It turns out, that new polish tree is actually really good.

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FalconekL2

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Some time ago I made several posts stating that new polish tree is worse than the old one and very limiting. And I must apologize, as it turns out that while stating these opinions I didn't take time to actually "git gud".

I finally am on my way to finish a whole polish campaign and this is what I think:

1) Poland cannot now become superpower in 1938 by conquering whole Eastern Europe (or it's much harder to pull off), but instead we can make proper alliance with Czechoslovakia (it was impossible in 1.10 historical AI). Befoe NSB in order to protect my southern border, I had to use certain gamey trick that after Fate of Czechoslovakia prevented Tiso's Slovakia from joining axis, and then I was going for war with Slovakia and Hungary. Now I can follow alt history path, which in my mind is the most proper way of defending Poland in any "good ending" timeline: build alliance with Czechoslovakia, start war after Monachium (Fate of Czechoslovakia) and stop German offensive in Western Carpathians.

2) Danzing embargo is very well thought out. Before NSB I would give Danzing to Germany without any regret, and conquer Lithuania for sea access. Now, after investing several focuses and political points in Danzig and without ability for quick war against Lithuania, It's really hard decision. Danzig is critically important for Poland and player feels it! Before NSB I would usually go against USSR first, Germany second. Nowadays I just can't give up on Danzig. Also, alliance with Lithuania is important, because it gives you shortcut to Memel (Klajpeda). Quickly taking Memel and Konigsberg is critical to prevent Germans from reinforcing East Prussia.

3) Industrial buildup. At first I thought that Poland was nerfed, but then I learned how to use new focus tree. Yes, now it's impossible to produce such obscene amounts of equipment and divisions as in 1.10. But it is posiible to have, before march 1939, around 80 - 96 infantry divisions and 3 tank brigades - depending on how expensive are my tanks and how much I invest in air force, as I like to build 400 - 500 1936 fighters to defend Warsaw and Katowice industry against beeing bombed into oblivion. This is enough of an army for early 1939. I could build more, but I'm a Grand Battleplan coward, and spend significant amount of workforce on fortifications.

4) To sum it up: now Poland can restore deomcracy, become bros with Czechoslovakia without resorting to gamey tricks, build decent but not crazy army and wage war in proper order: Germany first, then USSR. What Poland can't do is run willy nilly around Eastern Europe, conquer everyone without any reaction from superpowers and basically become third world power in the middle of 1939. So congratulations to Paradox for making this well thought out DLC.


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pheonicia

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What are the two unaligned nations on your eastern border?
 

Iskulya

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Poland's focus tree is pretty good. No complaints about it. It really goes to show some of the benefits of a focus tree with 'moving parts'(decision minigames and the like) compared to the Soviet tree. I've tried all the different paths for Poland and they're all fun and have unique strengths. The monarchist ones are definitely the most powerful, but even 'historical'(sanationist) Poland is plenty strong.

In fact, I think some of the benefits from the sanation right need some tweaking they're so strong. There's a good national spirit you can get, which provides similar or the same benefits as Rydz-Smigly as a theorist... and then you can get Rydz-Smigly as the leader of your country, and basically stack the same bonuses three times. I was able to get close to 0.5 military experience a DAY just through passive generation without any army training.

Don't really care much for the Democratic and Communist branches though. You weaken yourself rather incredibly by doing the peasant's strike. This trade off is really only worth it if you're going for Soviet protection, otherwise it will cripple you too much versus sticking with the Sanation government, going fascist, or going monarchist.

The Habsburg branch is pretty fleshed out too. Not bad considering it was a last minute addition after players on the forum requested it following the Poland dev diaries. That's probably my favored option. The Commonwealth candidate is stronger in the long run, but you have to defeat both Germany and the Soviet Union first to get the benefits of it. Speaking of that, I was a little disappointed that forming the greater commonwealth *requires* you to have a few German states, which is a no-go if you've allied a reborn German Empire.

Generally I think gradual, piecemeal incorporation similar to Bulgaria's bulgarization of the balkans focus through decisions works better than "Occupy a crap ton of states, then click button and instantly get cores on all of it" routine. Shame they didn't go with that.

But yeah, probably the best tree of the DLC. The Soviet one is incredibly ambitious, but really only the historical Stalinist and then the monarchist routes work well and are fun to play. It's kind of a big mess right now.
 
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Yeah, I like Poland’s tree by far the most. A ton of variety. Even becoming a German puppet is pretty fun with the benefits it gives you, and its not hard to upgrade your status in the war with the USSR and with a focus. I havent tried the independence route yet but that could be really interesting too.

The support the peasant rebellion ones are pretty weird though. You puppet Liberia? Purchase Madagascar? Maybe theres a bunch of history Im unfamiliar with but that seems really odd as Poland lol
 
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FalconekL2

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The support the peasant rebellion ones are pretty weird though. You puppet Liberia? Purchase Madagascar? Maybe theres a bunch of history Im unfamiliar with but that seems really odd as Poland lol

Actually both are somewhat historical.
Poland really tried to buy Madagascar.
As for Liberia, the League of Nations wanted to make Liberia protectorate, which Liberia opposed. As Liberia had good relations with Warsaw, they asked Poland for protection in 1932 in exchange for some land.
https://en.m.wikipedia.org/wiki/Colonization_attempts_by_Poland
 
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FalconekL2

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Ah yes, so many Meme Kings to chose from including the High Queen of Memes. That whole side of the tree is completely ridiculous and makes no sense.
Every king or queen is meme for Poland after 1918. There was no going back to monarchy.

