stress the religious aspect a little much the Mushroom Realm could be not an invasion but a Crusade / Jihad? What do you think?
I thought to an Empire as he has vassal bosses that probably could be represented as Kings... and localized as "Boss" probably...

Also Donkey Kong never kidnapped any Princesses technically, he only ever kidnapped Pauline, Mario's old girlfriend. According to the two most prominent timelines though, the events of all the early Donkey Kong games took place in Brooklyn (and it would probably be a really bad idea to try and represent other dimensions in this mod outside of invasions, just saying). Also TIL: The Modern Donkey Kong is actually a different "person" to Old Donkey Kong.

Interesting to see that Nintendo as DC comics uses to rectify continuity errors in the past using the trick of Dimensions / Multiverse / Hypertime :rofl:

If Kong was not "Kong" that Mario was not "Mario", too... other girlfriend, his brother never existed... the only thing equal was its work for the rest...

OK so we could have a k_kong and a d_kong_village for his father / grand father Cranky it could be OK?
d_kong_village is vassal of Kong... ah Cranky could have a special trait to remember who he is was in the past (Master in "Trash barreling'? + 20 Martial?)
 
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Maybe if we want stress the religious aspect a little much the Mushroom Realm could be not an invasion but a Crusade / Jihad? What do you think?
I thought to an Empire as he has vassal bosses that probably could be represented as Kings... and localized as "Boss" probably...

That could work. The only problem is that IIRC doesn't really own enough land to justify a Empire. I could be wrong though.

Interesting to see that Nintendo as DC comics uses to rectify continuity errors in the past using the trick of Dimensions / Multiverse / Hypertime :rofl:

If Kong was not "Kong" that Mario was not "Mario", too... other girlfriend, his brother never existed... the only thing equal was its work for the rest...

OK so we could have a k_kong and a d_kong_village for his father / grand father Cranky it could be OK?
d_kong_village is vassal of Kong... ah Cranky could have a special trait to remember who he is was in the past (Master in "Trash barreling'? + 20 Martial?)

Actually it was much more complicated that than. :p

Basically, Mario and Luigi and Donkey Kong are confirmed to all be Mushroom World natives. However, sometime after the Mushroom Kingdom got invaded by Shoobs, they got sent to Brooklyn New York alongside with Donkey Kong. That's where most of the Donkey Kong games take place and a bunch of those games where he does a bunch of odd jobs (refereeing in Punch-Out, starring in those stupid educational games). Later, he and Luigi become plumbers, get sucked into the Mushroom World and, well, you know the rest.
 
The Mushroom Kingdom itself is huge and contains many lands, and then there are places like Paper Mario and Galaxy locations, and Delfino Island and the other isles. Will those be represented?
 
That could work. The only problem is that IIRC doesn't really own enough land to justify a Empire. I could be wrong though.

But he had vassal Kings, right? I've played only the classical Mario's and Super Mario World but I'm pretty sure to have seen into a Bosses' Head a little crown, I'm wrong? Then there's the fact that he feels himself as a God so he could claim an Imperial title... a titular and maybe tribal one probably...

Actually it was much more complicated that than. :p

Basically, Mario and Luigi and Donkey Kong are confirmed to all be Mushroom World natives. However, sometime after the Mushroom Kingdom got invaded by Shoobs, they got sent to Brooklyn New York alongside with Donkey Kong. That's where most of the Donkey Kong games take place and a bunch of those games where he does a bunch of odd jobs (refereeing in Punch-Out, starring in those stupid educational games). Later, he and Luigi become plumbers, get sucked into the Mushroom World and, well, you know the rest.

Oh well I've played a little of Yoshi Island (?) for SNES so I knew the origins of Mario (and so of Luigi) but I was pretty sure they were lost on Earth and grown as normals humans so that "Mamma Mia!" from where it comes? He was not really an Italo - American?

@Col. Tarleton
So the Mushroom Kingdom could be seen as an Empire level title with 7 vassal kingdoms?
 
The Mushroom Kingdom itself is huge and contains many lands, and then there are places like Paper Mario and Galaxy locations, and Delfino Island and the other isles. Will those be represented?

We should probably definitely include Delfino Island (am I the only one who finds it hilarious that spellcheck wants to convert Delfino to Infidel? Anyway, back on topic). That goes for the other islands as well. Alternate dimensions (like in Super Paper Mario) and space (like in Galaxy) would be pretty hard to implement outside of events. If anyone had any ideas to how to include them otherwise that would be good.

I thought there were seven Mushroom Kingdoms.

Yeah, think of the Mushroom Kingdom as an Empire with seven king vassals.

