Italy was an unstable country

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

blahmaster6k

Bob Semple Tanker
38 Badges
Feb 8, 2018
2.303
6.311
  • Stellaris
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Pillars of Eternity
  • Europa Universalis III: Collection
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
I think something like the VIchy France event for France would work for Italy. Maybe once the Allies control an Italian core state, a 30-day timer starts ticking down unless the Italians retake the state. This would stop edge cases like the British naval invading Rome and forcing a capitulation, when the invasion would have been destroyed in a week.

Once the timer hits zero, an event fires. The Italian player can choose to:

1) Keep fighting to the death as part of the Axis. The way the game currently plays out as of La Resistance.
This option would result in a weekly stability and war support penalty which will not be able to be removed unless the invaders are pushed back out of Italy. Eventually Italy will be overrun with strikes and deserters if they cannot turn the war around.

2)White peace with all countries, change government to Non-Aligned, join Allies, and join the War against Germany.

This choice would give Italy many very harsh military debuffs upon selection, including disbanding of all Italian divisions in core territory. This would enable the Germans to quickly occupy Italy as it did historically in the wake of the coup against Mussolini. A civil war tag would be created as part of the Axis, much like the Reichskommissariat decisions work for the Benelux and Norway, giving any Italian land retaken by Germany to a German puppet government under Mussolini.

AI under historical focuses would choose the second option, much like AI japan is coded to always take the surrender decision if you drop two nuclear bombs on their core territory.

A system like this would enable the war to play out as it did historically, while still enabling a determined Italian player in MP to carry on the fight while suffering a realistic penalty that represents the lack of popularity for the war.
 
  • 2Like
  • 2
Reactions:

Fulmen

The Winter War was only 7% of Finland's WW2
73 Badges
Dec 23, 2006
5.969
6.025
  • Europa Universalis IV: Common Sense
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • War of the Roses
  • War of the Vikings
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
I believe it's a matter of multiplayer balance mostly that without a powerful Italy a Germany player will basically be playing a lost game from day one and it will be impossible to actually win the game when you're that handicapped with such a subpar ally.

I reckon it's not so much MP that they had in mind, rather they didn't want to scare off new players by making things too difficult. Remember that they felt minors were too weak in previous HoIs to be "fun" (world conquest with them was entirely possible, just not something a rookie could do on their own), so they buffed them so that many of them are many times their historical strength in HoI4. I see no reason they wouldn't have applied this logic to Italy as well.

Now, personally I do wish they made HoI4 into a realistic WW2 game where gameplay remained at least somewhat plausible. This'd result in losing probably half the player base, but for me that doesn't matter, since the extra revenue they're getting from having a larger player base as a result of making the game into a sandbox is going into content I do not care about anyway: fantasy focus paths and focus trees for countries that did not fight in the war. But that's just my opinion, and I know they will never take that route, so I have to mod the game myself, or use mods from other likeminded people. On the bright side, at least modding the game is easy, if time-consuming.
 
  • 3Like
  • 1
  • 1
Reactions:

blahmaster6k

Bob Semple Tanker
38 Badges
Feb 8, 2018
2.303
6.311
  • Stellaris
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Pillars of Eternity
  • Europa Universalis III: Collection
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Europa Universalis IV
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Megacorp
  • Stellaris: Synthetic Dawn
  • Crusader Kings II
  • Semper Fi
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: The Old Gods
I reckon it's not so much MP that they had in mind, rather they didn't want to scare off new players by making things too difficult. Remember that they felt minors were too weak in previous HoIs to be "fun" (world conquest with them was entirely possible, just not something a rookie could do on their own), so they buffed them so that many of them are many times their historical strength in HoI4. I see no reason they wouldn't have applied this logic to Italy as well.

