It would be cool if Hoi4 Adopthed the AoD Supply System

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

fabius

Field Marshal
65 Badges
Sep 22, 2004
3.222
2.478
  • Stellaris
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Imperator: Rome - Magna Graecia
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sword of the Stars II
  • Supreme Ruler: Cold War
Almost true
The coolest possibilities by tying this to unit stats IMO is if you can add supply capacity to supply units inside the division (like OP requested ) and also use it as a natural way to limit offensives if fuel consumption rate when moving is >>> fuel stockpiling rates of most mobile divisions.


Indeed, I guess this would be better as this was sort of the main break on major break-trough's for Germany, Allies and Russia
 

potski

Field Marshal
17 Badges
Mar 15, 2006
3.885
3.044
  • Steel Division: Normandy 44
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron III
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
In HoI3, all units carried a month's supply on themselves. This allowed them to survive after being cut off for some time...
They didn't. This is the point of the thread. In HOI3 the provinces held the supplies, not the units.

But I personally fail to see the practical effect, except in the situation Alex_brunius mentions. This is a second exception to the normal situation I overlooked. I mentioned only amphibious landings. But if a unit SR's then supplies move with it.

Except one major difference between the two systems. If the supplies are held by the unit, then when it is defeated in combat and retreats it will take the supplies with it. But if the supplies are in the province they are left behind and the attackers capture them. That was the behaviour of HOI3.

If you are cut-off, and therefore have to start using the local 30-day stockpile, then you start getting penalies
 
  • 1
Reactions:

The Starfox

Major
48 Badges
Nov 16, 2004
675
33
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome - Magna Graecia
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Europa Universalis III Complete
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Hearts of Iron II: Armageddon
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
What I would like to see is a supply battalion added to the game. This battalion could come in horse, motorized, and mechanized versions, and go in the support column. Adding supply battalions could increase a units ability to draw supplies (allowing it to operate farther from a good supply node) and increase how long a unit can fight without a supply line having the division carry more supplies with it.
 

Will Steel

Centurion First-File
112 Badges
Oct 23, 2010
6.784
7.173
  • Heir to the Throne
  • Europa Universalis III Complete
  • Divine Wind
  • Imperator: Rome Deluxe Edition
  • Europa Universalis III Complete
  • Semper Fi
  • Stellaris: Leviathans Story Pack
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rights of Man
  • Surviving Mars: First Colony Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Mass Transit
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Surviving Mars: First Colony Edition
  • Crusader Kings Complete
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Together for Victory
They didn't. This is the point of the thread. In HOI3 the provinces held the supplies, not the units.

They do, get your facts right mate. I bet you guys who are disagreeing have not actually played HoI3 with TFH expansion.

Here is the Wiki link if you want the proof in detail.
 
  • 1
  • 1
Reactions:

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
They do, get your facts right mate. I bet you guys who are disagreeing have not actually played HoI3 with TFH expansion.

Here is the Wiki link if you want the proof in detail.

Oh, an unofficial wiki that anyone can edit. What good proof.

As a service to the community I have now updated the wiki so that it is more correct ;)
 
  • 1
  • 1
Reactions:

Will Steel

Centurion First-File
112 Badges
Oct 23, 2010
6.784
7.173
  • Heir to the Throne
  • Europa Universalis III Complete
  • Divine Wind
  • Imperator: Rome Deluxe Edition
  • Europa Universalis III Complete
  • Semper Fi
  • Stellaris: Leviathans Story Pack
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rights of Man
  • Surviving Mars: First Colony Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV
  • Prison Architect
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Mass Transit
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Natural Disasters
  • Surviving Mars: First Colony Edition
  • Crusader Kings Complete
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Holy Fury
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Together for Victory
Oh, an unofficial wiki that anyone can edit. What good proof.

As a service to the community I have now updated the wiki so that it is more correct ;)

I guess I have try out the thing in gameplay to prove it. It has been months since I got into that situation in HoI3 where units have to rely on emergency supplies.
 
  • 1
Reactions:

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
I guess I have try out the thing in gameplay to prove it. It has been months since I got into that situation in HoI3 where units have to rely on emergency supplies.

It's pretty easy to disprove ( as has been written in the thread already ). You need a province containing two identical units with 50% supply status. Move one of them to the adjacent province without supplies and look at their supplies now. If supplies are actually carried on the units they would both still have 50% supplies left each (what happens in AoD). If it's in the province the unit moving will take with it's 100% of the supply needed and leave nothing behind ( actual HoI3 behavior observed ).
 
  • 3
Reactions:

potski

Field Marshal
17 Badges
Mar 15, 2006
3.885
3.044
  • Steel Division: Normandy 44
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron III
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
They do, get your facts right mate. I bet you guys who are disagreeing have not actually played HoI3 with TFH expansion.
Yeah, me and Alex_brunius we're just newbs. There's no truth in the rumour we were playing HOI3 over six years ago. ;)

Oh, an unofficial wiki that anyone can edit. What good proof.

