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Taelyn

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I usually play other Paradox games, but I'm taking a go at CK II here for a bit. Playing as Wessex -> England/Ireland/Wales heading for Britannia.

1) Cultural buildings vanish on culture change and never come back even if your leader's culture reverts. Thousands of wasted gold. Not cool, and no warning or explanation of what's happened, had to google it to find out.

2) Despite law not allowing titles to pass out of realm, Germany usurped Essex. How? I still have no idea - they didn't own any provinces in the UK region. I had to wait for a German revolt to end and then it took 2 wars to get the two provinces back from the petty kingdom that resulted from the revolt.

3) Viking raiders. Its whack-a-mole, and there's seriously nothing I can do in response? How is it I get no CB for this? Really? I'm pretty sure sacking their capital would be warranted, at a minimum. Give me something to do to punish them, because defeating their constant raids does nothing at all.

4) Can't press multiple de jure claims. Why not? It makes for seriously slow going in reclaiming de jure lands when one realm owns multiple provinces. At this point, the game's getting a bit boring raiding pictland for one province at a time every 10 years while playing Viking whack-a-mole in the meantime.

5) Bishop council notifications. Why is this a major notification? It doesn't affect me in any way I can tell.

6) There should be some way of telling what laws - especially succession - you start the game with in the country select screen. I tried a couple of countries and spent the first few decades sorting out the inheritance and other laws. Then I picked Wessex and surprise, awesome laws already.

7) Council power/authority. This keeps coming up in tooltips, but nowhere does it really explain what this means.

8) Mercenary companies. I had a few of these events, the tooltips gave no clue as to what the effect was. It wasn't until I noticed that my armies had shrunk that I saw the -30% levies on my holdings. That needs to be way clearer. It would also be helpful to have the ability to order a company to disband at the next available opportunity rather than having to check constantly to see if their contract is over.
 
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Matthias_Wlkp

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2) Despite law not allowing titles to pass out of realm, Germany usurped Essex. How? I still have no idea - they didn't own any provinces in the UK region. I had to wait for a German revolt to end and then it took 2 wars to get the two provinces back from the petty kingdom that resulted from the revolt.

I noticed that too - I found that the ruler outside my realm took over a Duchy due to a faction demand. It's a bug I think.

4) Can't press multiple de jure claims. Why not? It makes for seriously slow going in reclaiming de jure lands when one realm owns multiple provinces. At this point, the game's getting a bit boring raiding pictland for one province at a time every 10 years while playing Viking whack-a-mole in the meantime.

I would like to see that too. In Stellaris you can press multiple "claims", which simply bump the amount of warscore you need to win the war.
 

magnusvejby

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1) Cultural buildings vanish on culture change and never come back even if your leader's culture reverts. Thousands of wasted gold. Not cool, and no warning or explanation of what's happened, had to google it to find out.

Yes that is super stupid, I feel like they should convert to the new cultures unique building. Then it's not a waste of 1000's of gold.

) Can't press multiple de jure claims. Why not? It makes for seriously slow going in reclaiming de jure lands when one realm owns multiple provinces. At this point, the game's getting a bit boring raiding pictland for one province at a time every 10 years while playing Viking whack-a-mole in the meantime.

Paradox should add De Jure duchy claims instead.

6) There should be some way of telling what laws - especially succession - you start the game with in the country select screen. I tried a couple of countries and spent the first few decades sorting out the inheritance and other laws. Then I picked Wessex and surprise, awesome laws already.

I guess that they could write what succession laws there is, in the pick character screen. Thats a fine idea.

Im gonna add antoher issue.

9) Bordegore. I mean come on. I understand sometimes you can inherit a county far away or something, but when you have a county landlocked in a realm far away, surrounded by infidels, then I feel like it should give no income at all, and maybe just go independent unless you do something about it. (I know there is already an isolation modifer +5% revolt risk or something. But really that is like nothing)
 
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schondetta

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I usually play other Paradox games, but I'm taking a go at CK II here for a bit. Playing as Wessex -> England/Ireland/Wales heading for Britannia.