Now, personally I do wish they made HoI4 into a realistic WW2 game where gameplay remained at least somewhat plausible. This'd result in losing probably half the player base, but for me that doesn't matter, since the extra revenue they're getting from having a larger player base as a result of making the game into a sandbox is going into content I do not care about anyway: fantasy focus paths and focus trees for countries that did not fight in the war. But that's just my opinion, and I know they will never take that route, so I have to mod the game myself, or use mods from other likeminded people. On the bright side, at least modding the game is easy, if time-consuming.
That's why I like the game so much. I like studying military history, but I also like the a-historical sandbox aspects of the game. Mods like ULTRA or Endsieg are great for making the game more historical, people who want the game to be ridiculously complicated can play Black Ice, people who want over the top fantasy can play road to 56 (ew), people who like realistic alternate timelines can play Kaiserreich, etc etc. The vanilla game can be a fun way to relax, and mods make the game customizable so that people with a variety of tastes can enjoy the game the way they want it.
 
  • 3Like
  • 1
Reactions:

Fulmen

The Winter War was only 7% of Finland's WW2
73 Badges
Dec 23, 2006
5.969
6.025
  • Europa Universalis IV: Common Sense
  • Europa Universalis: Rome
  • Rome Gold
  • Victoria 2
  • Rome: Vae Victis
  • War of the Roses
  • War of the Vikings
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Arsenal of Democracy
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • March of the Eagles
That's why I like the game so much. I like studying military history, but I also like the a-historical sandbox aspects of the game. Mods like ULTRA or Endsieg are great for making the game more historical, people who want the game to be ridiculously complicated can play Black Ice, people who want over the top fantasy can play road to 56 (ew), people who like realistic alternate timelines can play Kaiserreich, etc etc. The vanilla game can be a fun way to relax, and mods make the game customizable so that people with a variety of tastes can enjoy the game the way they want it.

I see what you're saying, even if I think all of those mods are in some way flawed (and KR btw is definitely not a "realistic" mod, even given the premise of the Central Powers winning WW1). The answer to my dilemma tends to be "if you don't like it, mod it yourself". Unfortunately a lot of the realism-oriented mechanics I'd like to see can't reasonably be modded, especially by one man. For instance I'd love to see a more realistic supply system and infrastructure map mode à la HoI3, but trying to do that in HoI4 would require splitting every province into a supply region of its own, which just isn't feasible, especially when taking the AI into account. I'd love to see more realistic research balance across nations à la HoI3 leadership points, or officers as their own resource, again like in HoI3 (boy, that game ended up getting a lot of things right). Those mechanics could probably be emulated to a degree by creating new national modifiers, equipment/mana types (not sure it's possible to mod in new mana) and/or buildings and whatnot, but it's a lot of work, in some areas perhaps for little gain. And then there's still the AI to consider.

Anyway I should probably stop rambling about HoI4 and just go play HoI3, that too with mods of course. :p

EDIT: Realised this contradicted with my statement of "at least modding the game is easy, if time-consuming"; by that I meant "easy" more in the sense of "accessible". It's "easy", up to a certain degree, i.e. if you want to make relatively simple changes.
 
Last edited:
  • 2Like
  • 1
Reactions:

DystopianAlphaOmega

Reactionary Revolutionary
94 Badges
Dec 28, 2010
1.473
1.146
  • Stellaris: Galaxy Edition
  • Europa Universalis 4: Emperor
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris
  • Crusader Kings III: Royal Edition
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 3 Sign Up
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Nemesis
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Golden Century
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Dharma
  • Stellaris: Apocalypse
  • Battle for Bosporus
  • Hearts of Iron IV: No Step Back
  • Stellaris: Distant Stars
  • Europa Universalis III Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Necroids
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Hearts of Iron IV: By Blood Alone
I think it could go one of two ways.

Either one, have it as a focus for Italy (“Dismiss Mussolini”) that is an “emergency eject button” for if you are losing the war. It would ideally start a civil war (enabling you to potentially join the opposing faction). Basically what “Michael’s Coup” was supposed to be for Romania and what you can already do manually by launching a civil war when you start losing. Might need to make it so you give up non-core territory to prevent abuse to keep your empire though.

That or, as others have suggested, it’s a “mission“ (better equivalent would be disasters from EUIV) and certain factors make it progress faster towards failing. Like Losing East Africa, Losing Libya, Losing Sardinia, and especially losing a continental core state or Sicily.

