This is crazy. EU timeline is nowhere near the WWI and Vic timeline. If you want to play WWI with EU mechanics, use a mod. There will surely be at least one for that in time.
Love all the people saying that the mechanics of the game don't support the WW1 timeframe
the game isn't even out yet
Love all the people saying that the mechanics of the game don't support the WW1 timeframe
the game isn't even out yet
Its definitely one of the most retarded responses being thrown around. No crap it doesn't support it, lol. That's why its a suggestion.
I'm always for making the timelines longer and allowing for more alternate history. The barriers are more imagined than real.
Again, saying a game that isn't even out yet can't support a certain timeframe.
Ok well let's compromise here and agree that EU4 won't be able to present the WW1 era the way YOU want it presented.
1. You're assuming you know everything about the game mechanics just based on a handful of diaries and zero playtime. If you're a beta tester you're not supposed to be talking about it anyway so we'll leave the whole mechanics issue alone.
2. You're assuming Paradox can't adapt existing mechanics to fit the entire timeframe
3. The biggest error of all, you're assuming that there is a single and certain way that the WW1 era MUST be presented in games. If you weren't making this assumption you'd have no basis in claiming the mechanics can't represent the period. This is why I'm saying it's more correct to say that EU cannot present WW1 the way YOU want it presented.
Seriously, some of you have a critical lack of imagination for fans of sandbox games. Have a little faith in these wonderful programmers for once!
1. You're assuming you know everything about the game mechanics just based on a handful of diaries and zero playtime. If you're a beta tester you're not supposed to be talking about it anyway so we'll leave the whole mechanics issue alone.
2. You're assuming Paradox can't adapt existing mechanics to fit the entire timeframe
3. The biggest error of all, you're assuming that there is a single and certain way that the WW1 era MUST be presented in games. If you weren't making this assumption you'd have no basis in claiming the mechanics can't represent the period. This is why I'm saying it's more correct to say that EU cannot present WW1 the way YOU want it presented.
Seriously, some of you have a critical lack of imagination for fans of sandbox games. Have a little faith in these wonderful programmers for once!
No one has assumed there is a single way to present the Victorian Era
Post #6: "Overall the mechanism are not very good to simulate WW1 with EU4 (same as EU3)"
How can you say the mechanics aren't suitable for WW1 if you don't have some preconceived notion of how WW1 is supposed to be simulated?
Hell, you even said it yourself "jury rigging it onto a system that can't properly simulate the factors of the time." so you're saying there's a right way to simulate the era and a wrong way.
They are recognising that said era is markedly different from the preceding era
Worst thread I've seen so far...
The point quite a few before me have tried to make is, that the EU timeline and the Victoria timeline cover radically different eras, so it doesn't make sense, to try to cover them in one game. For example Mechanics covering industry are obviously critical for WWI and are just as obviously useless before 1750 at the earliest. In the same way the EU4 trade system stops being useful at the end of the 18. century, because the trade flow changes direction due to the English textile industry.