You obviously haven't tried building infrastructure to raise your practical to 99 before starting to build IC![]()
Oooh good idea
You obviously haven't tried building infrastructure to raise your practical to 99 before starting to build IC![]()
Theory and practical values should be based on a % of total leadership and IC.
This seems to be the same as reality. Germany didn't fully mobilize their industry before 1943-44, It wasn't really needed earlier.My general sense is that you might want to IC whore until you have "enough" IC, and then conquer for leadership and rare materials. You can always build more IC, especially once the practical value is high enough, leadership, mp and resources seem to be the real bottleneck so you want policies and conquests that increase that.
This seems to be the same as reality. Germany didn't fully mobilize their industry before 1943-44, It wasn't really needed earlier.
The maximum practical benefit should definitely be limited.
99% is just game braking and totally unrealistic.
There should be also a restriction on practical for building IC.
I'm not advocating making minors as strong as majors, but the system right now is broken. It neither makes sense from a historical or gameplay perspective. Can you honestly say Germany building IC at a cost of .5 in one month works within the gameplay mechanics? Compiled with its early conquests and practical/theoretical values, researching and building things becomes ridiculously easy.
On the other end of the spectrum, a nation like Canada underwent massive industrialization during World War II, and outproduced a "major" like Italy in most categories. In-game Italy has more than double the IC, and catching up is not possible given the limitations from weak practical values in construction.
Both of these extremes need to be brought closer to each other to make for better gameplay, both for fun and history's sake.
The problem IMHO is not with the practical values. While at max it's somewhat unrealistic, mass production is capable of astonishing feats. A liberty class ship in four days is just one of them.
The problem with IC spamming is three fold:
First, air and sea units don't require leadership. Once you correct that fatal flaw in the current system, IC spamming becomes a lot less useful.
Second, there are far too many raw materials. Cut them down to more realistic values, and you'll learn why the major countries didn't build more industry!
Third, factories should have a manpower and leadership cost. People who work in factories can't serve in the military; and the bright lads that manage the factory can't research, spy, make friends, or accumulate military experience.
Any two of these three point would remove the issue completely, and make the game more enjoyable (IMHO at least).
As for minors vs. majors; every country gets 5 IC for free... even most tiny countries have more. How many countries could produce even 5% of the weapons Germany could in 36? And yet they have more IC relative than that!
This more than makes minors playable, and since the 5IC are offmap does without breaking the game when they're overrun, but giving them even more would unbalance the game far too much. There's a reason why minors never managed to stand up to major nations and why they often folded without more than symbolic resistance.
This seems to be the same as reality. Germany didn't fully mobilize their industry before 1943-44, It wasn't really needed earlier.
Hahaha. Read Albert Speer's memoirs.
They never really fully mobilized even though the army and industrialists were screaming to the whole time.
Sorry that's just wrong:Regardless, it shows that the German industry was mobilized during the whole war.
The problem IMHO is not with the practical values. While at max it's somewhat unrealistic, mass production is capable of astonishing feats. A liberty class ship in four days is just one of them.
The problem with IC spamming is three fold:
First, air and sea units don't require leadership. Once you correct that fatal flaw in the current system, IC spamming becomes a lot less useful.
Second, there are far too many raw materials. Cut them down to more realistic values, and you'll learn why the major countries didn't build more industry!
Third, factories should have a manpower and leadership cost. People who work in factories can't serve in the military; and the bright lads that manage the factory can't research, spy, make friends, or accumulate military experience.
Any two of these three point would remove the issue completely, and make the game more enjoyable (IMHO at least).
As for minors vs. majors; every country gets 5 IC for free... even most tiny countries have more. How many countries could produce even 5% of the weapons Germany could in 36? And yet they have more IC relative than that!
This more than makes minors playable, and since the 5IC are offmap does without breaking the game when they're overrun, but giving them even more would unbalance the game far too much. There's a reason why minors never managed to stand up to major nations and why they often folded without more than symbolic resistance.
Third, factories should have a manpower and leadership cost. People who work in factories can't serve in the military; and the bright lads that manage the factory can't research, spy, make friends, or accumulate military experience.
As for minors vs. majors; every country gets 5 IC for free... even most tiny countries have more. How many countries could produce even 5% of the weapons Germany could in 36? And yet they have more IC relative than that!
This more than makes minors playable, and since the 5IC are offmap does without breaking the game when they're overrun, but giving them even more would unbalance the game far too much. There's a reason why minors never managed to stand up to major nations and why they often folded without more than symbolic resistance.
show me a pic where Luxembourg has 700+ IC (or even 70+ IC)!
Sorry that's just wrong:
Germany went from 370 AFVs built in 39 to almost 19k in 44 and you claim their industry were fully mobilized for war then? Try plotting a graph of the total production and its obvious something did happen in 43, the same year when the allied started to bomb more intensively they more then tippled their output.
Getting OT here but-
It seems to me the conventional wisdom, based largely on Speer's memoirs and others, was that Germany never fully mobilized. However I believe Tooze's "The Wages of Destruction" strongly attacked that theory and claims that Speer's "miracle" and the increase in production was really done by cannibalizing other sectors, planning done by his predecessor (who started several Luftwafte plants that came online during Speers tenure ect). Germany was apparently an economic basketcase, and its true they made more AFVs in 1944, they did it by starving other sectors. In general it would be impossible for them to get that production in 1941.