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Montemurro

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gunboat said:
Italy could NEVER loose to Creece in HOI, or Yugo either.
That's because when you attack Greece in HOI, you can most likely attack from both Albania, Yugoslavia, make as many amphibious landings as you like and perhaps throw in a paratrooper division somewhere for good measure = Very unhistorical.

Instead try this experiment: Leave Yugoslavia alone and attack only from Vlore in Albania into Ioáninna in Greece, with 7 inf. divisions, 1 mountain division and 1 armoured division (With early war MG tanks.) like IRL.
Notice how your divisions are being badly mauled and will most likely all be destroyed or forced to retreat. To enhance the realism try to sent too few supplies to Albania, so your org drops to 20 or so before you attack... Oh yeah and most of the time you shouldn't be using your air force.
 
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But its no fun to play exactly historical as Italy, unless you want a game where you lose A LOT.
 

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Cunneda said:
The consider the performance of the British and Empire Armies in the following campaigns:

Northern France (May-June 1940) - utter defeat
British Empire forces in Malaya (Dec 41- Feb 42) - utter defeat due to incompetence, too many bloody Indians, and only 2 Brigades of Australian Infantry
Greece (April 1941) - defeat of Australians and New Zealanders outnumbered 7 to 1
Crete (May 1941) - defeat due to cowardly NZ leadership, the absence of the will to fight
Rommels first offensive in North Africa (April - May 1941) - defeat/strategic running away.

These results are completely consistent to my mind. That is the Empires Armies were pretty bad, but at least they inflicted casualties on their enemies and took casualties themselves.
So how do you propose we ensure that, that happens? A 30-40% efficiency penalty to the British & Commonwealth for the first two-three years of war to ensure that they go the historical way and lose their initial campaigns?

Cunneda said:
Here are some facts:

38 000 Italians surrendered at Sidi Barrani after the attack 9 Dec 40

6 Infantry battalions ie less than 5000 men assualted Bardia 3 Jan 41
Result:
40 000 captured Italians
Assualting infantry: 130 dead (includes died of wounds)

Tobruk attacked 21 Jan 41
Result:
25 000 captured Italians
Assualting infantry: 49 dead (includes died of wounds)[/
Quote from "Iron Hulls, Iron Hearts" (A new book specialised on the Italian armoured divisions, strongly recommended.) by Ian W. Walker, page 61-62:
"The sole advantage that the forward Italian forces in Egypt had was their superior numbers, with six divisions and a small armoured group. However, they managed to discard this ace by dispersing their forces amongst a number of defensive camps that were unable to support each other. [...] They had experienced numerous scares in the form of British raids and naval bombardments, but nothing more threatening; they had become accustomed to such activity and had ceased their own patrols. [...]"

"The initial assault would fall on Nibeiwa Camp, where the only available Italian armoured unit was based and it achieved complete surprise. The Raggruppamento Maletti [...] was an ad hoc formation consisting of 2,500 Libyan soldiers and 2nd Armoured Battalion, with thirty-five M11/39 medium tanks and thirty-five L3/35 light tanks. It was earmarked for early destruction in the assault, which commenced at 05:00hr with what appeared to be no more than another raid on the eastern side of the camp. At 07:00, however forty-eight Matilda tanks suddenly appeared from the opposite side of the camp. They struck twenty-three unmanned M11/39 tanks [...] The Italians were caught completely off guard and many did not even reach their tanks, including General Maletti, who was killed emerging from his dugout. They were slaughtered and their vehicles destroyed by the British in less than ten minutes. The Italian artillery fought on valiantly, firing on the Matildas and recording many hits, some at point-blank range - but none penetrated their 70mm of armour. The remaining Italian tanks were captured intact, and the Libyan infantry, left practically defenceless, quickly surrendered. The British had captured Nibeiwa and destroyed the only front-line Italian armoured unit in less than five hours."

"The swift destruction of the Italian armour condemned the rest of the Italian forces in Egypt. They consisted entirely of immobile infantry formations that were isolated and destroyed piecemeal by the mobile British forces before they had a chance to organize their defences."


A quote from the Comando Supremo website:
NEBEIWA: Italian artillery men encounter the British Matilda's for the first time and fought against them with great bravery, but with little success. An English combatant at the scene described the battle:

"The Italian and Libyan dead were everywhere. The guns were piled around with empty cases where men had fired to the very last. The Italians...fought like hell in Nebiewa."


