Italian battleships should be treated as battlecruisers

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

LUISVIGO

Sergeant
42 Badges
Aug 15, 2009
66
21
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Hearts of Iron III
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Rise of Prussia
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Europa Universalis IV
Hello everyone. I started this thread because in former versions of HOI, the Italian battleships of the classes Conte di Cavour and Andrea Doria were treated as old battleships, so they had a more or less strong punch and good armour, but were quite slow. Something in the league of the British Revenge class battleships, or the French Courbet class battleships. But the reality was very different. After their reconstruction in the period of 1937, they had a speed of about 26 or 27 knots. This, added to the fact that their armor was considerably weaker than that of let's say a Revenge or Queen Elizabeth, and their weight of salvo was about 5 tons, compared to a weight of salvo of about 7 tons for a Revenge, made them a very different species, something much more similar in overall statistics to a Renown class battlecruiser, or may be a Kongo class battlecruiser/ fast battleship.

Why all this fuss? Because those facts influenced the Italian tactics in the naval battles against the Royal Navy. The Italian admirals knew well that their old battleships were not comparable to the British ones in punch and toughness, and therefore they always tried to keep a reasonable distance between them, and always with a route of escape open, thanks to their superior speed. The inevitable outcome of these tactics was a string of inconclusive encounters, where the losses were minimal. Only in Cape Matapan were the British finally able to bring to bear the power of their battle fleet (if not against battleships, but against cruisers), and that because of the element of surprise (and the use of Radar) during a night engagement.

So my proposal is to deploy the old Italian battleships as old battlecruisers instead in the OOB. That would be much more realistic and in accordance with the design philosophy of those ships.
 
  • 10
  • 1
Reactions:

Skjold89

First Lieutenant
93 Badges
Apr 8, 2011
242
417
  • Surviving Mars
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Ship Simulator Extremes
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Dharma
  • Battle for Bosporus
  • Europa Universalis IV: Golden Century
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Naval War: Arctic Circle
  • Sword of the Stars
  • Arsenal of Democracy
  • Victoria 2: A House Divided
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Knights of Honor
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Field Marshal
  • For the Motherland
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • East India Company Collection
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Call to arms event
I'm no naval expert but Andrea Doria class has 11 inch turret armour and 10 inch belt armour, since the designs are from 1910ish that sure sounds like a Dreadnaught to me. Just becouse they refitted old Dreadnaughts to gain increased speed doesn't turn them into Battlecruisers, they were merely makeshift modern battleships.

Edit: Any competent commander uses the strengths of the ships to their advantage, you could argue that the Bismarck was used as a battlecruiser in role. Does that make it one?

My 2 cents.
 
  • 3
Reactions:

Aries666

Crazed Honey Badger
12 Badges
Mar 5, 2014
4.089
5.755
  • Crusader Kings II
  • Europa Universalis IV
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
Not sure about designations but anything that allows more of the Regia Marina to survive longer than 6 months (which doesnt happen in HOI3) would be welcome as a large portion did survive the war.
 

Skjold89

First Lieutenant
93 Badges
Apr 8, 2011
242
417
  • Surviving Mars
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Ship Simulator Extremes
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Dharma
  • Battle for Bosporus
  • Europa Universalis IV: Golden Century
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Naval War: Arctic Circle
  • Sword of the Stars
  • Arsenal of Democracy
  • Victoria 2: A House Divided
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Knights of Honor
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Field Marshal
  • For the Motherland
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • East India Company Collection
  • Hearts of Iron III
  • For The Glory
  • Europa Universalis IV: Call to arms event
Not sure about designations but anything that allows more of the Regia Marina to survive longer than 6 months (which doesnt happen in HOI3) would be welcome as a large portion did survive the war.

Well, they survived largely becouse they were almost permamently at port. In HoI 3 the AI sent them to fight no?
 
  • 1
Reactions:

GsusNSV

Major
102 Badges
May 9, 2012
642
1.194
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • 500k Club
  • PDXCon 2019 "Emperor"
  • Victoria 3 Sign Up
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV Sign-up
  • Hearts of Iron III
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Tyranny: Archon Edition
  • BATTLETECH
  • Surviving Mars
  • Stellaris Sign-up
  • Prison Architect
  • Victoria 2
  • Europa Universalis IV
  • Cities in Motion
  • Cities in Motion 2
  • Darkest Hour
  • Knights of Pen and Paper +1 Edition
  • Cities: Skylines Deluxe Edition
Podcat said somewhere, that ship types are so non-uniform, that whatever you do, you will never end the discussion. So they mainly just go with the designation from the building nation.

