Regarding the much ballyhooed rebel bugfix.
No, it will not prevent rebels from spawning. If it did, there wouldn't be any reason for rebels to be in the game. All I can tell you is that in 4 days of play since I implemented the change in my files, I have not had a repeat of rebel spam ever. I have had rebels. I've had nationalists, pan-nationalists, Jacobins, anarcho-liberals and I'm pretty sure I saw teabaggers once, but I played vanilla enough to know the difference between normal rebels and buggy rebels and that old problem is not reoccurring for me. Further, just to make sure, I have been playing on a build that is vanilla in all respects but for 2 bugfixes and 1 single adjustment of the production line (which if anything should lead to more unrest not less). The 1.2 patch can put this to rest and meanwhile you guys' feedback could help to verify. If you'd like to try the changes I referred to, here is my mod.
Btw, thanks for all the kind things people said about me upthread.I was just going through the files and using notepad++ to count the brackets for the popmod boys. Whenever I found an odd number, I would search through the file for the missing bracket. No big thing.
Dude, you didn't even know it was a bug when I showed it to you. I don't know much about lua, but come on...
I still have rebels spawning about every month or so, the difference is largely that rather than spawning 30-40 brigades they spawn 9-12 brigades. (i've been playing straight vanilla with edited rebel_typs.
This is, if anything, the wrong direction (seems the idea is to have fewer rebellions than the endless whack-a-rebel of previous Paradox games, but instead making general revolts far more deadly and likely to result in the overthrow of your government)
I still have to kill about a 100k rebels every month in a 4 million country.