Either way, you could have a way for any (bordering?) major in Italy’s faction to establish a loyalist Italian puppet state in response. Speaking of, didn’t Paradox add a spy mission to rescue Mussolini? Has anyone ever seen it or what it requires/does?

Perhaps so it isn’t too unfair you could make it like France’s “disjointed government” - you can eventually remove the risk by focus, but it takes a fair bit of time and you have an awful lot of their things to fix (and Italy, like nearly every country that has gotten a new or revamped focus tree, will likely start with negative spirits/modifiers it needs to fix).
 

kettyo

General
11 Badges
Feb 11, 2017
2.429
1.260
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
"They already did something like this with Japan surrendering if they suffer two nuclear attacks."

A pretty bad game design i'd say. It makes the Japanese look like weaklings which isn't correct.

It should be generalised so that the last non-surrendered major of any faction or any factionless country would surrender if the war is going very badly for them, lost some core state and a required amount of VP gets nuked.
 
  • 2
  • 2
  • 1Like
  • 1
Reactions:

kettyo

General
11 Badges
Feb 11, 2017
2.429
1.260
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
Germany in ww1 sued for peace when it became obvious that victory was utterly impossible and their territory was about to be invaded. In ww2 it behaved the way that it did because of the "stab in the back" theorists in power....

Not related to the stab in the back sentiment at all. It's almost entirely influenced by the fact that the German leadership knew it very well that most of them will be hanged in case of a surrender so they have fought essentially for their existence.

It was the same in the Soviet Union. Surrendering was not an option for the very same reason.
 

Mr_Dimento

Lt. General
53 Badges
Dec 11, 2018
1.258
1.328
www.patreon.com
  • Imperator: Rome
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Imperator: Rome - Magna Graecia
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Federations
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
Yeah, comparing Italy's debuffs to France's debuffs is... Interesting considering Italy was weaker industrially and militarily then France.. but that is not represented in HOI4.
 
  • 2Like
  • 2
Reactions:

Mr_Dimento

Lt. General
53 Badges
Dec 11, 2018
1.258
1.328
www.patreon.com
  • Imperator: Rome
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Natural Disasters
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Nemesis
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Imperator: Rome - Magna Graecia
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Federations
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
That would make the game not only pro-Allies, but terrible to play. Would be like throwing 2 nukes on Japan and make them surrender, even though they conquered all Asia.

A player would naval invade Sicily, and trigger a civil war that would divide half Italy, that at the time had 100% war support and more than half stability.

What the game need is a better system of war support and stability. We shouldn't gain war support with ACES, nor permanent gains with focuses. That should be something built under diplomatic and war achievements (capturing war points) during the game.
Isn't this literally already the case if a German player takes Paris? Or any player in that case? Why does it matter then?

You can have 95% WS as France and still instant-surrender if someone takes Paris.
 
  • 1Like
Reactions:

Happy Trigger

Major
17 Badges
May 14, 2018
655
643
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
Isn't this literally already the case if a German player takes Paris? Or any player in that case? Why does it matter then?

You can have 95% WS as France and still instant-surrender if someone takes Paris.
I'm not sure about that. Anyway, that is why i think this system of war support, and stability need to be improved, like, a lot. Unfortunately, the devs continue giving permanent bonuses through focuses.
 
  • 1
Reactions:
M

Mr. Wiggles

Guest
That would make the game not only pro-Allies, but terrible to play. Would be like throwing 2 nukes on Japan and make them surrender, even though they conquered all Asia.

A player would naval invade Sicily, and trigger a civil war that would divide half Italy, that at the time had 100% war support and more than half stability.

What the game need is a better system of war support and stability. We shouldn't gain war support with ACES, nor permanent gains with focuses. That should be something built under diplomatic and war achievements (capturing war points) during the game.
I’d bet my balls japan would have surrendered irl after two nukes even if they conquered India, if not after Hiroshima and Nagasaki it would have been after Tokyo.
Nukes are almost useless ingame thats why theres a scripted event for Japan.
 
