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Aeroclub

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As someone who's played most of Paradox's game, I think Vic2 is #3 after HoI4 and EU4. It has the potential to be #1 but that has not been fulfilled. Some of the flaws are pretty huge. The lack of a division designer so you're constantly manually fixing armies is the most obvious. A few of the others already mentioned, like supply and encirclement.

The other thing it's missing is mods. Steam doesn't even support Vic2 mods. In EU4 and HoI4 I haven't played the base game in many years. I only play mods. They're so much better than the base game, and Vic2's modding community is naturally small.

When I played Vic2 I was frustrated it didn't get updates because the division designer in particular seems like an easy fix. But it seems something is fairly seriously wrong at Paradox given DLCs have been questionable for years and now Leviathan is the worst rated item on steam. So it's probably not going to get any attention any time soon, which is a shame.
I don't know, you just unzip the mods into the game dir and they appear in the launcher, I never had a problem with that...even playing on Linux which isn't officially supported.
 
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It's not installing that's the problem. HoI4 has 32,000 mods on Steam. EU4 has 7,000. How many mods does Vic2 have? 10? Of course most of the HoI4 mods are useless but when you have so much more quantity, you do get a lot more quality as well. Supposedly several HoI4 mods have more developers than HoI4 itself, tho of course they're not full time.
 
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I love Vic 2 but I would prefer a sequel than a remaster, the concept is for me the best that paradox has ever done and its probably their only game where you can actually play tall (or at least peacefully) and enjoy it.

The issue I have when I play it is that as fun as the immersion is, some systems (combat, soldiers, railroads everywhere, world market after a few decades, money irrelevant after 1840, communists over-popular after 1860, etc.) need to be completely redone and beter affect each other.

But we all know that Wiz is working on that and honestly except Podcat or a few others I wouldn't have anyone else in charge of the vision. I'm quite confident its going to be great when it comes out :D
 
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The issue I have when I play it is that as fun as the immersion is, some systems (combat, soldiers, railroads everywhere, world market after a few decades, money irrelevant after 1840, communists over-popular after 1860, etc.) need to be completely redone and beter affect each other.
Yes I think one issue with the game is you can crank up the tax sliders from min to max in the space of 1 day. That way Vic2 Russia can start rolling in cash from game start and have millions of pounds to spam railroads and factories everywhere while it would take IRL Russia significant strain and effort to accomplish the same. A more slow moving budget slider system or at least some way to make a max taxed populace have more of a negative impact would be nice to see.
 
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As someone who's played most of Paradox's game, I think Vic2 is #3 after HoI4 and EU4. It has the potential to be #1 but that has not been fulfilled. Some of the flaws are pretty huge. The lack of a division designer so you're constantly manually fixing armies is the most obvious. A few of the others already mentioned, like supply and encirclement.

The other thing it's missing is mods. Steam doesn't even support Vic2 mods. In EU4 and HoI4 I haven't played the base game in many years. I only play mods. They're so much better than the base game, and Vic2's modding community is naturally small.

When I played Vic2 I was frustrated it didn't get updates because the division designer in particular seems like an easy fix. But it seems something is fairly seriously wrong at Paradox given DLCs have been questionable for years and now Leviathan is the worst rated item on steam. So it's probably not going to get any attention any time soon, which is a shame.
I found PDM to be the only mod needed. As for Steam, V2 was the last pre-Steam release, so that could be a factor.
 
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It's not installing that's the problem. HoI4 has 32,000 mods on Steam. EU4 has 7,000. How many mods does Vic2 have? 10? Of course most of the HoI4 mods are useless but when you have so much more quantity, you do get a lot more quality as well. Supposedly several HoI4 mods have more developers than HoI4 itself, tho of course they're not full time.

I personally contributed to more than 10 V2 mods. I think Rylock made about 5 freestanding ones just on his own, in addition to writing for dozens of others. GAGA wrote about two dozen. I think there's probably more than 10 modmods just for PDM and a similar number for HPM. And at one point in 2015, there was no less than 4 different teams all claiming to be writing the 'true' version of Victoria Ultimate (they produced very little working code tho, they mostly just bitched at each other and tried to solicit donations).