Oh well I've played a little of Yoshi Island (?) for SNES so I knew the origins of Mario (and so of Luigi) but I was pretty sure they were lost on Earth and grown as normals humans so that "Mamma Mia!" from where it comes? He was not really an Italo - American?

Well he and Luigi was raised in America as Italian Americans. Think of it like culture switches due to mentors in CKII.
 
Prestige, Piety, Decadence, and Wishes
In the Mario series, I feel that we will need to tweak "Prestige", "Piety", and Decadence to fit the game.

PRESTIGE will remain the same. Everyone in Mario has nationalism and wants to see their kingdom's glory expand. You will earn Prestige based on your actions as ruler and the exploits of your realm.

DECADENCE will be replaced with CONSPICUIOUS CONSUMPTION, or CC. Evil characters, greedy characters, and characters of certain religions will have a CC score on percentage. The higher your CC, the better your Tax Income (the increase is HUGE) and the higher your Prestige, at the cost of great hatred from all good or Astrotheologic characters and increasing from your non-evil or non-greedy vassals. -but beware! Nintendo always balances its games, and so do we. If you have too high of CC for too long, and you also have a big enough Kingdom title, the Star Spirits will command righteous Astrotheologic characters to engage a Crusade. The object is to strip you of your wealth back to zero and publically humiliate you by making you apologize for being a "greedy jerk". It resets your Prestige to -250 and your Coins to zero. It also gives a small opinion boost to non-evil vassals. If you win and successfully defend a Crusade, your reward will be huge.


PIETY will be replaced with WISHES for Astrotheologic characters. Wishes are accumulated based on one's devotion to the principles of honor, friendship, trust, purity, and integrity espoused in "Paper Mario" as reasons why the Star Spirits honored Peach's wish and ignored Bowser's. If you save enough Wishes, an Astrotheologic character can Make a Wish (a set of helpful but not overpowered benefits similar to what the Pope gives you as a good Catholic). There are a large array of Wishes. A character can make all of them, but only once in his lifetime.

EXAMPLE:
"The Star Spirits have heard my prayers! I was given a block full of coins! (+300 Coins)")
"The Star Spirits have heard my prayers! I have received Power Ups for my troops! (+2 Martial)."
"It seems I have been invited to Shooting Star Summit to learn more of the Star Rod. I am truly blessed! (+2 Learning)."


(For evil characters.)
You try to hold back the tears as you realize there will be no magic tonight. Your tears turn to rage.

"What?!" you bellow. "The Star Spirits dare refuse to grant my Wish! I'll show them! I'LL SHOW THEM ALL!" (Gain Claim on Star Haven capital!)
 
I thought there were seven Mushroom Kingdoms.

No, in "Super Mario Brothers III", there are Seven Lands of the Mushroom World, plus the eighth, Dark Land (which is a Bowser, titular Empire for our purposes.) The Mushroom World is all vassalized to the Mushroom Kingdom.
 
Early Religion Samples
I haven't finished this list, but this is a taste of what I think Religion will do in the game.

1. ASTROTHEOLOGY (Icon: Power Star)
TOOLTIP: Astrotheologianism is the ancient veneration of the Stars, manifested in various forms and ruled over by the Star Spirits, who grant Wishes to righteous beings. Astrotheologianism teaches that morally upright behavior and honor will receive direct divine favor and prosperity to its adherents. Power Stars and their infant form, Lumas, are the primary agents of the Star Spirits on the earth, granting immense abilities to their owners and keepers. Star Spirits come from their own race of special Stars that begin as Star Kids in the frozen mountains northeast of the Mushroom Kingdom. Upon maturation, they ascend to Star Haven and monitor the wishes of good creatures alongside other clerical duties.

IN GAME FACTORS:
+ Astrotheologians can accrue Wishes and Make a Wish to the Star Spirits.
+ Enjoys relations boost with other Astrotheologian characters.
+ Can receive bonuses for morally upright behavior.
+ Will receive extra punishment when orchestrating Kidnappings, Assasinations, and other wicked deeds.
+ Has an empire religious head, the Star Spirits.
+ All Astrotheologic rulers start as Absolute Cognatic and do not have malice towards female rulers and vassals.
+ Has no heresies.

SAMPLE EVENTS AND BENEFITS:
+ Sometimes, a Star Kid will end up outside your ruler's castle. You can choose to house him or her for the night or spend Wishes to convince him to stay in your court, where you will name him. From here, you can house him and treat him like a regular Courtier, and even marry him off or use him to your own devices (including landing him). However, upon the day he becomes of age, he will ascend to Star Haven and take all his worldly possessions with him. They become vassals of the Star Spirits. However, if you can acquire a certain Relationship with him or her (requires high Diplomacy and relationship wouldn't be just Opinion, because you could gift him before his birthday to stay), he will stay with you.

