Is there still time for HBS to...

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Spartakus

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Cohh actually talked about this yesterday. It does not matter how the fire button looks because your eyes are not in that region of the screen. The one thing you might be looking at is the weapon selection.That's the right place for the heat bar and a warning sign.
 

Exemplar Voss

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Cohh actually talked about this yesterday. It does not matter how the fire button looks because your eyes are not in that region of the screen. The one thing you might be looking at is the weapon selection.That's the right place for the heat bar and a warning sign.
That's not where he's looking. The fire button is right below the target-- it's where I'll be looking, because I'll want to know the results of the shot.

One data point tells us little about how most people will handle it.
 

Tankqull

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whell the problem from my perspective is the deviding of information of wich weapons are going to be used and the resulting heat on two different sides of the UI.
from my POV the background of the weapon choice hud overlay should turn red when you reach the overheat threshhold with your current choice of weapons to be used. by doing that you will be informed adequatly about that issue when it arises without any annoying popups. secondly the heatbar needs to be moved from the left side to the reight side with the weapon choices to create compact information.
 

MotoPsycho

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whell the problem from my perspective is the deviding of information of wich weapons are going to be used and the resulting heat on two different sides of the UI.
from my POV the background of the weapon choice hud overlay should turn red when you reach the overheat threshhold with your current choice of weapons to be used. by doing that you will be informed adequatly about that issue when it arises without any annoying popups. secondly the heatbar needs to be moved from the left side to the reight side with the weapon choices to create compact information.

Aye, there are a lot of good ways to assist in indicating when the pilot is exceeding the overheat condition for sure. You good idea is only one of many, as is mine.

The problem is, in this late of the game, how much bang can you get for the least amount of work to make it so.....

without rearranging the whole UI, simply recoloring an existing button seems more likely is all.

We should all just be thankful the devs actually read these boards and *DO* in fact listen to suggestions from their users.

We shall see, come the 24th.....
 

ronhatch

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1. The overheat warning needs to be more prominent. I've advocated for a popup since the very first dev vid in the hotel.
I think the biggest problem with the overheat warning is simply that the way it flashes means that sometimes it isn't visible. Pulsing between two different bright colors would fix the real issue and wouldn't require an annoying additional click.

3. Changing the color of the fire button- will not address the tunnel vision you say is a problem. If the player can't notice two big flashing overheat signals than what makes you think they will see the change in fire button.
Actually, it probably would address the tunnel vision... because unlike the current warning, with a steady red there is no point at which you could glance at it for even a moment without the change being visible.
 

Rebeldad

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Can there be a toggle for some of the context-sensitive crew VO interruptions? I want to like the crew, but I won't be able to if I receive the same incessant interruptions that Cohh does when running low on C-Bills.

Yes, I know we're low on funds. Shut the fuck up and deal with it, I'm the commander, thanks. Having a whole pile of C-Bills and failing missions because I didn't buy upgrades - last I checked - is worse than being low on funds because I bought mission critical equipment and won missions.
 

SQW

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Can there be a toggle for some of the context-sensitive crew VO interruptions? I want to like the crew, but I won't be able to if I receive the same incessant interruptions that Cohh does when running low on C-Bills.

Yes, I know we're low on funds. Shut the fuck up and deal with it, I'm the commander, thanks. Having a whole pile of C-Bills and failing missions because I didn't buy upgrades - last I checked - is worse than being low on funds because I bought mission critical equipment and won missions.

Yang's constant request for you to repair you mechs after every mission is far more grating. Although the bankruptcy warning really needs a 'Do not show again' tick box too.
 

SQW

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Since Paradox is demonstrating the mech bay tomorrow, I'd like to add another item to the list:

We need something that records your mech config so you can revert to a previous config quickly - kinda make sense since you are suppose to fit your mech depending on biome and missions profile. It's a bugbear of mine in MWO and I'm sad to see BT passed on that too.
 

Wolf0503

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The problem with the fire button & the heat Warning seem to be is that your eyes seem to focused on the action and hit the fire button (Because It is the same space every time) without looking if the Warnings were higher like where the action is going on I think that might solve the problem
 

Camicon Dachass

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The easiest way to indicated an Overheat warning might be to have the screen gently pulse a certain colour.. That way, no matter where you're looking at the screen, you'll see the colours shift and go "Oh! I'm about to overheat!".

It would be easy enough (I think) to include a trio of sliders that let the player choose the colour (necessary for those with colour blindness), intensity, and frequency of the pulse (or let you turn it off completely).
 

Marauder3D

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The thing is, these aren't OmniMechs. A tech would be horrified if you wanted to refit your mech every time you fought in a different biome.

Now, this is a lore only reason. If you wanted to do that because you wanted to have more fun with a video game, then more power to you. However, every refit is expensive. That means you would be spending a ton of c-bills just rejiggering your mechs every mission. That would probably be prohibitively expensive.

Either way, don't see that feature making it into the game.
 

snoopfrogg85

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The thing is, these aren't OmniMechs. A tech would be horrified if you wanted to refit your mech every time you fought in a different biome.

Now, this is a lore only reason. If you wanted to do that because you wanted to have more fun with a video game, then more power to you. However, every refit is expensive. That means you would be spending a ton of c-bills just rejiggering your mechs every mission. That would probably be prohibitively expensive.

Either way, don't see that feature making it into the game.

I kinda agree. I think HBS would rather you have loads of different mechs for different situations than a few mechs that you customise for each mission.
 

Camicon Dachass

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I kinda agree. I think HBS would rather you have loads of different mechs for different situations than a few mechs that you customise for each mission.
I'm not sure the cost of refitting a handful of 'Mechs for every mission is necessarily more expensive than soaking maintenance costs for some extra chassis, but the time required for constant refits could prove prohibitive, because the more time you spend between missions the fewer C-Bills you're bringing in before your monthly payments come due.
 

Schutt

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I think the loot is ok and the overheat is ok too... there is a warning, i would really hate constant nagging. Ill overheat them anyway. The loot seems ok to me as well, just put a destroy button for the people that dont like getting the stuff. ... just that you can not save mech configs is really a downside, would be so nice to be able to switch back to some config that workded
 

Delta Assault

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I just noticed something on Cohh's videos. When an ammo explosion goes off, the Mech doesn't suffer any stability damage. Nothing. No knockdown.

I'm sorry, but this seems very odd to me. An ammo explosion should at least deal a ton of stability damage, if not an outright automatic knockdown.
 

Camicon Dachass

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I just noticed something on Cohh's videos. When an ammo explosion goes off, the Mech doesn't suffer any stability damage. Nothing. No knockdown.

I'm sorry, but this seems very odd to me. An ammo explosion should at least deal a ton of stability damage, if not an outright automatic knockdown.
After giving it some thought, this makes sense to me. Differentiating between an ammo bin that's (nearly) empty, and one that's (nearly) full, for the purpose of calculating stability damage as a result of an ammo explosion, might not be attainable. The decision may have been to remove stability damage from exploding ammo bins, to prevent empty bins from "exploding" and knocking 'Mechs over.

Or it could be because Cohh's version of the game is not the one that will be shipping.
 

A Killing Word

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I kinda agree. I think HBS would rather you have loads of different mechs for different situations than a few mechs that you customise for each mission.

It seems kind of weird to me that we would have multiple spare 'Mechs and pilots just sitting out missions all the time.

Differentiating between an ammo bin that's (nearly) empty, and one that's (nearly) full, for the purpose of calculating stability damage as a result of an ammo explosion, might not be attainable.

Can't you just check if the remaining ammo is larger than the maximum ammo divided by two?