20 000 Italians surrendered at the road block at Beda Fromm early Feb 41
The way this fact is presented would seem to imply that the Italians immediately threw up their arms the moment they saw the British roadblock, which is in fact very far from the truth: Leading up to this battle the first Italian armoured unit with all arms support (The Brigata Corazzata Speciale or Special Armoured Brigade, commanded by General Babini it was also called Babini's Brigade) had seen action against the 4th British Armoured Brigade on the 24th of January near Mechili. It destroyed at least two British cruiser tanks and six light tanks while losing nine of its own fifty-seven M13/40 medium tanks, and thus delayed the British long enough to allow the 60th Sabratha infantry division to retreat from Derna.
The following piece on the battle of Beda Fomm is also a quote from "Iron Hulls, Iron Hearts", page 64-66:
"On the 5 February a British combined force, including tanks, artillery, infantry and anti-tank guns, crossed the desert and reached Beda Fomm ahead of the Italians retreating along the coast road. They quickly set up an ambush to cut off the Italian forces retreating south towards them from Benghasi. The Italian 10th Bersaglieri Regiment were first to encounter this roadblock, whose presence was a complete surprise. They were badly shot up, but in spite of heavy casualties, attempted to break through the British force; but without the support of artillery or tanks, they failed. The Italian armour of Babini's Brigade were north of Benghasi providing a rearguard against 6th Australian Division.
As the day wore on, more and more Italian units arrived in front of the British roadblock and crowded together in complete chaos. A few units launched their own desperate but futile attacks against the British. The Italian commander, General Annibale Bergonzoli [...] hastily organized them into ad hoc assault groups, and threw them against the blockade. But in their haste to break through, the Italians neglected to reconnoitre the British positions, and on the basis of casualties suffered, had an exaggerated idea of their strength. [...] In late afternoon, 4th Armoured Brigade arrived on the Italian left flank and severely punished their close-packed forces."

"The arrival of 4th Armoured finally brought Babini's Brigade south with its sixty M13s. They were needed by Bergonzoli, who now planned a holding action on the road while outflanking the British through the desert to the east.
At 08:30hr on 6 February the attack commenced without prior reconnaisance or co-ordinated artillery support; the Italians were therefore unaware that the British had reinforced their positions with twenty-two cruiser and forty-five light tanks, well concealed in hull-down positions. The Italian tanks also advanced in single companies at intervals, rather than in a single mass. Thus the leading company of ten M13s were completely surprised when they crested a small rise to find British cruisers waiting for them. They halted to return fire before attempting to withdraw behind the crest, but the British destroyed eight of them before they could do so. The British then engaged a second wave of Italian M13s, destroying another seven without reply. It was only at this point that Italian artillery finally came into action, shelling the area. The Italians now converged on the British roadblock under cover of their artillery. In reply, the British brought more cruiser tanks into action and increased thier own artillery fire.
In a well rehearsed drill the British cruisers struck the Italian in the flank, and a further eight M13s were knocked out. The Italians, who lacked the radios necessary for this kind of close control, were unable to respond effectively: they were left to react to British movements, and were unable to inflict any significant casualties in reply. They showed great determination, but were fighting at a clear disadvantage. In spite of this, they came very close to breaking the British blockade; only quick action by a combination of British tanks and artillery prevented this."

"In the afternoon Bergonzoli prepared a more co-ordinated attack involving a combination of tanks and artillery. This renewed assault on the extremely stretched British brought things to a crescendo at 15:00hr, and it was only the opportune arrival of British armoured reinforcements on the Italian desert flank that forced them to withdraw. At nightfall Bergonzoli abandoned his plans to outflank the British in favour of an attempt to infiltrate their main positions. The presence of British armour on the inland flank, the apparent weakness of British artillery fire in the centre, and the pressure of time, all encouraged this decision."

"At dawn on 7 February, thirty Italian M13s were launched against the British blockading force, now standing at fifteen cruisers and fifty-one light tanks. This final attack, in contrast to earlier ones, was supported by infantry and every available Italian artillery piece. The M13s advanced in the spreading light of dawn, concentrating on the British tanks and anti-tanks guns. They pressed home their attacks with desperate courage, driving close to the British positions and firing point blank at their anti-tank guns. They suffered severe losses, but knocked out all but one of the British guns. The surviving M13s drove on into the British positions.
The British infantry kept their heads down as the Italian tanks passed, but rose up to fire on the following Italian infantry. The British artillery fired on their own forward posts to prevent Italian infantry from breaking through. This combination of infantry and artillery prevented the Italian infantry from securing the penetration made by their tanks. The last few M13s were destroyed outside the British command post, one within 20 yards.
The failure of this last effort, that had so nearly succeded, and the arrival of the 6th Australian Division in the Italian rear, brought the struggle to an end. The entire Italian force, including General Bergonzoli and Babini, surrendered to a British force that was much smaller than they had realized."