Also, as Sanacja, by choosing "left wing" you can make Walery Slawek president and you can even make him democratic.
The reality is that yes, Sławek was a member of PPS (socialist party) but he joined only because PPS was the only faction effectively fighting for polish independence at the end of first world war.
Actual political views of Slawek were conservative, authoritarian and hierarchic. Some say, he even became monarchist at the end of his life.
So, Slawek becoming democratic socialist leader in game is "meme". But we know very well, that Paradox is notoriously bad at assigning historical people to their proper political factions.
So long time ago I stopped caring about which little portrait is my current El Presidente. When choosing historical path, I mainly look at which countries I want to ally or conquer. And for roleplaying reason, I would never become fascist or communist as Poland, because those are as meme as monarchist. Neutral or democatric are the only ways to go!
 
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FalconekL2

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Which is wrong because it wasn't as important as a port by 1936. Gdynia was already the biggest port on the Baltic sea by 1934
I know that Gdynia was bigger and that embargo didn't exist by 1936. I even posted this myself on this very forum. Still, Germany demanded both Gdansk AND the corridor. Which is reflected in game by the way.
By agreeing to german demands Poland would loose sea acess, period. At that time that was very important. Poland couldn't afford giving up Danzig and that's why WWII started.

So far, importance of keeping Danzig and not agreeing to german demands was not reflected in game in any way. Player could give Danzig to Germany and nothing of value was lost.

In NSB ahistorical fluff (embargo) is used to give player very much historical feeling of how significant was not agreeing to Germany.

Unless you want to argue that real life Poland could have given up on Gdansk and nothing of value would have been lost.
 

ETAIPOS

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I know that Gdynia was bigger and that embargo didn't exist by 1936. I even posted this myself on this very forum. Still, Germany demanded both Gdansk AND the corridor. Which is reflected in game by the way.
By agreeing to german demands Poland would loose sea acess, period. At that time that was very important. Poland couldn't afford giving up Danzig and that's why WWII started.

So far, importance of keeping Danzig and not agreeing to german demands was not reflected in game in any way. Player could give Danzig to Germany and nothing of value was lost.

In NSB ahistorical fluff (embargo) is used to give player very much historical feeling of how significant was not agreeing to Germany.

Unless you want to argue that real life Poland could have given up on Gdansk and nothing of value would have been lost.

Germans didn't demand entire corridor only Gdansk and extraterritorial access to East Prussia. This means cutting the "corridor" in half, allowing Germans to cut Polish access to sea at any point they pleased. And without access to sea Poland would be in extremely bad position, not being able to export products.

That said, they didn't demand the land, and giving Germans entire Gdynia state especially as it is drawn in game, including Bydgoszcz and Toruń, makes no sense whatsoever.

For historical Poland in 1936-39 maintaining overlordship over Gdansk was more a matter of maintaining the status of independent country rather than German puppet, so I guess they could give Gdansk... But a German motorway and rail line cutting Poland from Gdynia was a no go.

But, the biggest problem is that "Danzig or war" was a fake from the get go. Germans already decided to go to war at this point and the ultimatum was not there to check if Poland is willing to give land, but to give Germany cassus belli.

And BDW, the "crack on Danzig" path is ahistorical as well - real Poland went the way of buildup in Gdynia. What we see in game on this path is completely messed up - building docks first and naval base second while it should first increase base first and only then buildup of shipbuilding capacity.
 
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sdplissken

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Every king or queen is meme for Poland after 1918. There was no going back to monarchy.

Also, as Sanacja, by choosing "left wing" you can make Walery Slawek president and you can even make him democratic.
The reality is that yes, Sławek was a member of PPS (socialist party) but he joined only because PPS was the only faction effectively fighting for polish independence at the end of first world war.
Actual political views of Slawek were conservative, authoritarian and hierarchic. Some say, he even became monarchist at the end of his life.
So, Slawek becoming democratic socialist leader in game is "meme". But we know very well, that Paradox is notoriously bad at assigning historical people to their proper political factions.
So long time ago I stopped caring about which little portrait is my current El Presidente. When choosing historical path, I mainly look at which countries I want to ally or conquer. And for roleplaying reason, I would never become fascist or communist as Poland, because those are as meme as monarchist. Neutral or democatric are the only ways to go!
I don't know exactly, it depends on what you consider "fascist". Piłsudski wasn't exactly "democratic", and it's possible to have been more authoritarian. although not sure i'd call it "fascist".
 

Myrten

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What Poland can't do is run willy nilly around Eastern Europe, conquer everyone without any reaction from superpowers and basically become third world power in the middle of 1939. So congratulations to Paradox for making this well thought out DLC.
Just go for Pavel and his Cossacks also known as winged hussars, I managed to win war against both Germany and USSR with them and their huge bonuses (when combined with flamethrower tanks)