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ZechsMerquise73

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Faction wars certainly need to be fixed. There's a lot of weirdness, but nothing that really makes the game too irritating. having vassals who don't have a claim on you launching wars to acquire your throne litterally 15 times a month is game breaking. One side or the other getting 45k troops in a civil war is game breaking.

I'm not a history buff but I'm referring to Kingdom in the nation state sense of the word (http://en.wikipedia.org/wiki/Italian_unification) (see maps) and also within the time frame of the game...which as you say is ceremonial. I'm aware of a few basics like you touched on ...the Lombards fascinate me though and the game has spurred interest in learning more about their time as well as before and after.
I raise your Wikipedia reference: http://en.wikipedia.org/wiki/King_of_Italy#Dux_.28Italiae.29.
 
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unmerged(512626)

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ZechsMerquise73

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Ha Ha, You might have raised it but I think we're playing two kinds of poker. I'm talking about a united Italy these rulers only ruled parts or were empires. Whereas the King of Italy in-game holds the rule of industrial era territory, (missing or not a few countries) no?
At times the medieval Kingdom of Italy composed the area of modern Sicily (Habsburgs). Around the era of the game, though, it might have mainly refered to the northern area controlled by Lombards. In Odoacer's case, though, it referred to all or most of the Italian peninsula. However, the game's dejure area only goes as far south as Aprutium, and does not encompass Sicily.
 

Hajduk

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Faction wars certainly need to be fixed. There's a lot of weirdness, but nothing that really makes the game too irritating. having vassals who don't have a claim on you launching wars to acquire your throne litterally 15 times a month is game breaking. One side or the other getting 45k troops in a civil war is game breaking.
Yeah, I find that factions are an interesting challenge at first, but once you get big, they suck the fun from the game. There comes a point where you just can't make all your vassals happy and it is not stop faction revolts. It gets to the point where you can't do anything else in the game but fight revolts or grant independence.
 

Brian Shanahan

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I'm not a history buff but I'm referring to Kingdom in the nation state sense of the word (http://en.wikipedia.org/wiki/Italian_unification) (see maps) and also within the time frame of the game...which as you say is ceremonial. I'm aware of a few basics like you touched on ...the Lombards fascinate me though and the game has spurred interest in learning more about their time as well as before and after.

We're playing a Medieval era game, not a post-revolutionary game. Kingdoms changed and evolved over that time period, and national ties and descriptions changed radically. For example, it was the French revolution which put paid to the idea of seperate Breton, Occitan and other nations and nationalities existing within France.
 

Tapscott

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So, to be clear here, who gets the imperial reconquest CB on France, England etc.? If its the Byzantines then there is a problem. If its the Roman Empire, well, it seems overpowered but they did control such areas of land for quite some time.
 

onyxja

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Trough all this whining I feel that people are forgetting what makes CK2 great: The story. It is kind of like rougelikes in that what in the end becomes important is the history of you, your dynasty and the world. Once Byzantium managed to mend the schism and most of the world except Britain converted after some time, then came the mongols and took all of mainland Europe. The Mongols converted to Orthodox and after some internal struggles fractured, this left Europe as many small orthodox countries ruled by Mongols and Britain as a refuge for catholic non Mongols. So I as the small kingdom of Wales started to kick the Mongols out of Europe over 200 years, the struggle was bitter but when I finally managed to conquer Europe I got an incompetent ruler and everything went to shit, and so a new fractured Europe emerged. How many dynasties will emerge victorious from the new power struggle?
It was awesome and just shows how purely awesome CK2 can be if you play it in a way that is not all about conquering, when you have lost just choose an autosave pick a different interesting ruler/dynasty and try again. In the end it is the journey that matters, because losing is fun.
 

Hootieleece

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The Faction system is just the old rebel system that allows more than one vassal at a time rebel.It is not that hard to game the mechanics to be loved by your vassals.I am HRE Emperor. I had one bad independence rebellion early on.I granted Independence......I have since reconquered all the lands lost since I get Strong claims on everything that becomes Independent.(Best part losing independence war no longer lowers CA)
If you only imprison when you have claim.....excommunicated,or plot leader, and use plots to revoke titles. Generally you will be able to do whatever you want to vassals.

If your character is Tyrannical and imprisons without justification.....you will get Factions and Rebellions.

Also when going to war turn off the reinforce rate for Retinues.(otherwise they become money sucking blackholes)

Also when fighting small wars only raise the liege levies of local vassals.By doing so you will only irritate a few vassals.Use your retinues and personal levies mostly.