"Rommel's North Africa Campaign" by Jack Greene and Alessandro Massignani, page 31 about the battle of Beda Fomm: "The Australian Official History would say: 'After the fighting had ended the desert looked like a film producer's conception of a battlefield. For ten miles the stony floor was littered with Lancia and Fiat trucks, many overturned and splintered by shell fire, and with dozens of dark green tanks with crews dead inside them. There were lines of abandoned field guns with ammunition boxes scattered round.'"

The actions of Babini's Brigade (The only well equipped Italian armoured formation the British would encounter before the Germans arrived.) at Mechili and Beda Fomm, and the performance of the Italian armoured and motorized units alongside the Germans in 1941-43 hints at what might have been achieved in 1940 had properly equipped armoured and motorized divisions been deployed in North Africa at that time.

My suggestion is to make regular foot infantry and militia fight at a severly decreased effeciency in desert terrain, thus allowing even a few motorized/armoured divisions to defeat a larger force of foot soldiers. A few quotes, beyond the above, to back my proposal:

"Mussolini - A New Life" by Nicholas Farrell, page 345:
"Graziani had pursued a strategy of building defensive redoubts in the desert - a similar concept to that which lay behind the Maginot Line in France. But success in the era of the tank, especially in the desert, depended on mobility."

"Iron Hulls, Iron Hearts" by Ian W. Walker, page 66:
"In view of the small armoured forces at their disposal, the Italian defeat in 1940 appears almost inevitable, the deployment of a largely immobile infantry army against mobile opponents inviting disaster. The conditions in the desert were more suited to mobile forces than to positional warfare, with open spaces and few impediments; these offered few readily defensible positions, and few possibilities for secure flanks."

"How Hitler Could Have Won World War II" by Bevin Alexander, page 72:
"Rommel had already grasped the essence of the war in Libya and Egypt: everything depended upon mobility.
'In the North African desert,' he wrote, 'nonmotorized troops are of practically no value against a motorized enemy, since the enemy has the chance, in almost every position, of making the action fluid by a turning movement around the south.' This was why the Italian had been beaten almost without a fight - they had moved largely on foot; the British were in vehicles. Nonmotorized forces could be used only in defensive positions, Rommel saw. Yet such positions were of little consequence, because enemy motorized units could surround them and force their surrender, or bypass them."
 
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spfisk said:
That's because when you attack Greece in HOI, you can most likely attack from both Albania, Yugoslavia, make as many amphibious landings as you like and perhaps throw in a paratrooper division somewhere for good measure = Very unhistorical.

Instead try this experiment: Leave Yugoslavia alone and attack only from Vlore in Albania into Ioáninna in Greece, with 7 inf. divisions, 1 mountain division and 1 armoured division (With early war MG tanks.) like IRL.
Notice how your divisions are being badly mauled and will most likely all be destroyed or forced to retreat. To enhance the realism try to sent too few supplies to Albania, so your org drops to 20 or so before you attack... Oh yeah and most of the time you shouldn't be using your air force.

You are absolutely right. But the option of amphibious landings should not exist. I think that is a big problem in HOI, the transports are just too easy to build and should cost a TON. There should be 2 types of transports, one for supplies, one for amphibious landings. And the amphib transports should cost so much that they are not build without sacraficing a lot of other units. (And the USA/UK should get a bunch via an event)

This may make the non USA/UK AI never conduct an amphib invasion, but that would be fine. [And I know that the USA/UK do not do invasions right as it stands now either. But the mighty italian marines running around at will amphib'n everything is crazy as is sealion by the germans)
 

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gunboat said:
You are absolutely right. But the option of amphibious landings should not exist. I think that is a big problem in HOI, the transports are just too easy to build and should cost a TON. There should be 2 types of transports, one for supplies, one for amphibious landings. And the amphib transports should cost so much that they are not build without sacraficing a lot of other units. (And the USA/UK should get a bunch via an event)

This may make the non USA/UK AI never conduct an amphib invasion, but that would be fine. [And I know that the USA/UK do not do invasions right as it stands now either. But the mighty italian marines running around at will amphib'n everything is crazy as is sealion by the germans)
I agree that amphibious invasions are way too easy and cheap to make. A transport capable of landing a full division with all its equipment, should be very expensive.
Italy however, isn't the only one capable of exploiting this and shouldn't IMO be singled out as "too strong".
 

