quote:
The game was ready when it was released. We had fixed all reported bugs, and were convinced that it was great. However, we did not play every single country in all campaigns ourselves, so we had to acknowledge that there would be imbalances at times.
However, it does not seem that we were right, as the reviewers disliked the game, and hardly anyone bought it.
So from now on, we'll focus on games easier to play, and where we can put down enough inhouse testing time to make the games super-balanced before release.
I suspect that the policy we have had of patching games, extending the game with features hurt us more in the eyes of the masses. Of course hardcore fans like it, but average joe just sees patch = broken.
ps. basically, only the sales the first 2 months matter for a game to the developer. The fraction recieved from games in bargain-bin is <0.01$ for us.
__________________
Johan Andersson
Europa Universalis I/II - Lead Programmer
Hearts of Iron - Lead Programmer
Victoria - Lead Programmer
johan@paradoxplaza.com
I found this on Matrix games forum, just wondering if this is true? Paradox is finally going away from the complex to the simple?
The game was ready when it was released. We had fixed all reported bugs, and were convinced that it was great. However, we did not play every single country in all campaigns ourselves, so we had to acknowledge that there would be imbalances at times.
However, it does not seem that we were right, as the reviewers disliked the game, and hardly anyone bought it.
So from now on, we'll focus on games easier to play, and where we can put down enough inhouse testing time to make the games super-balanced before release.
I suspect that the policy we have had of patching games, extending the game with features hurt us more in the eyes of the masses. Of course hardcore fans like it, but average joe just sees patch = broken.
ps. basically, only the sales the first 2 months matter for a game to the developer. The fraction recieved from games in bargain-bin is <0.01$ for us.
__________________
Johan Andersson
Europa Universalis I/II - Lead Programmer
Hearts of Iron - Lead Programmer
Victoria - Lead Programmer
johan@paradoxplaza.com
I found this on Matrix games forum, just wondering if this is true? Paradox is finally going away from the complex to the simple?