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Pasha

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can you attack spain without going war with allied?

As Italy or in general? I've gone to war with both Spains simultaneously while playing as an ahistoric Argentina. I've also gone to war again Nationalist Spain as the same Argentina. Both times the Allies never Dow'd me. Assuming Italy's belligerence is low, you should be able to attack either Spain with no Allied intervention.
 

TK3600

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I've puppeted Abby, DOW republican spain, DOW nationalist spain, and not start WWII.
 

Stuka Ju87 D3

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IMO Gamey means when an action exploits game design for the benefit of the player. Like landing paratroopers in no-beach zones in the UK.

Willingness to fight an unprotected Spain to secure the Gibraltar later-on is in itself not gamey. It's an unlikely historical 'if' scenario. Neither is the result gamey - Had Italy historically seized the Gibraltar, British supply convoys would have had great difficulty crossing into the Mediterranean.

I think a bigger problem is that the British can supply a large fleet in Alexandria by way of connected provinces leading to South Africa or a depot somewhere else far away in Africa, even when Gibraltar + Suez are captured.
 

unmerged(574518)

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How much you make Factories from start (1933).. till you get full tech teams? then start making troops.... or do you make few factories and troops, and continue making factories at long line to get full tech teams.. And what land doctorine you use at italy?
 
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Stuka Ju87 D3

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or do you make few factories and troops, and continue making factories at long line to get full tech teams.
This.

And what land doctrine you use at Italy?

Historically, go with Defensive. There is a hierarchy of Land Doctrine quality in DH:

1. Mobility. (I can't think of any realistic situation where this isn't the *best* land doctrine)
2. Firepower >/< Manpower (depends on context, if not sure, pick Firepower).
3. Light Infantry (IIRC, I've only used it once)
4. Defensive (horrible)
 

Pasha

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Why take defendive if its horrible??

Its meant to be historical and/or how the game is designed. Each doctrine provides unique benefits and penalties. Theoretically, only Germany should use mobility and only Japan should use Light Infantry. U.S. should only use firepower although that's debatable to some. So, if Italy uses mobility, it becomes a "cheat" as you're granting Italy unrealistic benefits.
 

TK3600

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If you like a Roman empire go with mobility. That was what they did with all those Lagger and such.
 

Silver-Silvera

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You also need to look at the techteams for the doctrines. Italy's techteams are designed for defensive which means you'll get them quicker. They're not too bad for most of firepower though, but mobility and manpower are going to be super slow.

Also, Switzerland has the most firepower techs at the start of the game (the first two) so if you do only research industry/infantry/artillery for the first couple years you will greatly increase the chances of you stealing them (they don't have a navy and their airforce tech isn't any better than Belgium or The Netherlands). Last time I played Italy I went firepower and got the first two doctrine techs from them.
 

Stuka Ju87 D3

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Speaking only about what is, imo, most advantageous,
You should never not pick Mobility because you don't have the 'correct' tech teams.

1. You can always keep more up-to-date by sacrificing other techs - researching earlier + researching for longer.
2. You probably have a team that is not that bad at it... IIRC, matching a single research slot reduces research times by 10% on average.
3. If you have a decent tech team (6+), you can keep up-to-date with Mobility tech even if the tech team doesn't match any tech research slots.

Mobility is just so much better than anything else that even if you're lagging behind in tech, your units are probably well-ahead in performance.

With that in mind, if you have a wonderful Firepower tech team, Firepower is certainly not a bad choice, and IMO the closest to Mobility mid-game and later on (based on event chances, HQ modifiers, GDE, bonuses, etc.) If you are concerned with roleplay/cheating/gameyness, I'd pick Firepower over Mobility for Italy.
 

unmerged(44239)

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Wow, just wow...

1933 was bad start apparently :(

Early 1940, Germany holds France. Mid 1940 Germany attacks SU.
Mid 1941 SU surrenders, Germany splits 3-4 puppet states.

When I started my attack on Egypt Germany is already attacking Iraq...
Germany and Italy meets at Suez.

I shelved game after that.



Btw, went with Carrier and Mobility.
By 1941 I had 6 CV's and 6 MOT's. Worked like a charm. UK navy had no chance, none at all vs. my navies.
 

TK3600

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I focused on Intervention, Hawk and some democracy (don't like the idea of a complete dictatorship).
I also opened up my society some, through diplomatic actions.

If I could, I would have all slider in the middle, apart from Hawk and Intervention.
Middle is usually the worst slider you can get, except interv and hawk need left.
 

TK3600

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I got a question about Italy 1933. Do you guys focus on dissent first or IC building first?