1) Cultural buildings vanish on culture change and never come back even if your leader's culture reverts. Thousands of wasted gold. Not cool, and no warning or explanation of what's happened, had to google it to find out.

2) Despite law not allowing titles to pass out of realm, Germany usurped Essex. How? I still have no idea - they didn't own any provinces in the UK region. I had to wait for a German revolt to end and then it took 2 wars to get the two provinces back from the petty kingdom that resulted from the revolt.

3) Viking raiders. Its whack-a-mole, and there's seriously nothing I can do in response? How is it I get no CB for this? Really? I'm pretty sure sacking their capital would be warranted, at a minimum. Give me something to do to punish them, because defeating their constant raids does nothing at all.

4) Can't press multiple de jure claims. Why not? It makes for seriously slow going in reclaiming de jure lands when one realm owns multiple provinces. At this point, the game's getting a bit boring raiding pictland for one province at a time every 10 years while playing Viking whack-a-mole in the meantime.

5) Bishop council notifications. Why is this a major notification? It doesn't affect me in any way I can tell.

6) There should be some way of telling what laws - especially succession - you start the game with in the country select screen. I tried a couple of countries and spent the first few decades sorting out the inheritance and other laws. Then I picked Wessex and surprise, awesome laws already.

7) Council power/authority. This keeps coming up in tooltips, but nowhere does it really explain what this means.

8) Mercenary companies. I had a few of these events, the tooltips gave no clue as to what the effect was. It wasn't until I noticed that my armies had shrunk that I saw the -30% levies on my holdings. That needs to be way clearer. It would also be helpful to have the ability to order a company to disband at the next available opportunity rather than having to check constantly to see if their contract is over.

2) I think that law prevents titles leaving the realm from inheritance/marriage .they can still be taken by majority holder

3) thats life man. I'm sure the people that lived during that time were equally miffed. Build a bridge and get over it or play further away

5) can this not be turned off in the message settings ?
 

Tapio

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1) Cultural buildings vanish on culture change and never come back even if your leader's culture reverts. Thousands of wasted gold. Not cool, and no warning or explanation of what's happened, had to google it to find out.
This is pretty much my own number 1 complaint in the game.

2) Despite law not allowing titles to pass out of realm, Germany usurped Essex. How? I still have no idea - they didn't own any provinces in the UK region. I had to wait for a German revolt to end and then it took 2 wars to get the two provinces back from the petty kingdom that resulted from the revolt.
Essex probably inherited Germany?
 

Taelyn

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I've messed around with the bishop council notifications, no effect. I think its broken.

Another minor tooltip that would help - when pressing claims, it'd be nice if instead of just giving you the rules it figured out for you if the claimant would join your realm or remain independent.
 

Basterbane

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4) You kind of can I think. There needs to be claimant to title in de jure you want to take. Invite him and press his claim. He should become your vassal even without landing him first.
 

Kayrahan

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I usually play other Paradox games, but I'm taking a go at CK II here for a bit. Playing as Wessex -> England/Ireland/Wales heading for Britannia.

1) Cultural buildings vanish on culture change and never come back even if your leader's culture reverts. Thousands of wasted gold. Not cool, and no warning or explanation of what's happened, had to google it to find out.

That's my major complaint too. In fact I just started a thread about it.

Agree with others too ^^
 

Asiak

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I usually play other Paradox games, but I'm taking a go at CK II here for a bit. Playing as Wessex -> England/Ireland/Wales heading for Britannia.

1) Cultural buildings vanish on culture change and never come back even if your leader's culture reverts. Thousands of wasted gold. Not cool, and no warning or explanation of what's happened, had to google it to find out.

2) Despite law not allowing titles to pass out of realm, Germany usurped Essex. How? I still have no idea - they didn't own any provinces in the UK region. I had to wait for a German revolt to end and then it took 2 wars to get the two provinces back from the petty kingdom that resulted from the revolt.

3) Viking raiders. Its whack-a-mole, and there's seriously nothing I can do in response? How is it I get no CB for this? Really? I'm pretty sure sacking their capital would be warranted, at a minimum. Give me something to do to punish them, because defeating their constant raids does nothing at all.