Edit:
Are there actually standardized rules for this stuff? afaik a large cruiser, battle crusier, fast battleship, battleship and super battleship could all mean the same thing depending on who named it. I'm not pretending to be well versed in naval classifications but to be perfectly honest the whole system seems pretty shit.

The Yamato was 30% heavier than Iowa class and 60% heavier than South Dakota class battleships. Imo that warrants a new label to differentiate it, unless we wrap all BB under the same label in which case there will be a pretty wide scope and wouldn't mean much. There is a lot more grounds for this classification imo than differentiating among the ones I mentioned above.
 
  • 1
Reactions:

FOARP

Field Marshal
49 Badges
Sep 10, 2008
6.137
4.022
  • Crusader Kings II
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Sword of the Stars
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Naval War: Arctic Circle
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Gettysburg
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Arsenal of Democracy
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44 -  Back to Hell
  • Steel Division: Normand 44 - Second Wave
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
The thing is the variants system should theoretically allow these differences to modelled much better - just chose whichever class is closest and then vary the stats until you have the desired outcome.

In the long term, of course, the tech-trees need much more detail about WW1-era technology in them to accommodate these differences. Yet another reason why a WW1 DLC is a good idea.
 
  • 2
  • 1
Reactions:

shri

Colonel
37 Badges
Jun 9, 2013
1.123
937
  • Crusader Kings II
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Darkest Hour
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Victoria 2: A House Divided
  • Victoria 2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • March of the Eagles
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
The thing is the variants system should theoretically allow these differences to modelled much better - just chose whichever class is closest and then vary the stats until you have the desired outcome.

In the long term, of course, the tech-trees need much more detail about WW1-era technology in them to accommodate these differences. Yet another reason why a WW1 DLC is a good idea.
I do too hope, a WW1 DLC is release for HOI4. It may be the best WW1 game out there, once done. There are a few i have played each having its own set of flaws.
 
  • 2
Reactions:

tommylotto

Field Marshal
21 Badges
Mar 5, 2011
3.122
2.275
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • For the Motherland
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Imperator: Rome
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • 500k Club
The question is whether the ships in the starting OOB's will take advantage of the experience variant system. It would be a lot of work for the developers, but it could be used to model real life reasonably well.

The old Italian BB's could be level 1 with ordinary guns and armor (for an old BB) but have improved engines (after the rebuild) to make them fast. The QE class could also be a level 1 BB but have improved guns and armor so that they are slow but a match for a level 2 BB in a slugfest. The Littorio could be a level 2, faster than a QE but a fair fight in a slugfest.
 
  • 3
Reactions:

Loke

Colonel
29 Badges
Oct 30, 2000
1.161
360
  • Crusader Kings II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis III Complete
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III
  • Diplomacy
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Pre-order
Well, they survived largely becouse they were almost permamently at port. In HoI 3 the AI sent them to fight no?
Like the us navy in port of Pearl Harbour or Italian at Taranto or English at Scapa Flow and Alexandria. Harbours are not that safe, ships tend to sink anyway...
 
  • 1
Reactions:

Axe99

Ships for Victory
127 Badges
Feb 13, 2003
15.951
13.022
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Lead and Gold
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Supreme Ruler 2020
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Rise of Prussia
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
Not sure about designations but anything that allows more of the Regia Marina to survive longer than 6 months (which doesnt happen in HOI3) would be welcome as a large portion did survive the war.

Aye, if an outmatched AI kept its fleet in port more, and only sallied out when it had a good advantage, that would be a good thing - would force the British player or AI to keep ships in the med, but owuld mean relatively few confrontations (unless the Brits were silly enough not to keep enough ships there), and have some tension in the Mediterranean theatre for much of the war. Same story for the German surface fleet, raiders aside.

The question is whether the ships in the starting OOB's will take advantage of the experience variant system. It would be a lot of work for the developers, but it could be used to model real life reasonably well.

The old Italian BB's could be level 1 with ordinary guns and armor (for an old BB) but have improved engines (after the rebuild) to make them fast. The QE class could also be a level 1 BB but have improved guns and armor so that they are slow but a match for a level 2 BB in a slugfest. The Littorio could be a level 2, faster than a QE but a fair fight in a slugfest.

This would be the way. There are only two reasons why I think BC's should be in the game as a separate type:

- To allow separate AI behaviour (ie, the AI could maybe tell BCs go out long-range raiding, but not BBs).

- So that the ridiculously thin armour on the British BCs is in the game. Had the Brits armoured their BCs as much as the Germans, and if there wasn't any interest in separate AI behaviour for BCs and BBs, there'd probably be no need for BCs to be in the game. I'd say the old Italian BB's had enough armour to be a level 1 BB at base level, though, so don't need to be a BC.