Because nothing is more fun in a war game then constantly micromanaging supply issues.
Seems fine to me. I have to constantly build/upgrade infra and ports etc. or get bogged down.
Look at production and tech. These you don't micromanage, but they
are integral and important part of game. Logistics should be handled similarly. It needs a lot more player planning, iteration, and feedback
before things go wrong.
If your strategy is to capture Med and Middle East oil, you'd better figure out supply flow before hand.
No, you don't need to constantly upgrade infra, if you fight right, not sure where you got that.
The kinda only interesting logistical challenge is invading USA.
I agree, but I think that is already in the game. I am constantly having to build and repair infra and naval bases to keep my army moving. Invade China as Japan and tell me this isn't already built into the game. I try not to argue other people's game experiences, but I have to wonder how anyone hasn't experienced this or seen the myriad of posts on steam from players not knowing why they have yellow exclamation marks on their troops, or why they won't attack when ordered to.
China is super-easy logistically, maybe you invade too late or let too much of their army retreat to interior.
Also, that is kind of a point, you only get feedback that something is wrong, and only after fact. Can't plan beforehand, can't make up difference by applying more trucks or ships to a problem, don't really have to think about troops numbers, transit, shortage of ships, rail carts, trucks, ex.
I just don't think the leader of a nation who is commander of ALL armed forces etc. needs to turn into a supply officer, or whatever is involved in making supply "harder".
If anything, better to cut out some of the petty micro you now. Logistics should be fundamental part of preparation, like when you invade USSR, you plan on army size, equipment, timing, and overall schedule. But the most important part, how do you supply 4-7m troops 1k km Into Russia, is simply, well, slap the place with a bottleneck with a level of infra, till bottleneck moves or situation improves.
That is hardly fun, or engaging.