Why is this thread still going? Isn't it as simple as: "If you want to play WW1 timeline play Victoria 2."
Unless you've actually played and experienced the mechanics of a game, you have no idea how well they'll actually work. You have no idea how well they even simulate the time-period that they're supposed to represent, let alone any other time period. You have no idea how well they'll work when they're all integrated together and running at the same time. Countless games have advertised great innovative mechanics only to flop, as well as there have been games with seemingly strange mechanics that have performed well. You cannot judge the mechanics of a game and they can/cannot be applied to just by reading about them. You're not even reading an objective account of the game mechanics.
You cannot declare certain things to be outside of the scope of game mechanics before the game is even out, and even after release, if you do so, you're discounting the creativity of the developers. People in this topic have provided zero evidence and pure speculation and assumption, while I've provided real examples that prove otherwise. This isn't even up for debate. It's a fact.
Here's an idea for everyone, wait a few days and change your mental sliders from 'narrowminded' to 'innovative' then reconsider the whole more timeframes issue. I'll follow through by changing my own slider towards narrowminded so I can try to understand why people think Paradox couldn't possibly make a good WW1-era simulation on the EU4 engine despite the game being unreleased.
Forget WWI, I want EU4 to cover the period of the evolution of dinosaurs!
I've seen other people play for more than 5 hours as recently as last week on the stream. The game mechanics were in plain sight. Your argument suggests you don't know how a game works until you play it. If that was the case, why do so many watch tutorial videos in order to learn how to play a game? You can learn about something without actually doing it.
Honestly this would make about as much sense as cramming WW1 into EU4's mechanics. This thread is so full of stupid it hurts. The proponents of this idea need to go back to total war and leave EU to people who actually understand history.
Psst, this ain't /gsg/.>mfw I realize the OP does not want to play Victoria 2 because he wants to play WWI in his Map Painting Simulator
You cannot declare certain things to be outside of the scope of game mechanics before the game is even out, and even after release, if you do so, you're discounting the creativity of the developers. People in this topic have provided zero evidence and pure speculation and assumption, while I've provided real examples that prove otherwise. This isn't even up for debate. It's a fact.
Here's an idea for everyone, wait a few days and change your mental sliders from 'narrowminded' to 'innovative' then reconsider the whole more timeframes issue. I'll follow through by changing my own slider towards narrowminded so I can try to understand why people think Paradox couldn't possibly make a good WW1-era simulation on the EU4 engine despite the game being unreleased.
Again, this point is not up for debate.
I must disagree here, all you have done is say that any mechanics can be adapted into a WWI game and that previous adaptations (Star Wars, really?) of other games have proven successful. The EU series is not Age of Empires, nor is it Empire Earth. Adaptations are possible, of course. No-one here has said that it is impossible to adapt EUIV to include the WWI era. However, what the majority of people are arguing is that the mechanics, which appear to be an evolution of those present in EUIII, do not appear to suit such an extension. Of course no-one here has played the game (well, some lucky beta-testers may have but of course they can not comment on game mechanics) but we can make educated assumptions from what we have read, watched and experienced in previous EU games.
Thanks for the arrogant 'I'm right, you're wrong' stance, much appreciated. Nonetheless, I'll point you, as many others have, to Victoria II, which deals with the WWI era perfectly well. Again, of course Paradox could make a WWI era game with the EU mechanics however, they have chosen to use different mechanics to portray that era.
Seriously?Psst, this ain't /gsg/.
I know about about your maymays and greenwords, you can't fool me.Guys can we add the war on terror? We can even have Prince Harry as general!
Seriously?
Like I said, the ridiculousness of your assumptions about the mechanics of a game that hasn't been released is not up for debate. This is not arrogance, this is fact. I won't address any statements about Victoria 2 as I'm discussing EU4 here, not Victoria 2. V2 is irrelevant to whether or not the EU4 engine can support the WW1 era.
Which has nothing to do with whether the existing mechanics (which I remind you that we haven't even tried, only read about) can do an adequate job of representing the newer era. Again, the whole argument is based on assumption that the existing mechanics can't possibly be applied towards anything else if they were originally designed for a certain time period. Your assumption is at odds with real games. The total war games have presented both gunpowder and ancient warfare using the same basic mechanics and it's been a powerful franchise. A Star Wars RTS was released using the same exact engine as Age of Empires 2 and it did fairly well. Hell, Empire Earth let you play all the way from the stone age to the future with the same basic mechanics. Did it work? I've got my own opinion on that but I'll let its 1 million sales and its GOTY award speak for themselves. The whole argument is based on the idea that the two time periods are distinct and that they must require distinct mechanics to be properly presented. Other games have proven otherwise, and if those studios could pull it off then there's no reason to be doubting that Paradox couldn't pull it off if they wanted to.
