Somethings to consider is that in a more realistic game even if the ruler have perfect knowledge:
- Conquest would not always result in short or even long term gains, maintain control of certain provinces and regions would be in certain cases a huge drain of resources and your core population in the capital including peoples important for the administration would not be happy with resources being wasted in distant wars for nothing, during centuries.
- Communications distance would be much more important, the idea of a province with 0% autonomy where reports and instructions take months to travel between the province and the capital is a complete absurd, you would need install some form of local government with enough autonomy to spend resources and make local decisions and these local government would not have your perfect knowledge, so, plenty of space to historical and administrative errors happen.
- The loyalty of key peoples for your government like advisors, local governors, military officials, family, clergy, local leaders etc is not guaranteed and in a realistic game would be impossible to maintain everyone loyal 100% of time during centuries and you can't just remove everyone that is disloyal based in your perfect knowledge without consequences because this would look arbitrary to everyone except you and would make loyal characters more disloyal and in a realistc game there would exist families and factions that you need give some degree of power even if they are disloyal.
- Even with perfect knowledge you are not guaranteed to win every war or squash every rebellion, even if you known that you have more troops and more competent generals in a realistic scenario there is much more factors during huge and decisive battles, some of them are completly imprevisible and even in face of previsible factors you are not controlling your troops in battle, your officials are controling and they don't have perfect knowledge.
- Conquest would not always result in short or even long term gains, maintain control of certain provinces and regions would be in certain cases a huge drain of resources and your core population in the capital including peoples important for the administration would not be happy with resources being wasted in distant wars for nothing, during centuries.
- Communications distance would be much more important, the idea of a province with 0% autonomy where reports and instructions take months to travel between the province and the capital is a complete absurd, you would need install some form of local government with enough autonomy to spend resources and make local decisions and these local government would not have your perfect knowledge, so, plenty of space to historical and administrative errors happen.
- The loyalty of key peoples for your government like advisors, local governors, military officials, family, clergy, local leaders etc is not guaranteed and in a realistic game would be impossible to maintain everyone loyal 100% of time during centuries and you can't just remove everyone that is disloyal based in your perfect knowledge without consequences because this would look arbitrary to everyone except you and would make loyal characters more disloyal and in a realistc game there would exist families and factions that you need give some degree of power even if they are disloyal.
- Even with perfect knowledge you are not guaranteed to win every war or squash every rebellion, even if you known that you have more troops and more competent generals in a realistic scenario there is much more factors during huge and decisive battles, some of them are completly imprevisible and even in face of previsible factors you are not controlling your troops in battle, your officials are controling and they don't have perfect knowledge.
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