Is this hard (lucky) to get the external factors right (other communist countries) for the Balkan Socialist Federation ?

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Aeroclub

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IMRO gave such ghastly PP penalties....but if you say to wait till faction....
Almost every focus you'll take will give you some PP, and so will socialist integration. That should be enough. Plus, remember, after everything else is done - integrating the other two factions and destroying the nationalists will give you 120 PP each, so that will help you to catch up as well.

Don't forget: if you go down this path, literally nothing else matters. If you manage to go all the way - you will be good regardless of how much did you manage to develop your own country along the way. And if you don't get there on time - you're screwed regardless of whether you invested anything in yourself or not.
 

Aeroclub

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I got both Romania and Greece communism, but I did not understood that to actually join the faction, they need the event...godamn.

Yes, I think this is the hardest part and the only one where RNG might come into play. They only get the event to join once (upon focus completion), but you will likely have to start it a little bit before they fully flip...so these are going to be some nervous 70 days of waiting for you :)

well, this is the risk you'll have to take. Between the 2.5 foci delay in the beginning and two more that you'll have to miss while preparing the Balkan project, you literally can't afford any more delay...So in my case, I jumped the gun and had both these countries go over 60% communism and flip while I was doing the focus and voila.
 

Anton V

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For purely personal reasons that's the last achievement I tried with Bulgaria and I'm having problems with the rng for Romania and Greece changing to communist. Started twice, second time managed to get them both, begining the chain in mid/late '38, 3 spies boosting ideologies from the start etc., got in war with axis because Greece switched just while Italy was doing War with Greece focus. Romania, ironically, switched ideology first, although they changed their politics twice(one before and one after becoming communists). Tonight I'll try a third, last attempt, hoping the rng gods are merciful. :D
 

Aeroclub

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For purely personal reasons that's the last achievement I tried with Bulgaria and I'm having problems with the rng for Romania and Greece changing to communist. Started twice, second time managed to get them both, begining the chain in mid/late '38, 3 spies boosting ideologies from the start etc., got in war with axis because Greece switched just while Italy was doing War with Greece focus. Romania, ironically, switched ideology first, although they changed their politics twice(one before and one after becoming communists). Tonight I'll try a third, last attempt, hoping the rng gods are merciful. :D

Even if they switch and join your faction, Italy would still be able to do their focus as long as Greece exists. And integrating them will only happen after four foci after the switch, so you need to switch them almost a year earlier than this :)
 

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For purely personal reasons that's the last achievement I tried with Bulgaria and I'm having problems with the rng for Romania and Greece changing to communist. Started twice, second time managed to get them both, begining the chain in mid/late '38, 3 spies boosting ideologies from the start etc., got in war with axis because Greece switched just while Italy was doing War with Greece focus. Romania, ironically, switched ideology first, although they changed their politics twice(one before and one after becoming communists). Tonight I'll try a third, last attempt, hoping the rng gods are merciful. :D
At what % did you see them switch? I'm trying to figure out if putting them at 60% is enough, or if I need to go higher.
Anyone knows how this works, technically? Do you get a different result if you reload a save? Is it just a matter of getting the referendum event? Does the AI have a % chance to accept?
 

Aeroclub

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At what % did you see them switch? I'm trying to figure out if putting them at 60% is enough, or if I need to go higher.
Anyone knows how this works, technically? Do you get a different result if you reload a save? Is it just a matter of getting the referendum event? Does the AI have a % chance to accept?

There is no chance for AI to reject the result, but the flipping events themselves have a different MTTH.

If you reach 70%, MTTH is 1 day, so it's almost an instant flip.
Over 60%, MTTH is 60 iirc...so there's a risk.

But increasing it over 60 if you're not going to reach 70 isn't going to make any difference.
 
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BaronNoir

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And you also need to have a Communist Yugoslavia to reliably have it join.

That said, I scum saved for trying it out, and the Balkanic Federation is extremely fun to play
 

Telenil

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Finally got Prussia of the Balkans. My Comintern game failed because Albania joined the Allies, so I couldn't invade it before the Axis was completely beaten, and then Stalin thought it would be funny to re-create Croatia from Istria during the peace conference. A hearty f-you to vodka mustache man.