There's probably at least a thousand V2 mods overall, if you're going to count all 7,000 EU mods on the workshop (which means counting things like 'Blue Roof for Asian City' or 'Remove Denmark'). Actually finding more than about 10, on the other hand, is basically impossible, since many of them are buried in 214 pages of the modifications forum or on moddb or strategy informer. There's no centralized repository.

And yes, there's probably not more than 4 or 5 still under active development, but really, the game is ten years old and hasn't had a gameplay patch in 5 years. Eventually, you just run out of stuff to do.
 
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It's not installing that's the problem. HoI4 has 32,000 mods on Steam. EU4 has 7,000. How many mods does Vic2 have? 10? Of course most of the HoI4 mods are useless but when you have so much more quantity, you do get a lot more quality as well. Supposedly several HoI4 mods have more developers than HoI4 itself, tho of course they're not full time.

What a ridiculous statement. There are way more than ten Victoria 2 mods. There are about that many massive Victoria 2 total conversion mods in active development right now.

Also, of the 32,000 and 7,000 mods on Steam, how many are actually worth playing? How many were developed for previous versions and no longer work? How many are just repeats of the same mod cause they're trying to get around Steam's inane mod interface? Victoria 2 has about the same number of threads in its respective user mod forum compared to EU4 and HOI4 (predictably, CK2 smashes all the rest) and it has a similar order of magitude of moddb mods.
 
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batata1

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You're right I've underestimated how many Vic2 mods there are so I'm happily looking thru them now to see if there's some good ones I haven't played.

Still. I see 142 Vic2 mods on Moddb vs 32,000 for HoI4 on steam. I think that speaks for itself.
Also, just logic. Paradox stopped developing Vic2 because player numbers were low. That impacts mod developers too. Mod developers want people to play their mods. Also modders are simply less likely to mod a game if they haven't played it.
 

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I don't think dev in V2 was stopped because of low player numbers, at the time the studio was quite small and didn't do "continuous dev" like we've seen since CK2. So basically they decided on which game expansion they would work for a few months years and after two expansions they decided to start work on the stellaris/HOI4/runemaster trio.

Basically I'm pretty sure that V2 was the last game to follow the "HOI3/EU3" development model and its only from CK2 and EU4 that we started to see the continuous updates to a game.

I guess it makes it all the more awkward now to stop putting out dlc when they dev a sequel since the absence of dlc sort of gives it away...

This being said I don't think I've ever played V2 with a mod, I should try that before we get the sequel :p
 
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Also, just logic. Paradox stopped developing Vic2 because player numbers were low. That impacts mod developers too. Mod developers want people to play their mods. Also modders are simply less likely to mod a game if they haven't played it.

Paradox stopped developing Vicky because it was the last of the pre-2010 expansion model games, and that was just how they worked - you'd do 2-3 expacs, with 3 patches for each, and then make the next game. HOI 3 had 3 expacs, HOI2 had 2, and neither of them had low player numbers. Even EU3 only had 4, and it was internally referred to as 'the gift that keeps on giving' at the time because it just kept on selling. CK2-style 15 DLCs with a dedicated team for each game was not plausible back when the studio had like 20 people in total.

Most of the 'finished' big V2 mods have 100k or more downloads for their final versions, which is plenty of players to keep most modders happy.
 
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Another thing to keep in mind is the kind of mods we're talking about here. Look at HoI4: a lot of the mods are total conversions to like the future/modern times or deep past. But think about the mods that just add extra content and make the actual WW2 part of the game better/more immersive? If you want to play HoI4 for the actual WW2, you have RT56, BlackICE, ULTRA and pretty much it...similarly for Vic2, I don't count the modern day mods for it or whatever. And you want to play a game about industrialization era for what it is, you have HPM/PDM and pretty much it.
 
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I don't think dev in V2 was stopped because of low player numbers, at the time the studio was quite small and didn't do "continuous dev" like we've seen since CK2. So basically they decided on which game expansion they would work for a few months years and after two expansions they decided to start work on the stellaris/HOI4/runemaster trio.

