If you're in Europe, it's typically not worth development (or at least 0-100% development) regardless of the circumstances. Even in that edge case of England getting Colonialism and not spreading outside the British Isles because of their hatred of France, eventually Portugal, Castile or any mainland European nation that has New world provinces (on top of the Colonial Nation spread, there is a special event for those with Quest for the New World and a colony in the Americas called "Colonial Charter?" that can cause full embracement of Colonialism in a random coastal province) will get it and spread from there.
As for the RotW, it basically goes:
Feudalism: For the rare few that don't have it, typically not worth it because you either have a government type that will spread it (Mali or Songhai) or are adjacent to a nation that already has it or will get it. One exception might be the Kongo/Central Africa regions; no one there is a non-tribal government, there are no touching borders with anyone that has Feudalism or a non-tribal government, and unless Kongo becomes Catholic (which reforms their government as well), the first chance of you getting it via spread will almost certainly be when a European power starts colonizing nearby, which is typically decades later for Central Africa than it is for West Africa... and you can't get any Renaissance spread unless you have embraced Feudalism either.
Renaissance: North Africa and the Middle east are probably the ones that can wait for development; North Africa will get spread from Iberia and the Middle East from Anatolia (which it, or at least Constantinople, is considered Europe as far as the initial spread is concerned. anywhere else it's worth it, especially East Asia and Central Africa; the former often doesn't get it normally until the 1650's or later (baring the odd chance where Ming or another AI nation actually develops in on their own) and Central Africa, when Europeans come knocking. West Africa and India are borderline; you might get 50% tech penalties, but colonization of the Ivory Coast and the event that gives Goa to Portugal means you get fairly early access to those institutions via spread, thanks to the AI often delaying before putting provinces into TC's.
Colonialism: A Mali going for Abu Akbar II's Dream or an East Asia country making a colonial nation in Alaska or California can just wait for it (Australia does NOT count) same with North Africa, since 9 times out of 10 it either spawns in Iberia or starts developing shortly after once someone there gains a colonial nation, Middle East is borderline, because of their distance from Western Europe, as well as India and West Africa again thanks to Ivory Coast colonies and Portugal getting Goa. One thing to note; once Global Trade has started to show up, any nation that doesn't have Colonialism that has a province in a Trade Node that has a merchant of a nation that *does* have Colonialism will eventually get an event similar to the Colonial Charter one that can also cause full embracement, though that does mean waiting for both it *and* Printing Press to reach full penalty, baring some conversion wonkiness.
Printing Press: If Portugal hasn't gotten Goa yet, they will almost certainly will by this point, so India can usually pass on development on this unless Portugal has been completely wiped out or Goa is a proper TC land by this point. Otherwise it's development, as there are no events that spread it pass Europe like Colonialism; However, Kongo, Daimyos and Ming might be able to take advantage of events that can make them Catholic and then switch to Protestant or Reformed and get it that way.
Global Trade and onwards: just wait, especially Global Trade, which will start developing from every Center of Trade across the entire world, regardless of the state of the nation that owns it. Manufacturies and Enlightenment are entirely building based however (well, Enlightenment also spreads via parliament seats, but Absolutism being what it is...) with Enlightenment probably being the harder, since Universities are probably not something you'd be building seeing as you've already gotten passed all the hard-to-spread institutions by the time it shows up, whereas Manufacturies are something you should have quite a few of by the time their institution pops.