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Math Guy said:
Cunneda, just a word of free advice.

You can say whatever you like about factual errors in HoI. There are plenty, I've pointed out literally hundreds of them. But I would prefer, and I am sure every other beta tester and helper and modder would prefer, if you not call someone a "cretin" for making such errors.

It is actually fairly easy for a file of battleship model names to get mixed up. The person who did it (and I have no idea who it was) may have been a naval history buff who got things out of order while typing, or he may have been a student with relatively little knowledge in the area, volunteering time to set up files based on someone else's notes. Both things happen every day working on HoI, and then ANOTHER volunteer eventually comes along and patiently fixes the problem.

You're going to get version 1.06 fairly soon (don't ask me for an exact date) and by my rough estimate it is going to be about 80 or 90 percent volunteer labor, including a fair amount of mine. I don't expect you to agree with all the judgment calls that are made in setting up the game and the rules, or to keep silent about mistakes -- but please keep in mind you're getting most of this stuff because of someone else's goodwill.


I was unaware that the releases HoI releases did not come from Paradox but from volunteers.

Of course it is easy is mistake file names if the file names have meaningless names, however if they have meaningful names the mistakes are not so forgivable. This is a basic computing change management technique more honoured in the breech than the observance.

Have you ever heard of editing or proof reading or any form of quality control?
Even in volunteer exercises these techniques can still be applied. Certainly the CORE team does not make such egregious mistakes.
 

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spfisk said:
I agree that amphibious invasions are way too easy and cheap to make. A transport capable of landing a full division with all its equipment, should be very expensive.
Italy however, isn't the only one capable of exploiting this and shouldn't IMO be singled out as "too strong".

Well, while I do think that italy is significantly overpowered, I did mention that germany is also able to conduct amphip actions they should not. (I posted "But the mighty italian marines running around at will amphib'n everything is crazy as is sealion by the germans")
 

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Hurin said:
I still didn't check it. I'm trying TGW, then I'll try 1.06, and then CORE. But, if Paradox waits any longer to deliver it, I'll finish to play CORE before...

Please have a look at CORE first it is really impressive in its detail. Personally the TGW doesn't appeal, IRL it was so bloody, completely futile and pointless.
 
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Toolff83 said:
reason the italians werent good soldiers was poor leadership and really no fighting spirit, they are lovers not haters lol just like the french. Those soldiers could be sitting on their terrace drinking wine and eating sausage and pasta but they are in africa, being attacked by flies, lil food, lil water, horrible leaders. Why should they have a will to fight? lol

yes, in fact the italian soldiers that didn´t want to die for mussolinis new roman empire were quite clever people.... not so stupid like million others diing for dictators like hitler + stalin.

but there were still much scenes of bravery + good battle recored by italian
units, even rommel commented on that in simmilar way !
 

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spfisk said:
So how do you propose we ensure that, that happens? A 30-40% efficiency penalty to the British & Commonwealth for the first two-three years of war to ensure that they go the historical way and lose their initial campaigns?."

Thankyou for your considered reply.

Well as for France and Greece I'd think they would lose conclusively the way the game is already set up.

In HoI, I have never seen the British put up much of fight in Northern France against the Germany army and I don't think 2 divs vs 15 divs including armour would make much of stand in Greece either.

As for Malaya and Crete ... there are lots of ways to go. You could knock down some the leaders stats (Percival, Freyburg, Bennett ...) or introduce a new leader quality like dysfunctional.

Some of the other issues are easily to model in HoI. The Australian division in Singapore was at 2/3 infantry strength so this could be modelled for the 41 scenario if so desired. The 18th British div arrived in time for the surrender and did not see any real action. In HoI terms it would be reorganising after landing on the Island.

The big problem in Malaya were the Indian units who were untrained, did not want to fight and even conducted wholesale defections (one at the battalion level). The Indians ended up guarding the British prisoners in Singapore so if that isn't defection then was is?. So minus 30 org for Indian army units vs Japanese until such time as the treachery could be weeded out of this army.