Yeah in a way I feel like Paradox has ruined history games for their players. Players here are so convinced that Vicky 2 was the "right" way and the "only" way to do world war 1 that they won't allow another game, even one done by the same company, to even touch that era. They're convinced that any decent WW1 era game has to have this this and that because Vicky 2 had it. Instead of looking at a new game and thinking "Oh I wonder what new things they're doing this time!" we look at new games and think "IT BETTER HAVE THIS THIS AND THAT FROM THE PREVIOUS GAME OR I REFUSE TO ENJOY IT." Like seriously bro you haven't even tried it how about you have an open mind.
Unless you've actually played and experienced the mechanics of a game, you have no idea how well they'll actually work. You have no idea how well they even simulate the time-period that they're supposed to represent, let alone any other time period. You have no idea how well they'll work when they're all integrated together and running at the same time. Countless games have advertised great innovative mechanics only to flop, as well as there have been games with seemingly strange mechanics that have performed well. You cannot judge the mechanics of a game and they can/cannot be applied to just by reading about them. You're not even reading an objective account of the game mechanics.
You cannot declare certain things to be outside of the scope of game mechanics before the game is even out, and even after release, if you do so, you're discounting the creativity of the developers. People in this topic have provided zero evidence and pure speculation and assumption, while I've provided real examples that prove otherwise. This isn't even up for debate. It's a fact.
Here's an idea for everyone, wait a few days and change your mental sliders from 'narrowminded' to 'innovative' then reconsider the whole more timeframes issue. I'll follow through by changing my own slider towards narrowminded so I can try to understand why people think Paradox couldn't possibly make a good WW1-era simulation on the EU4 engine despite the game being unreleased.
Like I said, the ridiculousness of your assumptions about the mechanics of a game that hasn't been released is not up for debate. This is not arrogance, this is fact. I won't address any statements about Victoria 2 as I'm discussing EU4 here, not Victoria 2. V2 is irrelevant to whether or not the EU4 engine can support the WW1 era.
We actually know quite accurately how quite a few mechanics work
Once more, this issue is not up for debate. I can't stress this enough, any argument as to why EU4 should not support the WW1 era cannot use the game mechanics as justification. Plenty of people have stated that Paradox would rather do WW1 in a separate game for business interests which is a good point but the issue here is that people are claiming that the EU4 game mechanics cannot support the mechanics of the era without having played the game. It is an argument based entirely on assumptions and is thus invalid. No amount of video streaming or reading or whatever is an adequate substitute for firsthand experience. Otherwise there would be no point in actually buying the game...You could just read about it and watch someone else play it and that would give you the full experience. Obviously PLAYING the game gives you a whole new perspective.
Think about it like this: Imagine in the 1990's that a group of people read about the upcoming release of Pixar's first Toy Story movie and after seeing one still image, proclaimed "this animation technique looks nice but it will never work for anything but movies about talking toys. Anything else just wouldn't work." A pretty absurd statement yes? This is the argument you're making when you say that the mechanics of EU4 can ONLY be applied to the time period of EU4. I hope that clarified things for you.
No, I've never said it couldn't be adapted to another time period. However, I used the term jury rigged deliberately. EUIV's mechanics could definitely be adapted to a different time period; I even cited D&T's World War I scenario in my previous posts. The distinction is that the engine is operating outside the parameters it was initially designed for, and it would be a more awkward fit than simply making a new game.
All of your examples are of specific and separate games, or games that are substantially less complex than Paradox titles. Crusader King, Europa Universalis and Victoria all run on the same engine (which has been tweaked over time, admittedly), that does not prevent them from being rather different or having different characteristics. My previous points still stand however, they are all ill-suited to handling facets of history outside the time period they were developed for. Rome and Medieval 2 could not accomplish what Empire: Total War did to model a new era; it was not a DLC, they made an entirely new game. A Star Wars RTS using Age of Empire's engine is not the same as a game that covers the medieval and space fantasy periods, they can exist side by side without conflict; but combining them would be clunky at best. Regardless, the Total War franchise and RTS games are fine with a far more "casual" take on their history periods, making it easier for them to cover history in broad swathes. Civilisation is a good example (I am not saying Civilisation is a bad game), it can cover all of human history, but to do so, it has to deal with history at essentially a fantasy level.