+ If you are very small and are defending yourself against someone who can destroy you in one Enforced Demand, sometimes the Star Spirits will hear your prayers and grant you a few hundred Coins to hire mercenaries or what not.

+ Astrotheologian characters receive no consequences when peacibly expanding to outer space.


EXAMPLE FOLLOWERS:
+Princess Peach
+Mario Brothers
+Most of the Mushroom Kingdom
+Largest religion by far



2. GREED (Icon: Coin)
TOOLTIP: Greed is the vice of never being content with one's property or status, and a constant, consuming urge to increase one's status. It is one of the most notrious misdeeds amongst Mushroom Planet denizens as well as the most common. Characters adhering to Greed simply refuse to be comfortable with what they have and will take any risk to acquire more possessions.

IN GAME FACTORS:
+ Greed characters face the Conspicuious Consumption feature.
+ Base tax gain +10%.
+ Non-Greed characters have a negative opinion malus of Greedy characters.
+ Greedy characters gain Envy instead of Wishes or Piety. At the end of each year, ten percent of a Greed character's Envy points are added to his Coin points until he reaches one thousand points. After that, one percent is gifted. (For example, a character with three hundred Envy Points will receive thirty Coins, but a character with three thousand will also receive thirty coins. This represents complaency.)
+ Greed characters automatically gain many Stewardship Points at birth and lose Diplomacy Points.
+ Greed characters must pay a Bride Price because no one wants to marry someone who loves money only. (Uses Bride Price mechanic.)
+ Money CAN buy happiness! Greed characters can marry another of any religion if they are willing to buy love.
+ Has a ducal level religious head, the Greed Spirit. (This "head" is actually a nuisance.)
+ Greed characters suffer no Prestige penalty when breaking Truces.
+ When at war, Greed characters cannot collect taxes because they are too busy decorating themselves in Bling of War. (Balance to avoid Greed owning everyone and everything.)
+ Can Exorcise the Greed Spirit. Subjugation destroys the Greed Spirit and grants you one percent of his vast wealth. (Requires control of four Greed holy sites, or two Greed holy sites and the Greed Spirit's home island.)
+ AI Greed characters will never surrender their Titles without a fight.
+ AI Greed characters will never join a Plot without being bribed first.
+ Gifts are more effective to Greedy characters when from non-Greedy characters.

SAMPLE EVENTS:
+ The Greed Spirit will occasionally steal your money in the night, unless your Intrigue is high enough. (Balance.)
+ The Greed Spirit will, once each year, insult you if your money is too low.
+ Vassals possessing the Greed religion will occasionally try to steal your money. If you catch them, you get a Righteous Imprisonment and they pay a small reparation fee.
+ Once a year, you can attempt to steal money from your liege, with success based on Intrigue. If you fail, he will try to Imprison you.
+ The Greed Spirit will randomly attack Empire-level Greed characters (similar to, but smaller than, the Rise of the Shia in the Vanilla game). If you lose against him, he will take a quarter of your funds.
+ The Greed Spirit will occasionally nag you to give him Baronies, if you hold any. If you agree, you will lose CC but gain an Approval amongst your non-Greedy vassals.
+ If a greed character becomes Bankrupt, he is given the option of switching to the Gambling heresy.
+ Greed characters can send their Diviner equivalent to a province one of their vassals rules over and embezzle money. This increases the Tax Income of the province but risks a significant penalty if discovered.
+ Players of a Republic demense can convert to Greed at any time, via Decision. However, the AI does not normally do this unless they are Cynical or have a trait common in Greedy characters.

EXAMPLE FOLLOWERS:
+ Wario
+ Some Dark Land vassals.
+ Scattered counties based on game lore.
+ Some Goombas.

---

3. GAMBLING [GREED HERESY] (Icon: the number seven)
TOOLTIP: The prelevance of Casinoes throughout the world has lead to a large population with gambling addictions. Gamblers love to risk their entire life savings in the hopes of one day making bank.