  • 8
Reactions:

safe-keeper

• ← 2mm hole in reality
54 Badges
Sep 6, 2012
8.588
14.373
livetkanfly.com
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - After Dark
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I'm not sure why Mussoline declared on the USA, I have no idea what kind of drug he was taking to do that. But indeed, after the USA joins the war, then yes. Capturing cores in Italy should bring a civil war, but not before. I'm quire sure people in Italy knew that the USA was much more powerful then they.
I think Italy does need a system like this. 'Europe Engulfed' (board game) has a Collapse of Italian Morale mechanic that gives Italy some severe, permanent penalties if they lose their holdings in North Africa. 'No Retreat! The Italian Front' has a mechanic where there is a random chance of an overthrow of Mussolini if an Italian town on the mainland or Sicily is taken by the Allies. Hearts of Iron IV should have a similar system.

To counteract this, maybe there could possibly be costly and/or time-consuming national focuses or decisions to make the country more stable over time. You would have to take them at the expense of other decisions or focii you might want more, but it will make you less vulnerable against invasion. Don't know how much basis in history there is for something like that, though.

That would make the game not only pro-Allies, but terrible to play. Would be like throwing 2 nukes on Japan and make them surrender, even though they conquered all Asia.

A player would naval invade Sicily, and trigger a civil war that would divide half Italy, that at the time had 100% war support and more than half stability.
?

Why would it have to be that unforgiving? I can envision a system that takes into consideration how well the Italians/Axis are doing in the Mediterranean and perhaps also elsewhere, and I highly doubt @sekelsenmat was envisioning a situation where Italy, for example, had surrendered the Middle East and was making significant gains in the Soviet Union, and had 30 divisions in Italy, but automatically surrendered just because a single American paratrooper battalion landed on Sicily and snuck into some tiny village. HoI3 had weird super-specific triggers like that, which would lead to things like Germany invading England, but making sure not to capture London, as its capture led to the USA automatically entering the war.

Then again, the Mediterranean and Mare Nostrum being Italy's main objective, and the Mediterranean being so strategically important to Italy, the fall of Italian North Africa and Allied landings in Sicily should weigh very heavily against them, morale wise.
 
  • 1
Reactions:
M

Mr. Wiggles

Guest
I'm almost sure about the opposite.
It is kinda hard not surrender if your country does not exist anymote because they are all dead, the people who respectfully disagree can do so if they wish but it does not change the fact that Hirohito and his cronies would have literally run to firm a peace treaty if a nuclear damocles’ sword was hanging above their heads, no matter what.
An exception would be Hitler since he did not really care about seeing his nation burning.
 

SophieX

Major
May 9, 2014
558
505
It is kinda hard not surrender if your country does not exist anymote because they are all dead, the people who respectfully disagree can do so if they wish but it does not change the fact that Hirohito and his cronies would have literally run to firm a peace treaty if a nuclear damocles’ sword was hanging above their heads, no matter what.

We can't look into their heads or ask them anymore.
There were many decision in that WW2, we can't understand / reproduce with our concepts in our times
- of right/wrong,
- good/bad or
- reasonable/unreasonable
So please, don't speak about facts, if you can only assume.
 
  • 1
  • 1
Reactions:
M

Mr. Wiggles

Guest
We can't look into their heads or ask them anymore.
There were many decision in that WW2, we can't understand / reproduce with our concepts in our times
- of right/wrong,
- good/bad or
- reasonable/unreasonable
So please, don't speak about facts, if you can only assume.
They wabted to surrender when the war was lost. Historical fact.
If you think they would not have considered the war lost after half of japan biggest cities are literally evaporated then ehhhh
One bomb, one bomber. A medium sized city razed to the ground, with most of its inhabitants evaporated in an instant.
In hoi4 you drop the bomb and the effect is barely felt.
 
  • 6
Reactions:

safe-keeper

• ← 2mm hole in reality
54 Badges
Sep 6, 2012
8.588
14.373
livetkanfly.com
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - After Dark
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
They wabted to surrender when the war was lost. Historical fact.
It's far from that simple, of course. Japanese leadership was divided over surrender. They had clearly lost the Pacific war, the Soviet steamroller was advancing from the north, the Japanese mainland was being bombed, and the people didn't have enough food. I personally don't believe they would have held out long.

