Italy or Soviets, which do you think is coming first?

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CrazyZombie

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Well whether you like it or not the Monarchist paths are the most popular (look at all the statistics Paradox has posted) so Russia is definitely going to get one, I could totally see (in the context of the game) how after the great purge the remaining officers start a coup hoping to install a democracy but then the monarchist seize power, kind of like how the Spanish civil war works or maybe they choose after the war is over like the German civil war.
Well, people en masse are idiots and those idiots are killing that game pretty fast with their popular demand for "memes".
 
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Because literally NOONE wanted to see return of "Russia that we lost". Monarchy has fallen because it was completely rotten system, led by incompetent leaders for the last half of century of the regime, and for average man in the Empire it was a hell where he lived every day. Even in White movement monarchists were a marginal minority, treated as some funny clowns, because any sane man understood that there was no way to push that minced meat back into meat grinder to get the whole piece.
During Russian Civil War it was dangerous to call themselves monarchist in White Movement armies because several officers were killed by other officers for that. The only exception being Drozdovskiy, because, well, he had army with him so he was tolerated.
 

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how after the great purge the remaining officers start a coup hoping to install a democracy but then the monarchist seize power, kind of like how the Spanish civil war works or maybe they choose after the war is over like the German civil war.
The problem is that there were no monarchists among the purged, survivors of the Purge. Even among white emirgation they were minority. It's like adding Roman Pantheon worship to Italy branch because they are on the land of old Roman Empire
 
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"Fascist route" is impossible too. Maybe (just MAYBE) there can be diplomatic path of joining Axis in some form, but staying communist anyway. As for internal politics focuses, there can be "third path" of military junta, based on Tukhachevsky plot case, where some ideological variables can be altered, while general rhetoric of revolutionary communist state remains.
tukhachevsky fascist route maybe, if Schellenberg's gambit be taken not as conspiracy\fabrication but as working option.
 
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Well whether you like it or not the Monarchist paths are the most popular (look at all the statistics Paradox has posted) so Russia is definitely going to get one, I could totally see (in the context of the game) how after the great purge the remaining officers start a coup hoping to install a democracy but then the monarchist seize power, kind of like how the Spanish civil war works or maybe they choose after the war is over like the German civil war.
USSR should not have a monarchist path, just like they didn't put a communist path in Germany. What USSR needs is several different flavors of communism to pick between, with a possibility for a democratic republic one, and maybe a fascist one.
 
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Well, people en masse are idiots and those idiots are killing that game pretty fast with their popular demand for "memes".

I don't think it's fair to call people who want alt-history options in their sandbox WWII game "idiots" who just want "memes." What exactly is a "meme" path? I'll concede that most of the communist paths for countries like Japan, the UK, and the USA don't really belong in the game at all, certainly not in the way they are portrayed in the game right now, since they are so unrealistic and un-immersive.

That said, I don't think that Russia needs a Tsarist restoration path, because much like the aforementioned communist paths, it's totally out of the realms of even alt-history. I would only want to see Tsarist Russia as an Easter egg when you puppet Russia as a monarchist country.

As far as memes are concerned though, the Non-Aligned Rod Hull guy ruling Australia is really, really stupid and needs to be patched out.
 
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I don't think it's fair to call people who want alt-history options in their sandbox WWII game "idiots" who just want "memes." What exactly is a "meme" path? I'll concede that most of the communist paths for countries like Japan, the UK, and the USA don't really belong in the game at all, certainly not in the way they are portrayed in the game right now, since they are so unrealistic and un-immersive.

That said, I don't think that Russia needs a Tsarist restoration path, because much like the aforementioned communist paths, it's totally out of the realms of even alt-history. I would only want to see Tsarist Russia as an Easter egg when you puppet Russia as a monarchist country.

As far as memes are concerned though, the Non-Aligned Rod Hull guy ruling Australia is really, really stupid and needs to be patched out.
Actually yes. There should be no Communist Japan branch just because was absurd at that time. Or Communist USA. There is a limit where alt-history turns into Red alert-level wackiness.
 
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USSR NF branch is absurd, often with random bonuses with no relation to...anything, even basic in-game logic. After four years of "Luxembourg DLCs" and neglect of the main opponent of the most played country of HoIIV no amount of band-aid solutions will fix situation where SOV AI cannot cope with Axis pre-war buildup and amount of industrial bonuses.
I's like spending huge amount of resources to repair a garage when half of your home is crumbling.
Paradox generally reworked two majors and some minors with each DLC. I suppose Italy and USSR would be a logical solution but, knowing Paradox, will not be surprised that it will be Turkey and Italy or Italy and Ethiopia or Italy and Iran, bit not USSR.
 
