Alright so I may have found the current issue with Sector AI and it acting very very strange or not working at all in some situations. A number of days ago I made a post asking if anyone knew why Sector's were not colonizing, building research/mining stations and or defense stations. As well as why after some time it just stopped doing anything except upgrade buildings very slowly even with maxed out resources with 100+ income for both minerals and credits.
I have found the solution and answer... I think. So after a couple of days someone commented on my post with a lengthy maybe reason as to why my Sector was not working correctly. At the time I was only using 1 massive sector with 9 planets in said sector with an additonal 13+ habital planets that it was no colonizing. He/She stated that the game or AI might be breaking because I am using such a big sector and the AI even though maxxed out on resources is trying to stockpile enough resources to upgrade/colonize/build everything or too much for the size of my sector so it in short, short circuits the AI and stalls it out because it cannot save up enough due to caps to do what it wants/needs to do. After thinking about this for a while it made perfect sense to me at least that the AI itself would be getting bogged down with way too much stuff to do and is stalling itself out.
Here is what I did to test this out and found some pretty amazing results. I logged into my current game and split my 1 sector into 2 with 1 sector having 4 planets and the other 5. Right off the bat the constructor ships went right back to work building research and mining stations as well as building a colony ship and started colonizing. When both sectors hit 5 planet's each the AI stalled again for some reason so I split those 2 sector's up into 3 with each sector having 3/4/4 planets. As soon as I did this the construction ships went right back to work once again building research/mining AND defense stations! as well as a additional colony ship. As I am watching this now 1 sector is fully built in terms of research/mineral stations so the constructor is idle, the second secctor is happly building away mineral/research and defensive stations while the 3rd sector is idle with things to be built. Why it's idle I have no idea I have all 3 sectors over 5k on minerals/credits, but for now it is a marked improvement and does go to show that while Sector AI is not 100% broken it is also not working correctly either. Hopefully this helps some of you out there who have been having issues with sectors not working correctly. For now I will continue out this game and see how it manages.
Cheer's
P.S On a closing note I think this should prove beyond a doubt that while sector's and the AI is not 100% broken, something is very very wrong and not working as it should. Anyone is able to test this out very easily just by building 1 massive sector and you should see what I have been talking about for some time now that the sector and AI just stalls out and does nothing. Why this is happening I have no idea but my guess is that it has too much it wants/needs to build and for some reason it's wanting to stockpile more resources/credits then you can possibly have to do so. This is just my 2 cents on the matter.
I have found the solution and answer... I think. So after a couple of days someone commented on my post with a lengthy maybe reason as to why my Sector was not working correctly. At the time I was only using 1 massive sector with 9 planets in said sector with an additonal 13+ habital planets that it was no colonizing. He/She stated that the game or AI might be breaking because I am using such a big sector and the AI even though maxxed out on resources is trying to stockpile enough resources to upgrade/colonize/build everything or too much for the size of my sector so it in short, short circuits the AI and stalls it out because it cannot save up enough due to caps to do what it wants/needs to do. After thinking about this for a while it made perfect sense to me at least that the AI itself would be getting bogged down with way too much stuff to do and is stalling itself out.
Here is what I did to test this out and found some pretty amazing results. I logged into my current game and split my 1 sector into 2 with 1 sector having 4 planets and the other 5. Right off the bat the constructor ships went right back to work building research and mining stations as well as building a colony ship and started colonizing. When both sectors hit 5 planet's each the AI stalled again for some reason so I split those 2 sector's up into 3 with each sector having 3/4/4 planets. As soon as I did this the construction ships went right back to work once again building research/mining AND defense stations! as well as a additional colony ship. As I am watching this now 1 sector is fully built in terms of research/mineral stations so the constructor is idle, the second secctor is happly building away mineral/research and defensive stations while the 3rd sector is idle with things to be built. Why it's idle I have no idea I have all 3 sectors over 5k on minerals/credits, but for now it is a marked improvement and does go to show that while Sector AI is not 100% broken it is also not working correctly either. Hopefully this helps some of you out there who have been having issues with sectors not working correctly. For now I will continue out this game and see how it manages.
Cheer's
P.S On a closing note I think this should prove beyond a doubt that while sector's and the AI is not 100% broken, something is very very wrong and not working as it should. Anyone is able to test this out very easily just by building 1 massive sector and you should see what I have been talking about for some time now that the sector and AI just stalls out and does nothing. Why this is happening I have no idea but my guess is that it has too much it wants/needs to build and for some reason it's wanting to stockpile more resources/credits then you can possibly have to do so. This is just my 2 cents on the matter.
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