So I went back to the diplomatic route, and for once it went smoothly, with Romania and Greece flipping at 62% communist support. Turkey had made its own faction, so I had to annex/release/re-attack it, which also got me I Captured the Bosphorus. The only real annoyance was that Greece attacked Turkey early, but with the Axis minding its own buisness it was not too difficult to handle. I put tips on the wiki while I was at it.

And you also need to have a Communist Yugoslavia to reliably have it join.
Did you put them at 100 opinion? I never saw hem refuse after a full Relation Improvent.

That said, I scum saved for trying it out, and the Balkanic Federation is extremely fun to play
It is once you understand the rules, but all the frustration trying to figure them out probably cost me a year of lifespan (and perhaps 15 hours of in-game time). Trying to understand if the correct communist support was 50, 60 or 70% with RNG madness firing around was my most frustrating time on HoI4 since I went for the original Battlecry achievement. So thanks @Aeroclub , I'll buy you a drink if we ever meet at a PdXCon.
 
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Anton V

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So I managed to do it - Italy finished War for Greece 42 days before my own unification focus was done, but they never declared :) I had to declare war on Yugo, though, as they didn't flip and I never put much effort on them, just the focuses and later opted to annex them in a quick war.
Don't know for MTTH, but Turkey was at +70% communism and 0 stability for over a year and didn't flip, I don't know why.
Even if they switch and join your faction, Italy would still be able to do their focus as long as Greece exists. And integrating them will only happen after four foci after the switch, so you need to switch them almost a year earlier than this :)
Do you think staging a coup is more reliable strategy ? I hate to come back and play this particular path over again, but am curious about what a reliable strategy should be, without savescuming. As I see it, the problem with how I managed it is that, although this time I finished the last focus, it's too late. Also the trade-offs are ... you get big and relatively strong, but forfeiting almost all economic/army focuses is a bit of handicap. Stayed with 3 research slots, no Prussia on the Balkans before I entered the war ... I don't think there's much to be done in that regard though. I had to stay without choosing a focus for prolonged periods of time between flipping and other requirements not met on time and also to gather enough pp for the decisions.
 

BaronNoir

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I would add a tiny suggestion to AEROCLUB excellent approach. One you get two operatives, getting the IDEOLOGY SPREADING branch give another little boost (but it requires to build factories)
 

Aeroclub

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And you also need to have a Communist Yugoslavia to reliably have it join.

That said, I scum saved for trying it out, and the Balkanic Federation is extremely fun to play
You don't. They join your faction and get integrated with your focus, regardless of whether they are communist or not.

Do you think staging a coup is more reliable strategy ? I hate to come back and play this particular path over again, but am curious about what a reliable strategy should be, without savescuming. As I see it, the problem with how I managed it is that, although this time I finished the last focus, it's too late.
I think this is an issue of the total cost. It costs a significant amount of factories and equipment, and I don't think an earlier flip would pay for the opportunity cost. However, I haven't done an actual calculation of this, and would welcome if someone does and proves me wrong.

I never had to savescum anywhere in my strategy, just carefully calculated all the tiniest faction loyalty gains to get them in order ASAP. Also, I think it is easier with the latest patch, because faction integration/destruction don't affect popularity any longer, so you have a little more leeway.

Also the trade-offs are ... you get big and relatively strong, but forfeiting almost all economic/army focuses is a bit of handicap. Stayed with 3 research slots, no Prussia on the Balkans before I entered the war ... I don't think there's much to be done in that regard though. I had to stay without choosing a focus for prolonged periods of time between flipping and other requirements not met on time and also to gather enough pp for the decisions.

You might be somewhat behind on tech and doctrines, but once you integrate everyone you'll have an army of about a million troops and a huge stockpile to boot, along with some good generals (don't forget you inherit all of them too!). In 1940, that's on par with Germany. You should have zero problems with any of your neighbours.

I would add a tiny suggestion to AEROCLUB excellent approach. One you get two operatives, getting the IDEOLOGY SPREADING branch give another little boost (but it requires to build factories)
Yeah I agree that you need a third one for sure, but whether you get him via a focus or an advisor is a personal preference really.
 

