IMHO implementing Italy into the game - well, any grand strategic, sandbox-like game where you have the ability to change fundamental things - is more than problematic.
Either you have to fudge the numbers somehow, or Italy could - and will - emerge as a monster of the med, a powerful axis ally, far more powerful than in history. Especially if a human player plays her, with hindsight and knowledge.
i may not be too bold if i say, that post-ww1 Italy, especialy under the fascist regime made almost every single time the wrong decision - and i think, even with artificial limitations, these bad choices could be righted in the hands of the average player.
Either you have to fudge the numbers somehow, or Italy could - and will - emerge as a monster of the med, a powerful axis ally, far more powerful than in history. Especially if a human player plays her, with hindsight and knowledge.
i may not be too bold if i say, that post-ww1 Italy, especialy under the fascist regime made almost every single time the wrong decision - and i think, even with artificial limitations, these bad choices could be righted in the hands of the average player.
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