4) Can't press multiple de jure claims. Why not? It makes for seriously slow going in reclaiming de jure lands when one realm owns multiple provinces. At this point, the game's getting a bit boring raiding pictland for one province at a time every 10 years while playing Viking whack-a-mole in the meantime.

5) Bishop council notifications. Why is this a major notification? It doesn't affect me in any way I can tell.

6) There should be some way of telling what laws - especially succession - you start the game with in the country select screen. I tried a couple of countries and spent the first few decades sorting out the inheritance and other laws. Then I picked Wessex and surprise, awesome laws already.

7) Council power/authority. This keeps coming up in tooltips, but nowhere does it really explain what this means.

8) Mercenary companies. I had a few of these events, the tooltips gave no clue as to what the effect was. It wasn't until I noticed that my armies had shrunk that I saw the -30% levies on my holdings. That needs to be way clearer. It would also be helpful to have the ability to order a company to disband at the next available opportunity rather than having to check constantly to see if their contract is over.

1. It should be better, but understand that it is probably for balance. Allowing for multiple cultural retinue buildings would be overpowered. If you wanna make the argument why not just switch them to the new building I might be down for that. I just think that's weird.

2. Sounds like a bug.

3. There have been an increase in raiders and consequently people complaining about it 2.6. My response is always first, you need to think about that per where you are playing before playing. Britain, Flanders, Pomerania, these are areas known to get raided more. if you are in their path they will raid you more this is how it's always been this is how it's always going to be. They know how to use the economy map mode and are choosing the good close targets just like we often do.

Having said that a better system is needed, because it is more post 2.6. Instead of dealing with it on an individual basis, deal with it more like seduction. Where you actually win a fight you get street cred and this keeps a whole bunch of people off your back for awhile, because well you sent that guy packing. Maybe make it based on a diplo range, or culture, that word of mouth has spread don't raid him. Picture a modifier every time you got raided and push them back, call it "Fought back Vikings" - Raiders will think twice about raiding you for 3 or maybe 5 years.

4. Unless it comes with a system that increases the required war score, or even better a whole new war system. This isn't gonna happen, and honestly I look at certain kingdoms and think it would be a little steam rolley for us I mean come on. You don't need that much to get a kingdom title, and half the time that's going to amount to you mass declaring war on a bunch of minors and just swallowing everything.

5. What Bishop council notification?

6. I agree with this for succession especially.

7. In what context? It's just general statements of what laws the council can and can't vote on.

8. This one is I think on you guy. You were the one that launched that merc company where did you think the troops were coming from, the tooltip does say it comes from your demesne when you initially launch them. And then what you got the events where he's asking for more troops?
 
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Taelyn

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3. There have been an increase in raiders and consequently people complaining about it 2.6. My response is always first, you need to think about that per where you are playing before playing. Britain, Flanders, Pomerania, these are areas known to get raided more. if you are in their path they will raid you more this is how it's always been this is how it's always going to be. They know how to use the economy map mode and are choosing the good close targets just like we often do.

Having said that a better system is needed, because it is more post 2.6. Instead of dealing with it on an individual basis, deal with it more like seduction. Where you actually win a fight you get street cred and this keeps a whole bunch of people off your back for awhile, because well you sent that guy packing. Maybe make it based on a diplo range, or culture, that word of mouth has spread don't raid him. Picture a modifier every time you got raided and push them back, call it "Fought back Vikings" - Raiders will think twice about raiding you for 3 or maybe 5 years.

That would be a nice system. Cause if the Vikings kept sending out raids and noone ever came back, I'd think it'd start to deter them. England and so on were heavily raided because they couldn't fight back, a united Britannia would probably have encouraged them to seek treasure elsewhere.

As for the merc company, at least for me when I hover over the choices for the mercenary company, there was nothing saying, "this will reduce your levy by 10%" - in fact, its blank. That seems like an easy fix.
 

marceror

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Regarding cultural buildings, I'd be okay if the level of the building was reduced a bit upon culture change and switch to new culture building. I mean, no need to completely tear down an expensive structure when you can repurpose it.
 
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