This has touched upon the problem of untrained troops. HoI makes no distinction between trained and untrained infantry. It assumes that all infantry once built is trained and that the expertise gained form experience resides in the leaders. And similarly it assumes that all reinforcement are fully trained. Thus it can not model the IRL stupidity of reinforcing shattered formations with untrained solidiers So perhaps a Panic event lowering Organisation by 20 would suffice. Such a event could also be used for the SU in Barbarossa and would work well after the fall of Greece for the battle of Crete. Unfortunately most games are not going to replay history so closely so this level of sophistication is not required, although it is a possible suggestion for the CORE team.


spfisk said:
My suggestion is to make regular foot infantry and militia fight at a severly decreased effeciency in desert terrain, thus allowing even a few motorized/armoured divisions to defeat a larger force of foot soldiers. A few quotes, beyond the above, to back my proposal:

"Mussolini - A New Life" by Nicholas Farrell, page 345:
"Graziani had pursued a strategy of building defensive redoubts in the desert - a similar concept to that which lay behind the Maginot Line in France. But success in the era of the tank, especially in the desert, depended on mobility."

"Iron Hulls, Iron Hearts" by Ian W. Walker, page 66:
"In view of the small armoured forces at their disposal, the Italian defeat in 1940 appears almost inevitable, the deployment of a largely immobile infantry army against mobile opponents inviting disaster. The conditions in the desert were more suited to mobile forces than to positional warfare, with open spaces and few impediments; these offered few readily defensible positions, and few possibilities for secure flanks."

"How Hitler Could Have Won World War II" by Bevin Alexander, page 72:
"Rommel had already grasped the essence of the war in Libya and Egypt: everything depended upon mobility.
'In the North African desert,' he wrote, 'nonmotorized troops are of practically no value against a motorized enemy, since the enemy has the chance, in almost every position, of making the action fluid by a turning movement around the south.' This was why the Italian had been beaten almost without a fight - they had moved largely on foot; the British were in vehicles. Nonmotorized forces could be used only in defensive positions, Rommel saw. Yet such positions were of little consequence, because enemy motorized units could surround them and force their surrender, or bypass them."

This is a very important point and the your suggestion for an Organisation loss/penalty is a excellent idea. On open ground infantry in the desert is not very useful due to lack of mobility. Thus it is fairly easy to account for the Italian defeats at Sidi Barrani and Beda Fomm.

However, this does not account for the defeats at Bardia and Trobruk. These were fortresses ideal for infantry to defend and that could be re-supplied by sea. The positions at Trobruk were strong enough for the Australians to resist German assualts from April 41 onwards, even though the defenders were outnumbered and facing German tanks and supporting infantry.

Although in fairness to the Germans they did take Bardia but I don't know who or what was defending it.

Cheers.
 

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gunboat said:
Well, while I do think that italy is significantly overpowered, I did mention that germany is also able to conduct amphip actions they should not. (I posted "But the mighty italian marines running around at will amphib'n everything is crazy as is sealion by the germans")
Sorry my mistake, I was very keen on going to bed so I rushed through your post and overlooked Sea Lion. :eek:o
 
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Cunneda said:
You could knock down some the leaders stats (Percival, Freyburg, Bennett ...) or introduce a new leader quality like dysfunctional.
Yes, some new leader traits which give penalties to the units would be a good and much needed addition. Also maybe skill 0-2 Generals should give their troops a effeciency penalty rather than a bonus?

Cunneda said:
This has touched upon the problem of untrained troops. HoI makes no distinction between trained and untrained infantry. It assumes that all infantry once built is trained and that the expertise gained form experience resides in the leaders. And similarly it assumes that all reinforcement are fully trained. Thus it can not model the IRL stupidity of reinforcing shattered formations with untrained solidiers
A factor in HOI is also that all divisions of a given type is trained the exact same amount of time at the exact same price in all countries and are therefore all equally well trained with the difference in quality depending on their equipment and their leader. Which is IMO a good and simple system, which doesn't do anyone any real injustice.

I agree that the reinforcement system (Including the whole logistics system, which IMO lacks a lot of detail.) isn't first class as it is, I for one would prefer to see a division slowly regaining its strength over weeks and months when it's reinforced while still losing much of its org.
Having the divisions gain experience would also be nice and of course losing some of it when they are reinforced.
Cunneda said:
This is a very important point and the your suggestion for an Organisation loss/penalty is a excellent idea. On open ground infantry in the desert is not very useful due to lack of mobility. Thus it is fairly easy to account for the Italian defeats at Sidi Barrani and Beda Fomm.

However, this does not account for the defeats at Bardia and Trobruk. These were fortresses ideal for infantry to defend and that could be re-supplied by sea. The positions at Trobruk were strong enough for the Australians to resist German assualts from April 41 onwards, even though the defenders were outnumbered and facing German tanks and supporting infantry.