The truly imbalanced things in game NOW are the Imperial Reconquest CB and the MONGOLS!
 

SirRobin

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I'm not sure what problem people are having with factions. I use my spymaster to scheme in the faction member's home county until he/she leaves the faction and then move to the next. Since starting that, the faction page in most of my games is actually empty.
 

Teiwas

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Hajduk said:
Yeah, I find that factions are an interesting challenge at first, but once you get big, they suck the fun from the game. There comes a point where you just can't make all your vassals happy and it is not stop faction revolts. It gets to the point where you can't do anything else in the game but fight revolts or grant independence.

My experiences are totally contrary to yours. The bigger i got, the easier it was. With every additional Kingdom title things became easier. I never experienced that factions are overpowered or went at war every few month. Dunno what you are doing guys ^^

But I really think Paradox has not really used the potential the faction system had. Just claims on your main title, crown authority and independence. What about "raise CA", "grant fiefdom to a new ruler/to me", "declare war on xy", "imprison xy", "implement low/high city/feudal/church taxes/levies", "loyalist faction" and generally more faction options like the possibility to ask a character to join your or a specific faction or even to leave it. I have a lot more things in mind and i can't understand why such things were not implemented.
 

gornard

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France never was part of RE

the franks weren't but the region that is now france certainly was for the most part.

I think the CB covering the old western empire is crazy though. The claims in the game are supposed to be about legitimacy. I don't think any other ruler would take seriously the claims of a greek orthodox emperor on the whole west.

It should be reserved for when you form the roman empire at least.
 

Puking Panda

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Trough all this whining I feel that people are forgetting what makes CK2 great: The story. It is kind of like rougelikes in that what in the end becomes important is the history of you, your dynasty and the world. Once Byzantium managed to mend the schism and most of the world except Britain converted after some time, then came the mongols and took all of mainland Europe. The Mongols converted to Orthodox and after some internal struggles fractured, this left Europe as many small orthodox countries ruled by Mongols and Britain as a refuge for catholic non Mongols. So I as the small kingdom of Wales started to kick the Mongols out of Europe over 200 years, the struggle was bitter but when I finally managed to conquer Europe I got an incompetent ruler and everything went to shit, and so a new fractured Europe emerged. How many dynasties will emerge victorious from the new power struggle?
It was awesome and just shows how purely awesome CK2 can be if you play it in a way that is not all about conquering, when you have lost just choose an autosave pick a different interesting ruler/dynasty and try again. In the end it is the journey that matters, because losing is fun.
Imagine this fun little story; You play as a small count in Russia, who is trying to just be a good vassal, eventually his descendants manage to become dukes and expand the dynasty all voer Russia. Eventually, news is heard of a great eastern horde, the duke doesn't worry too much, the king of Rus became emperor of Russia and his realm if very large and powerful but eventually the Golden Horde starts attacking Russia and to your surprise, a unbeatable army soon eats up the parts of the empire, taking away the holdings of cade branches of your dynasty, eventually the golden horde invades your duchy, the great imperial russian army is totally destroyed and the Mongol's doomstack jsut lsot a few men. The end, game over.

Basically, in this new patch, if you want to be a power in the east, you are forced to become emperor yourself, conquer very large parts of Europe for a giant army, and even then you still will probably lose agianst the invicible hordes of the Mongols who seem to have no civil wars at all, have a huge doomstack that doesnt get attrition and have superior troops as well.

This patch really is broken in so many ways, like how generals keep getting out of nowhere, messing up courts everywhere and slowing down your game, factions being started by people with 50+ relations with you and extremely large doomstacks that match the amount of troops you have over your whole empire, popping up to help a insignifcant duchy gain independence.
 

Teiwas

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Puking Panda said:
the great imperial russian army is totally destroyed and the Mongol's doomstack jsut lsot a few men. The end, game over.

Okay the question is how much historical accuracy do we want? Should certain historical events happen? In fact the Mongols got till Bulgaria. I admit, if you are playing a fief far eastern of there you are fu*ked up ^^ But you can't say that's not realistic, that's the price you pay for such events. Compared to that you neither cant complain about getting kicked your ass by William the Bastard when starting as Harald of Godwin.

But as you said, some faction joining events are totally weird. You grant someone a fiefdom and he likes you but joins a faction at once. Or you got a faction with "lower CA" and before something happens and maybe because absolute CA isn't needed, you lower CA - does the faction dissolve? No! I dont' understand that either.