As a service to the community I have now updated the wiki so that it is more correct ;)
Thanks, great work as always. I was a bit tied up reviewing Arumba's video. But I think the wording could still do with a bit more clarity, and I hope you don't mind, but I changed it to:
Every unit attempts to have a 30/15(FTM/TFH) days reserve of supplies and fuel during wartime in the province where it takes supplies. For ground units, this is the province where it is currently located. For naval and air it is the province where they are based. If there are not enough supplies available in the province the units draws supplies from...

I'm not sure that bit "in wartime" is correct though. I left it in, but I'm absolutely sure the system was no different at peace. If by some chance I'm wrong, then there should be a section explaining the difference.

A bit self-indulgent, I know, but I also added back in the last sentence in the Supply Map section, crediting my work. I only just noticed the guys who did such a good job with the Wiki took it out two years ago without asking me first.

I am horrified now looking back on how complicated the whole thing was. If there was an award for the most difficult to understand UI that Paradox have ever produced, the HOI3 supply map mode would surely win it.

Let's hope podcat remembered that, and he has made sure that the new logistics system for HOI4 is actually understandable.
 
  • 2
Reactions:

varsovie

Captain
7 Badges
Oct 26, 2012
433
80
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Iron Cross
  • 500k Club
  • Hearts of Iron IV Sign-up
My biggest issue in HOI3 supply is how easy it is to get units out of supply when moving big armies arround, more so when the army exceed the max supply of one 10log province since it wouldn't flow properly. Heck you can get enough attrition with the URSS to dry out your manpower BEFORE the war just moving your army in circle around moscow.

The system of supply carried by provinces instead of units also had unrealistic effects with strategic transportation. In strat mode they movement was so fast that you could consider units "frozen in time" gamestate wise. But as soon they reached destination they started to draw supply FROM THE CAPITAL/port instead of arriving with enough drawing in advance. Heck my biggest "lost" was a surprise Japan declaration of war while playing URSS, so I used the OOB to select a whole army group and deploy 'em far enough of the border to have time to set-up front and regain org. Well they arrived and waited supply for a whole 3 months before being able to move while taking attrition and org hits...

Also the HOI2 way to burn supply/org to double ESE (supply draw potential) was a very good game-play element, if made so you can give that kind of bonus to formations other than individual division it would allow more realistic blitzkriegs.
 
  • 1
Reactions:

Cybvep

Field Marshal
May 25, 2009
8.465
127
There are three big problems with HOI3's supply system IMO:
1) One-stockpile-per-one-continuous-landmass rule, which is unrealistic (often it's better to leave a one-province pathway between frontlines in order to improve the supply situation o_O), annoying and leads to disastrous results sometimes.
2) 1:0 gameplay. Your units either have supply or don't. Instead of a gradual loss of fighting ability, you have very binary results. This is especially visible in China.
3) Constant supply consumption. IRL units consume most supplies when they are fighting and to a lesser extent - moving. It's one of the reasons why you have to prepare your troops for major offensives and why they can't last forever. In HOI3 units consume the same amount of supplies no matter what they are doing, which is not only unrealistic, but is an another factor contributing to 1:0 nature of the gameplay.
 
  • 2
Reactions:

Blecky

General
46 Badges
Aug 12, 2009
1.813
87
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: Monks and Mystics
  • Semper Fi
  • Victoria: Revolutions
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Steel Division: Normand 44 Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
...
3) Constant supply consumption. IRL units consume most supplies when they are fighting and to a lesser extent - moving. It's one of the reasons why you have to prepare your troops for major offensives and why they can't last forever. In HOI3 units consume the same amount of supplies no matter what they are doing, which is not only unrealistic, but is an another factor contributing to 1:0 nature of the gameplay.
That´s the way how things work in AoD (and DH IIRC): increased supply consumption when moving; even more so when fighting.
 

outis

Second Lieutenant
89 Badges
Jun 4, 2011
188
83
  • Victoria 2: Heart of Darkness
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Sengoku
  • Arsenal of Democracy
  • Victoria 2: A House Divided
  • Sword of the Stars II
  • Tyranny - Tales from the Tiers
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • For The Glory
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III: Chronicles
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Victoria 2
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
To model the supply situation, you also need to model transports -- animal, light motor, and heavy motor transports. Animal powered transports are default and don't require fuel, but they cannot be build with IC because they are born instead of being made. Motor transports can be build, but they need fuel. You need to separate light and heavy motor transports because historically, US overbuild light motor transports. During allied invasion of France, the road got saturated because there are too many light transports. And also transports are common and cannot really be separated form civilian uses, but if you took too much away from civilian, than it will impact economy.

There is also replacement policy. Russians do not send replacement to units -- only supplies, and chose to reform and rebuild units when attrition reached a certain level. This allow them to simplify logistics and multiply amount of supplies send to the units. Germany only send replacement after pulls unit off the front-line to rest, but not reform and rebuild the units like Soviet did. Americans send replacement even during battles -- which caused excessive casualties to the replacement. In the game terms, replacement should also reduce organization to model this.