IN GAME FACTORS:
+ Tax income -5% on non-religious holdings. You're always gambling your income.
+ Religious head is Game Guy, but religious head can be replaced by a character who meets objectives. (Similar to Ibadi Caliph, expcet it replaces a head instead of spawns a head.)
+ Religious holdings under Gambling characters are Casinoes. If they like you more than they like Game Guy, they will pay you to patron their facility. (Equivalent to Catholic tax to Pope or you.)
+ Gambling characters can Become a Casino Tycoon if they control all Greed holy casinoes and have a certain amout of Prestige. If you Become a Casino Tycoon, all Gambling religious holders will instead pay you if they like you more than their liege.
+ Each year, Gambling characters will automatically gamble a portion of their money (this amount increments as the game ticks on and is also tied to one's demense). They then have a chance of winning back their money with small (say five percent) interest, losing it all, or hitting a Jackpot. While chance is the main factor in this, you can slightly increase your odds by having high Stewardship. Jackpots cannot happen more than once in a Greed character's lifetime.
+ Gambling characters always appoint their religious holders (like Catholics do with Free Investiture).

SPECIAL EVENTS:
+ Game Guy will occasionally give you the option of competing against him in a gambling Mini-Game. You can win or lose this based on raw chance, and nothing you can do will inrease it or decrease it. If you win, your wagered coins are doubled (like in his original game). If you lose, your coins are his.
+ As a Casino Tycoon, AI players will do the same to you at random. You can take their money or pay them double. The House is more inclined to win, so the AI doesn't ask you as often as Game Guy does.
+ If you have high enough Stewardship and Diplomacy, you can randomly cause Greedy vassals to Become Addicted and turn them into Gamblers.
+ If the Gambling heresy overtakes the Greed religion, the negative tax modifier ceases to exist.

EXAMPLE FOLLOWERS:
+ Many Goombas and Goomba vassals. (Goombas seem to have a serious gambling addiction.)




Other religions include:
* BOWSER. Obviously, the religion of Dark Land characters. Head is Bowser like the Islam Caliphs. Direct descendants of Bowser have a Trait like a Sayyid in the Vanilla game. Bowser can declare Invasions, and he will. He sure will. Sayyid-equivalent players can unseat Bowser and become the leader of the Bowser faith. Like Islam in-game titles held by Bowser characters are changed. They change from, say, Toad Town to [FIRST NAME]'s Toad Town. (Such as Bowser's Mushroom Kingdom.) Like Islam, Bowser inheritance is Open and based on power, but it is not Agnatic.

* TWILIGHTER. Twilight characters are vegetarians who are terrified of pigs. They perform temple worship and center their lives around Creepy Steeple. (They can make Pilgramages to it.) Twilight characters make excellent and humble vassals and rarely complain. They are also extremely difficult to convert. They can be Reformed into an actually useful religion if you control their Holy Sites and the Twilight Town Republic. (Basically, this religion is the hardest one in the game to make use of, much like the West African faith.)

* HAPPINESS: Yoshis center their lives on Happiness and can make Pilgramages to sites like the Super Happy Tree or the Yoster Isles. As long as you don't try to take their land, imprison them, or revoke titles, Yoshis make excellent vassals. The Happiness Faith can be Radicalized to "spread happiness" like a Mongol Tengri and invade the planet! BA HA HA HA! Yoshis can take Multiple Wives (like Islam), but can't force them like Concubines.

* SHROOB: Shroobs are invaders similar to the Mongols in the Vanilla game. Members of the Shroob faith and the Shroob Culture have Invasion Casus Bellis. Their head is whoever controls the Shroob Intergalactic Empire title. Shroobs can take Concubines.
 
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I never thought of the Mushroom Kingdom being an Empire with the Mushroom World over it, but it really does make sense.

As the OP author of this mod, I'd like to note that we are combining all Mario games, Donkey Kong games, and Wario games into one actual, complete world.

--

As for Wario, I think I have an idea for him.

According to "Wario World" (Game Cube game, really fun), Wario does have his own kingdom. I'd divide it into fifteen counties (one for each Wario World Level, two for "Wario Land II", one for "Wario Land III",) and two duchies. It's not very big, but it's also not ducal level by any means. In Wario's first appearence (in "Super Mario Land II"), he overtook Mario Land and planted his flag on Mario's castle, sealing himself inside to haul off all of its wealth. The Mario Brothers mercenary band must be a de jure vassal of the Mushroom Kingdom. Its counties, all de jure to the Mario Brothers mercenary duchy, will be scattered. One area will be right behind Toad Town, the Mushroom Kingdom's capital. One area will be Mario's castle from "Mario Land II", which Wario has a Strong Claim on. (You don't think WARIO would try again?)
 
We're going to have to exclude the Galaxy outside of flavored events. My idea is that if you are Duke or higher (X-Nauts will be duchy, remember, because their "empire" was ransacked by You Know Who) and reach a significant enough amount of Military Organization, you can activate an event (costing a lot of Coins) to colonize the Moon like the X-Nauts did or expand to form your own foothold in the stars. This will give the ruler of your title (anyone that holds this title) a special Trait reading "Galactic Expert" (?) that gives a monthly Prestige Bonus at a miniscule cost of the Wish meter.
 
