I would love to see some sort of mechanic where the population can exceed what the planet can support, which would lead to issues with unrest, excess resource usage, environmental damage etc.
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In my opinion, if a planet is overpopulated, the POPs should lose fertility, and thus stopping the super-overpopulation.
In order to handle overpopulation when you run out of new planets to colonize, there would have to be some mechanisms of population control. Some would be draconian, which would have an adverse impact on happiness, other 'more advanced' methods would not have such deleterious effects.
I do believe that adding such a mechanic would make the game more realistic and add some interesting choices for the player to make.
Or you give the people with one or less children (or even no children in the extreme way) significant advantages, so that less people will want to have children because then they would lose those advantages. That's my peaceful solution for decreasing population growth.This is sensible, but i'm having trouble thinking of a method of reducing population growth that WOULD'NT be horrific. Either you start killing people, or you starve them all, or sterilise them the Aschen way as mentioned before - people aren't going to be happy about it, either way.
This is sensible, but i'm having trouble thinking of a method of reducing population growth that WOULD'NT be horrific. Either you start killing people, or you starve them all, or sterilise them the Aschen way as mentioned before - people aren't going to be happy about it, either way.
Species don't lose their ability to procreate just because the population is high. Species survive by breeding and the instinct to breed is not dampened just because the planet is getting overcrowded. Basically, people want to keep making new people, and if there isn't some kind of external pressure to keep the population down it will continue to grow. All you are saying is that you don't want any kind of overpopulation mechanic in the game, which is how most of these 4x games operate. It is certainly the easy way out, but it is most definitely gamey and not reflective of the real world.
I think Stellaris has the potential to be a special game and that having to deal with population control would add a realistic dynamic to the game that other games have not had.
Look at Africa, famine, lack of developement, education, basic needs and constant wars and still population booms.In my opinion, if a planet is overpopulated, the POPs should lose fertility, and thus stopping the super-overpopulation.
Look at Africa, famine, lack of developement, education, basic needs and constant wars and still population booms.
Anschluss.What I see problematic there is, there would be a point where even the whole galaxy couldn't support its own citizens (and slaves) anymore. How would you deal with that situation?
Or the batteries getting empty...Anschluss.
Failing that, entice our gods from *outside* to come down to *heavy space* and *party*.
Really, though, I feel like the best way to handle overpopulation would be mind uploading. Then, your only problem is inevitable terminal entropy.