It feels a little silly to be making suggestions right now, but...

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Thallori

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This marketing campaign (ie, giving all my favourite streamers access to the game before release) has absolutely captured me. It's also made me think that a few tweeks might be helpful at some undefined point in the future.

Applicants: I've noticed that nearly everyone is confused about how the system works. While UI is almost black magic when it comes to art, one 'easy' way of hotfixing it would be to remove the "Launch" button and replace it with the "Review" button. The UI as it stands can be figured out by playing around, but only if you get to see the end results. By forcing players to see that screen, you'd likely get them to understand what's going on a bit faster.

Drones: It's not clear that they'll reassign themselves if their controller leaves (go rocket go!) and some of the people I've watched have resorted to manually assigning them. Day9 looked through the hints and didn't see what was going on. Adding a line about them, "automatically seeking out a controller for new work." Might help one or two people.

Resource tiles: Let's face it, the bright hexagon icons are a bit.. Out of place. Perhaps it's that no one has tried to turn them off, but it would be a nice feature to have, or even a compromise where tiles that are being extracted have their icon become invisible. Now I think this might be a problem because there doesn't seem to be any indications on the ground for water, metals, or rare metals (but adding those might make the game prettier for people who'd only want to see the icons on the zoomed out strategic map.)

Concrete: Figuring out how to get the most out of a deposit is nearly impossible. An indication (just a different colour tile) for when you're placing the extractor which tells you what tiles it will be able to make use of and which it won't may help people figure out optimal placement for getting the most of this (usually so abundant it doesn't matter) resource. Mockup: https://i.imgur.com/W1zHDaH.png

Just in case this feels negative, I'm so looking forward to this game. It's beautiful and I can't wait to dive into the mechanics myself after watching so many people do it their way.
 

The Pastmaster

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I'd have to agree with the resource tiles, based on the lets plays I've been watching (Quill18 and Aavak) I'll probably want to hide them within pretty short order my self.

On the strategic map I feel like I would want to have a way to filter the icons to what I'm looking for. Say I click Metal and it will show Metal Deposits and Deep Metal Deposits (If I can see those) only.
 

Lt Loco

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Resource tiles: Let's face it, the bright hexagon icons are a bit.. Out of place. Perhaps it's that no one has tried to turn them off, but it would be a nice feature to have, or even a compromise where tiles that are being extracted have their icon become invisible. Now I think this might be a problem because there doesn't seem to be any indications on the ground for water, metals, or rare metals (but adding those might make the game prettier for people who'd only want to see the icons on the zoomed out strategic map.)

I must be in the minority who likes them. It's clear where deposits are, and clicking on them gives a summary of quality and quantity left.
 

FunkyBigodon

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On the strategic map I feel like I would want to have a way to filter the icons to what I'm looking for. Say I click Metal and it will show Metal Deposits and Deep Metal Deposits (If I can see those) only.

I really like the look of the colony without the UI elements. It looks more beautiful and immersive!
Untitled-5.png
 

Wenatchee Willie

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I think the release to the You Tube streamers is a great marketing method....effective and cheap. I only wish they hadn't gotten the game as early as they did, as the magnified desire is now being offset a little by the length of time it is going unfulfilled.
 

Lt Loco

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I only wish they hadn't gotten the game as early as they did, as the magnified desire is now being offset a little by the length of time it is going unfulfilled.

Agreed. Would've been nice to have maybe a week max of youtubers. As is, I'm burnt out on watching other people play and am just counting down to Thursday.
 

xigunder

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Mar 14, 2018
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As for youtube videos I have watched avidly because I am so unfamiliar with this type of 'building' game. Was very useful (I hope) for those startup games but most youtubers want 'hard' starts and boy are they fast. A little hard to keep up with but I did learn quite a bit about mistakes and 'ooops! moments. Now, however, I have tapered off (not that many 'startups', most are well into the game) and I decided to forgo those now. However I have spent hours watching what could be great 'movies' about a Mars colonial endeavor and it has been fun. Now, in a few hours Steam will give me my shot. Looking forward to it.
 

hellbiter88

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About the resource icons: I happen to like them how they are--easily visible and totally obvious. Depleted resources should have disappearing icons, if they don't already.

However I can understand how these may seem intrusive and act as a general eye-sore for some people. Perhaps a compromise: having a transparency option slider that lets people adjust how visible or invisible they want their resource icons to be.
 

rhaak

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Or make them visible when you view the global resources window.