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bbasgen

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Heres a screenshot of my game... this thing has been over since I declared war on poland. Ive been at war with the SU for less than 2 weeks and they are pretty much run over at this point. Note my practicals and IC- also, due to manpower issues I havent built anything but naval units for a while... so they have actual decayed quite a bit.

Wow. I'm amazed. I've never gotten this far into the game, but 900 IC? Wow. And look at that leadership and those practicals. Very nice.

So, I suppose one lesson (for spamming) is to build a ton of parallel. While it won't be efficient for those units as doing one at a time, after that is ton you'll have so much practical that building subsequent units will be very cheap. It would be interesting to see the numbers behind how this works, but your practical example seems to make it quite clear!
 

unmerged(55538)

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Apr 6, 2006
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With the sever penalties you will get in research from not having practical bonuses it seems that IC whoreing is suicidal, glad to see that exploit is gone.

I don't agree, at least if you're starting your campaign in 1936. Although you have to research the tech to be able to build up industry (how lame is that?!) and your first run will take you more than a year, the bonus you get after that vastly reduces cost and time of IC. Your second run will be finished in January 1938. As Germany, I usually build 25 IC in the first run and (due to IC being much cheaper after that) 35 in the second, sometimes adding a third, but always having a serial of at least 10 running. (Playing on VH)
 

unmerged(55538)

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Apr 6, 2006
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IC whoring is actual far more game breaking than it was in HoI2. As germany, I build 9 interceptors to start with (to give me 12 overall), and those finish right as construction engineering is done. That gets me my light air practical for the rest of the game. Then I build IC non stop until about october of '38, with a 2 brigade light armor and a 2 brigade motorized division and a tac in the quueue as well. After the first wave of IC is done I throw in a few subs. This keeps all my practicals up to date.

Damn it...
 

Alex_brunius

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I don't think IC whoring is that game breaking. After annexing most of Europe except UK Its not hard to get 500-600 IC as Germany since you get 100% of the IC from annexed nations. And that isn't far from the maximum IC you can sustain without major imports in rare materials.

What's game-breaking here is that you get 100% IC, 100% Leadership and 100% Manpower from captured territory if you can annex them.

Compared to 20%, 0% and 10% from HoI2 this makes HoI3 many times easier.
 

Lordban

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That works great as the USA as you can research Infrastructure tech right at the start I think. Not so good for the UK and others who have to spend 12-18 months researching to be allowed to build Infrastructure as they start with no Industrial improvement techs. It's useful later in the game of course, but by then the advantage of IC whoring has been reduced.

It has for the UK, who are likely to find themselves at the receiving end of a war.

On the other hand, it has not for Germany, who can pretty much declare whenever they feel like it.
 

Oerdin

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IC whoring is alive and well for countries like USA, the USSR, the UK (after it has been mobilized), and maybe for Germany though the Germans frequently need IC for units instead of IC. Everyone else can't really afford it or find the resources for it. I tried doing it with Brazil but you can never really build it fast enough to keep construction practical up unless you ignore everything else.
 

unmerged(106431)

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Jul 4, 2008
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IC whoring is alive and well for countries like USA, the USSR, the UK (after it has been mobilized), and maybe for Germany though the Germans frequently need IC for units instead of IC. Everyone else can't really afford it or find the resources for it. I tried doing it with Brazil but you can never really build it fast enough to keep construction practical up unless you ignore everything else.

note:
-Spaming IC:I started very very late not from beginning
-200 IC ready in the pool not yet deployed:D
-you can imagine how many IC i can build now????????? if i use only 700 IC to build new one,i will get within 60 days more then 850 IC MORE:wacko::wacko::wacko::rofl::rofl::rofl::D:D:D:D:eek::eek::eek:.

35579236.jpg
 

Alex_brunius

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note:
-Spaming IC:I started very very late not from beginning
-200 IC ready in the pool not yet deployed:D
-you can imagine how many IC i can build now????????? if i use only 700 IC to build new one,i will get within 60 days more then 850 IC MORE
Imagine how much IC you will have after a few months when your rare materials run out...

The answer is 736.
 

Van Diemen

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IC whoring is overpowered for majors and useless for minors. The practical experience netted acts like a snowball effect for those with the initial IC to build it up. But you just can't replicate that if your nation can only handle building one or two factories at a time. Theory and practical values should be based on a % of total leadership and IC.
I completely agree with you. Practical gain should be based upon the percentage of IC spend on a project. This means that practical gain for smaller countries will be larger if they invest the same amount of IC. Alternatively there could be a cap upon the practical rating that is far less than 100, maybe 20-30 would suffice.

I do have the feeling though that paradox is going to fix this. They already said they will remove the common/known exploits in the game for version 1.2, I'm sure they consider this an exploit.
 

Alex_brunius

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I completely agree with you. Practical gain should be based upon the percentage of IC spend on a project. This means that practical gain for smaller countries will be larger if they invest the same amount of IC. Alternatively there could be a cap upon the practical rating that is far less than 100, maybe 20-30 would suffice.

I do have the feeling though that paradox is going to fix this. They already said they will remove the common/known exploits in the game for version 1.2, I'm sure they consider this an exploit.
They have already said in the bug report forum that this is neither a bug nor an exploit but working as intended.

About minors I'm not sure, to some degree you do got a point, but at the same time no Minor could invest the amounts needed to set up the massive assembly-lines needed for full gearing/practical values in reality either. Large scale production just works that way in reality too.
 

unmerged(106431)

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Jul 4, 2008
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They have already said in the bug report forum that this is neither a bug nor an exploit but working as intended.

About minors I'm not sure, to some degree you do got a point, but at the same time no Minor could invest the amounts needed to set up the massive assembly-lines needed for full gearing/practical values in reality either. Large scale production just works that way in reality too.


Good news:rofl:
For major countries you can work with it or without,maybe it need some tuning to help minors to survive and maybe to challenge the majors.
 

Herod

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How else is Germany to rule the waves? :)

Spot on. I did some IC expansion as Germany, on the basic thought that, the IC i was putting into building Battleships would eventually reappear by building more IC thus putting me on an even keel, pardon the pun.
It seems to work well too, especially as the British navy seems too scared to even contemplate engaging the KMS Bismarck and the KMS Tirpitz leading a 20 strong fleet. Silly Englanders. :D
 

unmerged(55919)

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Apr 15, 2006
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Theory and practical values should be based on a % of total leadership and IC.

Sorry, I do not agree with this. Why should a smaller nation be more effective is utilizing and learning from their projects than bigger ones? Germany produces 10 infantry divisions and through this process learns how to more efficiently produce future ones. Are smaller nations just that much more clever that they can learn how to be just as efficient with less experience? Germany has twice as many leadership points some minor nation and so German scientists half as clever as their smaller rivals?! Sorry not a cogent agruement for me.

Large nations have many, many advantages over small ones. It may not sound fair but it is reality.
 

AlanC9

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So why should Paradox make minors playable? What, you don't have enough majors to play?
 

Aleesboto

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It's part of their advertisement: Play as one out of over 150 countries!

Well, technically you can. Doesn't mean you'll survive long. Hell, I tried that with my first HOI II game as Estonia...big mistake.