Then producing units, mod them properly is just one aspect of the strategy. After you have to group them properly (a stack of 6 planes is smart, a stack of 6 supports not so) and finally tactically use them intelligently.
Would it change anything if I was posting on the Team Fortress 2 website, using images and impressions from the Team Fortress 2 community, and just happen to use the name "Steam" in the post?Would you yell at the Steam platform development team to fix your problems with Team Fortress 2?
Wouldn't be the first time. But if I agree to being wrong, can I bother you to not worry about it next time? I'll get you a BFF ring if you do.You're just wrong.
Ericridge, please stop it with that. I bought the damn thing from the Paradox website, not Triumph. I think they are both willing to fix the game under their JOINT banners. Jezuz man...
Damn, you really want that BFF ring, don't you. Know though, BFFs are a lifelong commitment. Don't ask for it if you don't plan to do the work. Just 'sayin.Man I wouldn't have said anything if you didn't double down on it.
So just don't say something so blatantly wrong and I won't tell you how wrong you are. Ok buddy?
I had to laugh at that one. I love this forum sometimes.That sounds like a "no", so I'll see you in a few days.
I bought the game off Steam. I guess I'd better go direct my suggestions to Valve.I bought the damn thing from the Paradox website, not Triumph.
You too HousePet? We are all so much better than this. When does the madness end? Let's decide together to live in a world with no hate. Help me break the chain. Let the cycle end with us.I bought the game off Steam. I guess I'd better go direct my suggestions to Valve.
That still leaves the core issue. The AI does not manage the quests and demands of the factions at all. This still seems impactful even when the NPCs are turned to passive, so there are no consequences to quests. There is some sort of barrier to them completing the quests as a priority, and probably accepting their demands. Even with 3 NPCs, they will still be at war if the quests aren't satisfied and the demands aren't accepted. So what do you do?Hmm for dealing with NPCs, now that we have AI personalities attached to pre-made commanders, I would add another "under the hood" preferred NPCs list to each of them.
For instance, say Giorna, syndicate heritor would have attached a list of NPC priority as such:
1. Forgotten
2. Psi fish
3. Paragorn, etc...
Upon launching a map, where apparently the AI starts in contact with all NPCs present, they would entertain only 1 NPC faction, with priorities as per their list.
For the rest of NPC factions, they woild maintain neutral relationships, meaning declining quests and accepting demand (requirements to not be at war).
In the above examples, let's say a map is created with psi fish, paragorn and autonom, then commander Giorna would only entertain the psi-fish faction (cause no Forgotten) and decline all quests and accept all demands of paragorn and autonon.