If you think they would not have considered the war lost after half of japan biggest cities are literally evaporated then ehhhh
Oh, this is an easy one. They did lose at least half their cities, to strategic bombing (quite the euphemism for levelling whole cities, by the way), and they didn't surrender.

One bomb, one bomber. A medium sized city razed to the ground
Oh, the city's gone. HoI4 represents whole provinces that are typically bigger than cities, though, mostly they seem to represent whole municipalities, at least. Industry isn't neccessarily concentrated in a city's downtown area.

, with most of its inhabitants evaporated in an instant.
Also quite possible, but fortunately for HoI4 Japan, the game doesn't feature civilian deaths, so once the smoke clears you'll find they're quite okay, if possibly quite ruffled.

In hoi4 you drop the bomb and the effect is barely felt.
WAD.
 

pheonicia

General
87 Badges
Feb 2, 2015
1.803
7.422
  • Stellaris - Path to Destruction bundle
  • Stellaris: Megacorp
  • Hearts of Iron IV: Together for Victory
  • Stellaris
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: No Step Back
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Conclave
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Golden Century
  • BATTLETECH
  • Surviving Mars
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders: Planetfall Premium edition
  • Cities: Skylines - Green Cities
  • Imperator: Rome Sign Up
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV
  • Age of Wonders: Planetfall Deluxe edition
  • Stellaris: Ancient Relics
  • Cities: Skylines - Campus
  • Age of Wonders: Planetfall
  • Cities: Skylines - Snowfall
  • Cities: Skylines
  • Cities: Skylines Industries
  • Europa Universalis IV: El Dorado
  • Imperator: Rome
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Dharma
"They already did something like this with Japan surrendering if they suffer two nuclear attacks."

A pretty bad game design i'd say. It makes the Japanese look like weaklings which isn't correct.

It should be generalised so that the last non-surrendered major of any faction or any factionless country would surrender if the war is going very badly for them, lost some core state and a required amount of VP gets nuked.
The japan event requires them to have less than 10 ships afloat. If there's a japan player in the world who could win after being reduced to below 10 ships and being nuked twice I'd eat my hat. It's perfectly reasonable to surrender at that point.
 
  • 4
  • 2Like
  • 1
  • 1
Reactions:

DystopianAlphaOmega

Reactionary Revolutionary
94 Badges
Dec 28, 2010
1.473
1.146
  • Stellaris: Galaxy Edition
  • Europa Universalis 4: Emperor
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Magicka 2: Ice, Death and Fury
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris
  • Crusader Kings III: Royal Edition
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Tyranny - Bastards Wound
  • Hearts of Iron IV: Death or Dishonor
  • Victoria 3 Sign Up
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Nemesis
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV: Golden Century
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Europa Universalis IV
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Dharma
  • Stellaris: Apocalypse
  • Battle for Bosporus
  • Hearts of Iron IV: No Step Back
  • Stellaris: Distant Stars
  • Europa Universalis III Complete
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis III Complete
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome Sign Up
  • Stellaris: Necroids
  • Imperator: Rome Deluxe Edition
  • Victoria 2
  • Hearts of Iron IV: By Blood Alone
It's an interesting debate. One thing to consider is that the Japanese didn't know how many atomic bombs the United States had. We know it would have taken time to get a fourth atomic bombing, but for all the Japanese knew, America could start mass nuking Japanese cities instead of just firebombing them.

If Japan has taken India but the Pacific War is going historic, they will probably still surrender, especially if the Soviets have also joined the war. They might be more willing to hold out a little longer for a conditional peace, but not much longer.
 
  • 3
Reactions:

kettyo

General
11 Badges
Feb 11, 2017
2.429
1.260
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
They did lose at least half their cities, to strategic bombing (quite the euphemism for levelling whole cities, by the way), and they didn't surrender.

Yes it is a lovely euphemism and it lived on as huge nuclear bombs designed later to destroy a major city altogether got to be called as strategic warheads :)