As of 3.1, picking the tradition Eminent Diplomats gives envoys assigned to Improve Relations a 1% chance per month to make the target owe them a favor. For a single envoy, this means the ETA for getting 10 favors is 83 years and 4 months.
(If envoys can be stacked, 5 envoys would cut the ETA to just 16 years and 8 months, and in multiplayer 2 cooperating players could get there in just 8 years and 4 months - but I have not yet had the time to test this.)
The ability to get 10 favors (essentially for free) against a big, hostile empire is very powerful, especially since
At the very least, these actions should let you block diplomatic envoys from collecting free favors on you:
(If envoys can be stacked, 5 envoys would cut the ETA to just 16 years and 8 months, and in multiplayer 2 cooperating players could get there in just 8 years and 4 months - but I have not yet had the time to test this.)
The ability to get 10 favors (essentially for free) against a big, hostile empire is very powerful, especially since
- those favors will be used in a way that harms the target empire,
- there is no way to counter the free favors, and
- the alternative of using espionage
- is limited to 1 envoy at a time
- costs energy
- costs infiltration points which will need to be regained
- requires sufficient relative Codebreaking (civics + technology + edicts) to be able to reach that infiltration level in the first place
- can be countered by increasing Encoding (civics + technology + edicts)
- can fail
At the very least, these actions should let you block diplomatic envoys from collecting free favors on you:
- assigning an envoy to Harm Relations with the other empire
- declaring rivalry against the other empire
- adopting the Isolationist diplomatic stance
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