Anton V

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You don't. They join your faction and get integrated with your focus, regardless of whether they are communist or not.
Nope, they decline or at least could decline if they are not communist to integrate - you receive an event with three options, to kick them from faction, to kick and get wargoal against them or to accept their decision. And they can decline the Treaty of perpetual friendship too. But they join faction even if not communist and I never experienced them actually declining, even after declining the non-aggression treaty.
 

Aeroclub

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Nope, they decline or at least could decline if they are not communist to integrate - you receive an event with three options, to kick them from faction, to kick and get wargoal against them or to accept their decision. And they can decline the Treaty of perpetual friendship too. But they join faction even if not communist and I never experienced them actually declining, even after declining the non-aggression treaty.

Interesting, neither one of these things have ever happened to me.

But having looked into the game files, you're right. The base chance for AI to reject annexation is 11% (double that if they have a different ideology), and the chance for Yugo to reject alliance is 10% (five times that if you supported IMRO).
 
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Interesting, neither one of these things have ever happened to me.

But having looked into the game files, you're right. The base chance for AI to reject annexation is 11% (double that if they have a different ideology),

Well, its a gamble no matter what then. I believe you should better focus your spies on greece and romania then.
 

Anton V

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I'm sure you guys know that, but democratic path shares the focuses and has somewhat similar system to influence other countries to turn democratic. You use civ factories instead and I think is probably easier to do, given how Greece and Romania have bigger democratic support than communist at the start(Romania also have pro-allied government focus, which helps in this case). Also democratic path has "acceptance to democratic diplomacy" which makes life a bit easier. With capital/industry investments you can flip Yugo, Romania and Greece in 360 days as this is the time, I think, needed to do both investments twice, which gives +30% popularity for democracy. Balkan summit gives +10 dem support per day for 365 days, so combined with diligent spy network is possible to have all three countries flip, maybe even Turkey if you have enough industry/pp, before Italy/HungaryUSSR start to demand territories. Balkan summit costs 75pp and each investment 15 pp, so after finishing the focus for the Balkan federation you can spent 75(summit) + 90(3x30)= 165 pp(195 if aim at getting Turkey too) for increasing support and another 90 pp 240 days later, when the decisions become available again. So 255(315 with Turkey) pp for the flipping. Ofc there's the industrial cost - 9 factories which is 3 per country and combined +15% to civilian economy. Which is manageable, as I usually focus on building civs until '39, so you need 10-12 civs from your starting 7.
 
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I'm sure you guys know that, but democratic path shares the focuses and has somewhat similar system to influence other countries to turn democratic. You use civ factories instead and I think is probably easier to do, given how Greece and Romania have bigger democratic support than communist at the start(Romania also have pro-allied government focus, which helps in this case). Also democratic path has "acceptance to democratic diplomacy" which makes life a bit easier. With capital/industry investments you can flip Yugo, Romania and Greece in 360 days as this is the time, I think, needed to do both investments twice, which gives +30% popularity for democracy. Balkan summit gives +10 dem support per day for 365 days, so combined with diligent spy network is possible to have all three countries flip, maybe even Turkey if you have enough industry/pp, before Italy/HungaryUSSR start to demand territories. Balkan summit costs 75pp and each investment 15 pp, so after finishing the focus for the Balkan federation you can spent 75(summit) + 90(3x30)= 165 pp(195 if aim at getting Turkey too) for increasing support and another 90 pp 240 days later, when the decisions become available again. So 255(315 with Turkey) pp for the flipping. Ofc there's the industrial cost - 9 factories which is 3 per country and combined +9% to civilian economy. Which is manageable, as I usually focus on building civs until '39, so you need 10-12 civs from your starting 7.

How is the timing working out? Can you integrate before Hungary demands Transylvania?

Also, you would need Albania as well if you are to get the Prussia achievement. How would you go about that?
 

Anton V

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How is the timing working out? Can you integrate before Hungary demands Transylvania?

Also, you would need Albania as well if you are to get the Prussia achievement. How would you go about that?
I'm in '38 right now and going to post a screenshot when I'm done. As the focuses are shared you deal with Albania the same way the commie path I guess - focus to demand territories from Italy after integration.

Screen on the focuses:
hoi4_6.png