I agree with your asumption that smaller sectors are intended. The evidence is rather plentyfull for that. The similarities between Coresectorlimit and Demnesse from CK 2 are rather striking.
I disagree with them sabotaging the Sector AI and not telling us about it to archieve that goal. Wich I asume Derp had an issue with as well, even if he did not communicate that clearly.
So while I agree with there being a clear intention, I doubt the AI bugging out is the proper solution. More likely a unintended sideeffect of design decisions.
I don't think I have ever said that the Sector AI was sabotaged, so I don't really understand that. I think it was designed in a fashion that the larger a sector becomes beyond your own core planet control, the less efficient it is. We know already the AI can handle more than 4 systems as it has to with the AI empires. I think the variables are just different for sectors to encourage smaller sectors. All I did was pose a question that if you run a government that can handle more than 5 core worlds, if that bonus passes on to sector efficiency. I think I am being misunderstood here if my words are being taken as intentional sabotage by the devs.
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