Well, you can have convenience or be more security conscious. But that's everywhere in the world, long before the Internet came out.
I'm flattered, but I haven't posted an official mod of anything since EU2 or so. You might be mistaking me for someone else.
Sounds like a pain in the arse, but not the end of the world.
Sorry I assumed you had contributed to several mods after reading some of your posts. I still certainly respect your contributions to the boards.
Absolutely correct, not the end of the world, but a legitimate reason not to want it none the less.
I hear these stories sometimes, although I'm at the point in my life where I'm cynical enough to just assume that it's the same crap whether I'm dealing with Steam or Wal-Mart or U-Haul.
Sure those problems happen with other retailers, but with Wal-mart for example, I can easily go to Best Buy, Staples, KMart, etc by choice. Also with Steam you cannot just call to get your problem resolved, actually you can't even do an instant chat, you have to email and wait. If I had the choice to purchase from other online sites I would. Even with CK2 I refused to buy directly from Steam, but still had to use them to install and update the game, and have had issues with Steam update/Steam verify twice. But fair enough that bad customer service is not a Steam problem unique to Steam.
I just assume that mods always have to change every time things update, Steam or not. That's been par for the course for years in the industry. It's only been in the past 10 years that we've started seeing patches not break mods upon release.
I'd only be worried if Steam made mods impossible on a game that previously supported them. But I'm also assuming that such a move would alienate publishers.
Sorry, I was not meaning simple changes when a game updates, I meant mods being completely compatible with non-Steam version of game and not working at all on Steam version, e.g. some mods for Medieval Total War II, Fallout 3, Fallout: New Vegas, etc. Some of those mods took many months to be made Steam-friendly.
The monopolization problem is what used to bother me about Steam awhile back. But I realized that as it gets cheaper to set up download services that accept money (Hell, when the former stars of MST3K can set up a service to stream their content and get paid for it, the entry bar is pretty low), Steam really has no choice but to play nice with publishers or see a stampede to proprietary stuff for each publisher or competing services.
To be perfectly frank, I trust publishers less than Steam in many cases. When I realized that the DRM issue with most games had nothing to do with Steam (after Paradox started doing Stem stuff), I knew that Steam isn't the enemy. It's publishers who think installing rootkits on your system is okay who are the true Lords of the Sith in this regard.
I agree that many publishers agendas are far more nefarious than Steam, but my worry is more about Steam becoming big enough that they attain the power to make bigger demands on smaller publishers to use DRM, side program installations of their choosing. I do agree that this is a low risk and certainly not worth any level of significant concern, but still a reason for me to be wary of Steam.
I certainly appreciate your well thought out responses, and appreciate the discussion. Certainly having to use Steam is not the end of the world, but HOI4 being Steam only will, at the very least, cause me to wait for a significant amount of time after initial launch, before I purchase the game.
Thanks again for the discussion and your input.