I would love this, I even came up with a faux history of the Mushroom Kingdom when I was bored. Perhaps Astrological could be split like Catholic and Orthodox, Starist and Rosalinaist, one group worships Stars and the other Rosalina with there own Pope/Patriarch like figure.
 
More Early Examples of Religion
Wow, those religious ideas are great! Here's a few suggestions I have while reading them:

ASTROTHEOLOGY/GOOD RELIGIONS:

-Astrotheology, Happiness and other "Good" religions (like worship of the Shine Sprites from Super Mario Sunshine) should be in the same religious group so they don't all hate each other.
-Low Moral Authority for the "Good" religions should have people convert to Greed ("If our leaders are unmoral, why should I be moral?").
-Characters that have traditional "Greedy" traits (Greed, Glutton, Ambitious) or "Evil" traits (Cruel, most sins, Ambitious) who follow one of the "Good" religions could be considered "in hiding" and pretending to be a paragon of virtue in public but actually being greedy/cruel/whatever behind closed doors. If their evil deeds are exposed (failed plots or something) then they could convert to the Greed or Conquest (see later suggestions) religions.

GREED:

-I think the Bling of War is a bit excessive and could be hard to code. The Greed Spirit and Vassals stealing their money constantly should balance out the ridiculous amounts of money that they get. If it isn't, well then we'll just increase the frequency of those events. ;)
-I have a horrible feeling that Bride Price is exclusive to Merchant Republics, which is unfortunate. I hope I am wrong.
-Greed Characters should have a CB to invade other countries and steal their coins. They should also be able to raid.
-Subjugating the Greed Spirit should be hard. Putting his Island and other Holy Sites in difficult locations (middle of various larger empires) should be enough to do that. But the rewards should be grand, after doing that Greed characters SHOULD be able to out-compete everyone.

GAMBLING:

-Gamblers should have "Luck" as their Piety.
-Gamblers should have a bit of control over their gambling. Every year/time period, they should have an event allowing them to choose how much of their wealth they want to gamble. The more they put, the higher vassal opinion they get. If they refuse to do this, then they gain a vassal opinion malus and have a chance of converting back to Greed. If they win they will gain luck along with their wealth back, if they lose they will lose luck.
-Gamblers should be able to gamble at any time they get enough money for more rewards. Maybe like 1000 coins? This would be separate from the yearly events and would use a hard cap of money so as not to be exploitable for lots of vassal opinion.

BOWSER'S RELIGION:

-I reckon this should be called "Koopa Imperialism" or something.
-There should be a high chance of them revolting against masters who are not of their religion (maybe a large opinion malus if their liege is not the same religion as them).
-Piety should be called "Strength".
-We should have a heresy of Koopa Imperialism called "Conquest". This is the generic religion for villains who are more obsessed with conquest rather than wealth (Like Wart from Super Mario Bros 2 or Count Bleck from Super Paper Mario). It should follow very similar mechanics to "Koopa Imperialism", except for some sort of Anti-Papal or Autocelphy mechanic to represent the fact that they are various would-be-emperors at eachother's throats rather than a unified front.

MISC THINGS NOT NECESSARILY RELATED TO RELIGION:

-There should be a plot to rescue people from jail, such as how the Mario Brothers keep rescuing Peach from getting kidnapped by various baddies.
-There should be an event relating to the Star Festival from the Super Mario Galaxy series.
 
Whoa. Those ideas are outstanding. I didn't think of Greed characters being able to Loot/Raid, but it makes sense. If we have a Star Festival event, we'll also need a Sticker Festival event.

To simulate kidnapping, I feel that Sieging a capitol should have a higher chance of Imprisoning characters. Unless ransomed, the AI should be inclined to keep their captives indefinitely. Likewise, if you siege their Capitol, your characters are freed. A Casus Belli to free certain captured characters might work as well.

One consideration I had was for Greed and Gambling to be similar to Sunni and Shia, in that they hate each other like infidels but can still marry across each other and convert back or forth. If itʻs too hard to code exact monetary reductions, we could always encode Greed characters into having to pay more in Surrender Fees if they lose a battle or are defeated.


(I wrote this on a computer phone, so pardon the shortness.)
 
A question Zelda is in the same universe of Mario or not?

Zelda's world and Mario's world only cross in "Super Smash Brothers". That doesn't count as part of the Mario universe, so no, they won't be here. Donkey Kong will, though.