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CrazyZombie

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USSR NF branch is absurd, often with random bonuses with no relation to...anything, even basic in-game logic. After four years of "Luxembourg DLCs" and neglect of the main opponent of the most played country of HoIIV no amount of band-aid solutions will fix situation where SOV AI cannot cope with Axis pre-war buildup and amount of industrial bonuses.
I's like spending huge amount of resources to repair a garage when half of your home is crumbling.
Paradox generally reworked two majors and some minors with each DLC. I suppose Italy and USSR would be a logical solution but, knowing Paradox, will not be surprised that it will be Turkey and Italy or Italy and Ethiopia or Italy and Iran, bit not USSR.
Well, I'm not even surprised at this point. USSR has long been the "unwanted child" in the HOI4, since the release if to be precise. Just take a look at it during release and compare, let's say, German focuses with the Soviet ones. See the difference? Germans have content and logical alt-historic paths to shape the WW2 into something different while still plausible. Sure, those paths could use some more expansion but point remains. Soviets "enjoy" the shitty tree which has little to do with actual history and serves the only point to delay them from doing anything other than sitting and watching focuses which do nothing but change each other. Land doctrines? Let's guess, who gets the shittiest one of four? Whatever new mechanic is added with DLCs or new focuses, related to diplomacy or something, Soviets are unable to use it or even react to changes in geopolitical landscape.

So, I'm not surprised with anything happening with HOI4 and morally prepared to another spit in the face in the form of another huge content expansion for the minor, which didn't even take part in WW2, while the real major power which won the war with Germany on the land for the Allies remains in the same sorry state it was in from the beginning.
 
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Personally i do not see a reason that a reform to the USSR and the Italian focus tree would forfeit each other. Therefore i can very well imagine both countries getting new trees within one expansion.

As of yet, each expansion featured several big focus trees and without a doubt both mentioned majors deserve one. Also doing them would mean a huge leap forward for all players as those majors generally have a big impact on the course of the game: To produce a historical immersive game while AI is part of the matter, an (initially weak) USSR should be able to make a comeback and Italy should run the risk of losing stability if certain conditions are being met. In the latter case we also do not have the game being able to produce the historical multi-belligerent situation with the RSI. When it comes to minor countries, i'd consider Finland, Turkey and Greece as the most requested minors to receive custom focus trees.

A main foundation ingame mechanic that requires an overhaul is the surrender / peace deal mechanic. An overhaul would mean special rules / conditions that create specific outcomes. This would make sense for both countries - Italy becoming unstable after some severe military blows and the USSR possibly sueing for a bitter peace as we had it in prior incarnations of HoI. Along the way, the effect of countries changing sides like Finland, Rumania and Bulgaria as most prominent examples next to Italy could be handled as well.

While the addition of new decisions could create the desired (or even required) ingame effects as well, the problem of postwar border gore and the course of peace conferences in general often create frustration or even ire to players after an exhausting campaign they invested so much time in... To get some kind of logics into this and therefore more reasonable outcomes in general, the mechanic needs a keen hand and effort on the part of the devs.

Touching land war would help all powers and all theatres of war. But I'd not say that land war is totally off in general in the current state. The mechanics do work and they do it on a logical basis. However, AI definitely requires some scripts (one for each major) to produce a plausible amount of tanks and AT, too. As of yet, AT is useless outside of MP and major land offensives are driven by non-efficient INF on the part of AI. To get more interesting situations and a more challenging AI opposition, dev work must be invested. The required refinement would not necessarily be extraordinarly high. If the dev approach instead touches and changes the basic mechanics, the whole game will have to be changed as balance will totally go off otherwise.

If it comes to an equipment designer, i see a priority of a plane designer more than a tank designer as tech levels of planes get much more outclassed and thus have a greater impact than do outdated tanks in the game. Also, the phenomenon of many early development planes staying competitive throughout the whole war via upgrades can absolutely not yet be simulated.


This may sound like a wishlist and to some degree it is.
The game is about to finish it's fourth year after release. It could easily make another few due to the quality of game design and ingame content available and possible. But due to the severe limitations of the ancient game engine (graphics, game laaaags, OOS errors) it won't make it as long as an EU IV. I see room for several more expansions in terms of content but still believe that it only has 2-3 years left at best until the lack of performance will relegate it to the shelves for most now active players.

To win back former players into activity and attract new ones, the remaining DLCs have to be interesting / content heavy and appeal to many players at once. After the above mentioned changes the late war (among it the wunderwaffen stuff?) needs to be treated and maybe a case sensitive cold war scenario. More is to be imagined but given the mini-dev-team they have, i do not see much more coming within the next two years. Please do not forget that creating a new HoI V will require years of work without revenue and to me it seems the team really isn't big enough to do several tasks of such size at the same time.
 
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What makes it interesting is that the the truth goes against everything we grew up culturally "knowing" AKA "Hitler made a boo boo."

It's more like, Hitler was running out of oil because the UK refused a white peace so he *HAD* to invade the Soviet Union to take their oil. The population of occupied Europe was also starving so he desperately needed the incredible farmland of the southern Soviet Union. When he attacked in 1941 it was the last moment he would have enough fuel to launch such an attack. It was now or never.

And as it turned out it was the perfect time to attack the Soviets who were in full military restructuring. Hardly any anti tank guns were issued, whole tank divisions with no trucks for supplies OR to transport supporting infantry ect.