Basically I'm pretty sure that V2 was the last game to follow the "HOI3/EU3" development model and its only from CK2 and EU4 that we started to see the continuous updates to a game.

I guess it makes it all the more awkward now to stop putting out dlc when they dev a sequel since the absence of dlc sort of gives it away...

This being said I don't think I've ever played V2 with a mod, I should try that before we get the sequel :p
Yeah, you really should try. I'm currently playing Divide by ZERO: the PDM modmod and I'm having a blast. It was several years of balancing and expanding the game's mechanics, including a.i. tweaks. It makes Victoria II go even further.
 
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SanicK

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For me, Victoria II is the best Paradox game right now. It is the game in which its mechanics best represent the period portrayed. Then comes Imperator Rome (sadly on hiatus for now), wich was going o the same way of interesting mechanics that represents the period portrayed, HOi III and CK II.

Unfortunately, it's system (I don't know if it was already clausewitz) shows his age along with the game, in the sense of the various improvements in QoL over time and the launch of new games, as well as the limit on which mods can reach improving the vanilla game.

So, and that includes CK III, which even though it doesn't have the absurd amount of content at the end of the CK II cycle is a good game in the sense that it has a new structure / system to support a whole new range of new mechanics and better than CK II (although the development was unfortunately slow and I stayed away from the game like that), I believe (and I hope it's the secret project that will be announced this month) that Victoria II needs a sequel, to have a new foundation for both the paradox itself and the mods to develop this game.
 
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RELee

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Arguably yes and definitely yes, if for no other reason than to retool the economy and fix the pandemic spam. ;)
 
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Bismark776

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The fact that my perfectly constructed armies constantly lose units to pop shrinkage and then I need to manually requisition a new unit of that type, remember where it goes and merge it in is very annoying. Post 1880 or so the army management becomes an absolute nightmare.
 

Aeroclub

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The fact that my perfectly constructed armies constantly lose units to pop shrinkage and then I need to manually requisition a new unit of that type, remember where it goes and merge it in is very annoying. Post 1880 or so the army management becomes an absolute nightmare.
Yeah but this is a great example of a QoL change, not a sequel change.
 

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Paradox stopped developing Vicky because it was the last of the pre-2010 expansion model games, and that was just how they worked - you'd do 2-3 expacs, with 3 patches for each, and then make the next game. HOI 3 had 3 expacs, HOI2 had 2, and neither of them had low player numbers. Even EU3 only had 4, and it was internally referred to as 'the gift that keeps on giving' at the time because it just kept on selling. CK2-style 15 DLCs with a dedicated team for each game was not plausible back when the studio had like 20 people in total.

Most of the 'finished' big V2 mods have 100k or more downloads for their final versions, which is plenty of players to keep most modders happy.
Good point, but we can then reshape the question to why did the PDX not just develop a bunch of DLCs for Vic2? I mean if there're so many active players so long after the release, the market is definitely there. Unless there is some technical problem that I don't understand, maybe it actually shows that the game is so well-rounded that there isn't much to add on a DLC scale...which takes us back to the original question that I put up for the discussion.
 
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Amtep

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Devs have said that the world market code is so complicated that no one can fix it anymore. So maybe technical problems.
 
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Uniporpoise

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I’ve seen a fair few incorrect comments so far, so just to correct a few people. #1 is that encirclements are thing in vic2, and are very rewarding for a player, in vic2 a unit which is encricled, IE all surrounding provinces have an allied unit around a battle, have the enemy units in that battle stackwiped. Stackwipes DELETE! enemy pops in the stack, ignoring army hospital rate, which can deal massive damage to an enemy. #2 Sphering in vic2 is extremly rewarding, with the goods gained from sphering severely outweighing what is gained if the territory is uncorred, doesn’t have accepted pops, and is civilized. Sphering automatically copies all goods in a nation and gives you a free 50% for your internal market, which can be increased to 100% copied with a majority national investment.

the issue with vicky is that most of the menus lie to the player, what doesn’t lie is misleading, and correct information has to be scrapped from a series of menus.
 
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