Hello!
I've been doing some tests on how to swap facial skins for the portraits, and after some work, I was happy to see that the pictures were indeed "swapped" and made it into the game. However... As you can see in the picture posted below, you can still see the edges on her face from the different images contaigning facial-features. I've tried both smoothing the lines away from the different facial parts, and I've tried just cutting them off with a rough edge. These lines seems to still remain, and what's even funnier, the lines cover an area much bigger than is presented in the different facial part files.

Anyone know what causes this?
I already swapped the female-base file.
I made sure the different skins were in the exact same position as they were in the base for the different frames.
The hair has reddish outlines since I haven't recolored the original texture to black yet, so that's not a problem I seek to fix. Just these weird pencil drawings in the middle of her face.
I've been doing some tests on how to swap facial skins for the portraits, and after some work, I was happy to see that the pictures were indeed "swapped" and made it into the game. However... As you can see in the picture posted below, you can still see the edges on her face from the different images contaigning facial-features. I've tried both smoothing the lines away from the different facial parts, and I've tried just cutting them off with a rough edge. These lines seems to still remain, and what's even funnier, the lines cover an area much bigger than is presented in the different facial part files.
Anyone know what causes this?
I already swapped the female-base file.
I made sure the different skins were in the exact same position as they were in the base for the different frames.
The hair has reddish outlines since I haven't recolored the original texture to black yet, so that's not a problem I seek to fix. Just these weird pencil drawings in the middle of her face.