It's also fascinating because it can be argued that Hitler lost because a man named Franz Halder hated taking orders from Hitler who was nothing more than a corporal in ww1. Franz managed to successfully divert the intent of the attack from the Russian food and oil supply to the north where Moscow sits, believing for some ludicrous reason the Soviets would surrender if Moscow fell, completely ignoring like 400 years of Russian defensive strategy that subsidized and built up the east so that they could retreat from even Moscow and continue resisting until invaders exhausted themselves. So as it turns out the Germans didn't even reach Moscow and in 1942 they had so few resources left they couldn't even get the oil.

The icing on the cake is Franz Halder survived the war, was largely responsible for Germany's loss in it and was given the meritorious civilian service award by the US Government for writing down a bunch of lies about how superior Germans are and how inferior Russians are in reference to how the eastern front war was fought. If we acted on that information and fought the soviets in 1940s we would have lost BADLY lol.

That's a nice summary of TIK's YouTube videos.
I thinke he's correct in many points, but is too black and white, probably because it sells better.

The south strategy has downsides as well: imagine how long the front would have been and thus vulnerable to counter attacks and encirclements. Oh wait, we saw exactly that in Fall Blau the next year.
You also don't get Finland to join the war unless you head towards Leningrad.

The three main problems were:
- vastly underestimated Soviet strength and resistance (German intel was off by over 200 Soviet divisions plus reserves)
- complete lack of logistics
- oil for only 2 months of offensive campaign

Attacking on 3 vectors lead to achieving 0 goals due to the aforementioned problems.
Then again, heading straight toward Moscow without securing the flanks could have been disastrous as well.
 
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Why would prioritizing one country over the other signify that?

Most ppl interested in italy just want fancy stuff like "i want a monarchy", and in matter of historical run theres no much stuff to improve, just more naval war? improve UK ai to have a better mediterranean clash?

Soviet is more complex teather and should involve a deep revamp of land warfare. So by far will involve a more complex, interesting work.

If Italy dont come togheter with a Soviet Union DLC, it will be better suited with a 2nd revamp of sea warfare to fix MTG flaws, perhaps a really big Aircraft carrier warfare improvments, amphibious sea/air combat.
 
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and in matter of historical run theres no much stuff to improve
Historically speaking, Italy is as correct as having the country replaced with Chef Boyardee's Spaghettios Legions.

It is so wrong, it's literally impossible within the game for Italy to act as it did and to suffer what it did and inflict what it did during WW2. None of it exists and is possible.
 

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Soviet is more complex teather and should involve a deep revamp of land warfare. So by far will involve a more complex, interesting work.

If Italy dont come togheter with a Soviet Union DLC, it will be better suited with a 2nd revamp of sea warfare to fix MTG flaws, perhaps a really big Aircraft carrier warfare improvments, amphibious sea/air combat.
Man the guns: Released on 2020-02-25.
La Resistance: Released on 2019-02-28.
A full year of developement is more than enough to fix things for USSR and another major
 

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Historically speaking, Italy is as correct as having the country replaced with Chef Boyardee's Spaghettios Legions.

It is so wrong, it's literally impossible within the game for Italy to act as it did and to suffer what it did and inflict what it did during WW2. None of it exists and is possible.

Italy fielded 2.5 million men often with equipment worse than ww1.

What if they fielded say.... 500,000 men instead of trying to form a titanic human wave in the desert? They managed to just barely arm 5 times that number. They could have probably armed 500k quite well.

To represent the Italian experience in game imagine arming 2.1 million men with 1918 period infantry equipment with the remaining 400k actually getting modern equipment. That 2.1 million men you find quite quickly is next to useless and you might as well have sent them home rather than arm them in the first place. And much is made about how few artillery pieces they had. Well if they kept their army size smaller they would have had 5 times as many pieces per man. And it's not like they were fighting on the Russian front, their fronts were either fronts to defend (alps against France) and are easily defended, or fronts where huge armies are a liability (North Africa.) Point is, Italy even a historic Italy could have been quite damned effective it's just that the country was led incredibly poorly.
 
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Man the guns: Released on 2020-02-25.
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A full year of developement is more than enough to fix things for USSR and another major
That depends a lot on what countries besides the majors they want in it at the current pace, and how many of those.

Poland is a candidate for a rework as well, and there's an array of other countries too that would fit nicely with a soviet DLC.
 

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To represent the Italian experience in game imagine arming 2.1 million men with 1918 period infantry equipment with the remaining 400k actually getting modern equipment. That 2.1 million men you find quite quickly is next to useless and you might as well have sent them home rather than arm them in the first place
Germans used baltics and other poorly equipped or trained troopes as garrisons and police force in occupied regions.
That depends a lot on what countries besides the majors they want in it at the current pace, and how many of those.

Poland is a candidate for a rework as well, and there's an array of other countries too that would fit nicely with a soviet DLC.
Generally devs reworked two majors and several minors.
Germany, USA, UK, Japan, China, France, Spain have been reworked. Poland get their NF tree reworked in United and Ready flavor pack.
Only two majors remain - Italy and USSR.