Although in fairness to the Germans they did take Bardia but I don't know who or what was defending it.

Cheers.
About supplying the two fortresses:
Tobruk was capable of taking regular merchantmen and as such could have been supplied by Italy with British occupied Cyrenaica. However, I have failed to find anything indicating that Bardia was ever utilized as a port in supporting Rommel's advances, leading me to conclude that Bardia was only capable of receiving even smaller ships than the tiny port of Dernah (Which was utilized by the Italians.) which could only take small steamers and sloops sailing along the coast from Benghazi. Sending ships along the coast from Tripoli/Benghazi to Bardia with a Cyrenaica full of enemy aircraft would be suicide; on the other hand given Bardia's position British coastal traffic from Egypt in case of Axis occupied Cyrenaica would be a lot safer however.
So Italy might have supplied Tobruk, but couldn't have supplied Bardia.

It is true that the initial fourteen Italian divisions (Of which five wasn't engaged by the Allies before the Germans arrived BTW, although some units was transfered from these to reinforce other divisions.) deployed in North Africa were mostly made up of poorly equipped conscripts, plus they included three divisions of Blackshirt militia and was not among the best divisions Italy had to offer. While an element of armour is preferable also when defending a fortress like Tobruk and adopting an "offensive defence" like the Australians did is preferable compared to the purely defensive method used by Italy, I'll agree that the Italians should have done better at least in the case of Tobruk.
The Italians would however redress the balance of good/poor divisions with their performance in the rest of the North African war and as such eliminate any need for them to be singled out as "worse" than other nations. If for instance the Italian player decides to deploy three divisions of improved light tanks in Libya on the outbreak of war, I can't see why they should be punished by a penalty based on some conscripted infantry divisions' surrender.

I think significantly reducing the effeciency of infantry divisions in the desert (Maybe with an added increase in the fortress levels in the Tobruk province and at El Alamein.) would go a long way to make this aspect of WWII more historical correct in HOI.
 

unmerged(16045)

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gunboat said:
Agree that Italy is much too strong in 1936. In fact Italy is much too strong at all times in HOI. Just no way to mod the Italian armed forces accurately in HOI. Italy could NEVER loose to Creece in HOI, or Yugo either. The CORE techs that weaken the army are a good start, but still the army is still too strong.

Too strong in the begin of the 1936 and 1939 scenarios, but too weak in the begin of 1941 scenario and, minimum, into developing new technologies in all scenarios.

gunboat said:
You are absolutely right. But the option of amphibious landings should not exist. I think that is a big problem in HOI, the transports are just too easy to build and should cost a TON. There should be 2 types of transports, one for supplies, one for amphibious landings. And the amphib transports should cost so much that they are not build without sacraficing a lot of other units. (And the USA/UK should get a bunch via an event)

This may make the non USA/UK AI never conduct an amphib invasion, but that would be fine. [And I know that the USA/UK do not do invasions right as it stands now either. But the mighty italian marines running around at will amphib'n everything is crazy as is sealion by the germans).

Right, this problem is serious, closely the same as it was that of paratroopers. But may be there is a simplest way to resolve it, by creating (or modifing – I didn’t checked) a technology tree for amphibious landings, rather than a new kind of game units.
So that, normally, a ground unit landing in friendly or enemy shore should lose more or less all of his Org. And expending adeguate IC costs in the right technologies, the transports would be assumed to be supported by landing units, LCT, LCU, LCVP, and so on, and the units might land losing less and less Org. Also, units aboard transports should lose Org day by day in any case, and even more in storms (rain/snow). Marines should always lose less Org than others.
 

unmerged(16045)

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spfisk said:
My suggestion is to make regular foot infantry and militia fight at a severly decreased effeciency in desert terrain, thus allowing even a few motorized/armoured divisions to defeat a larger force of foot soldiers.

:) Excellent, I fully agree. You should propose this solution in the general ‘suggestions’ thread.
 

Montemurro

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Hurin said:
:) Excellent, I fully agree. You should propose this solution in the general ‘suggestions’ thread.
I think I will. :) It seems strange to me that it hasn't been implemented yet, since it's fairly easy done (Simply add -XX% desert effeciency for infantry and militia in one of the techs that all nations have.).
 

Iosoncoluicheé

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Colonel Warden said:
Published in 1995. Some telling examples: As for the quality of this book, here's what Amazon has to say:You can buy this in paperback for as little as $17.50. Recommended.

Andrew

Giorgio Rochat is one of the leading Italian historians. He has an in depth knowledge of italian military, political and economic history.