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In the grimdarkness of the far future there is only Bloodlines 2
 

Eber

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Cara Ellison is clearly not longer at Hardsuit Labs because she gets many job offers.

Also keep in mind that after her Twitter break (26. Mai to 11. October) she hasn´t mention her previous job at Hardsuit Labs at all.
So yeah i still believe that she was fired and also signed a NDA which doesn´t allow her to talk about anything regarding Bloodlines 2, Hardsuit Labs and Paradox.
So, I'm employed yet I get many job offers all the time. It's the nature of the business. Different companies want to "poach" talent. So getting job offers doesn't mean much. Furthermore, as a narrative writer, she is more of a freelancer that goes from game to game. She isn't your typical developer that works at the same game studio for years (and that is also changing for them too). So getting job offers in her type of work and role is not uncommon whatsoever.

Also, just because she removed the title and there was no formal statement, also means absolutely nothing. Yes, the chances that she is still working with Paradox is low if she removed the title. But game companies are not going to announce every single departure of the team, nor will team members announce it. Too often, a team member just moves to another project without saying anything. The reason for this is because there often not many people closely following them enough to actually *care*. She was the lead narrative writer, but that is still not remotely the same type of role as Mitsoda was in. She isn't in the type of position that warrants a statement. Now I do agree she signed a NDA, but that happens when you get hired. Unless it's in an official capacity, you cannot comment on the work being done. So her not commenting on the game/Paradox/HL may only be because she did leave or her work was finished. Not necessarily because she was fired.

Again, I believe we are grasping at straws. I'm not saying she wasn't fired, but I do believe there is some responsibility in not just throwing conjectures up without any real evidence. I'm also not trying to deter negative news. Obviously the game and its development isn't all rosy, but I do believe people are taking the firings and the delay a bit extreme. I've been very consistent on this opinion. Maybe it's my age or my experience in the industry that I have this opinion. The firings of Cluney and Mitsoda are red flags, but nothing more. There is no reason to think it's a sinking ship or that they should "stop firing their employees" as you put it. You make it seem as though they are continuing to fire employees, when in fact they are hiring. A sinking ship would mean they are firing employees as the budget has bloat. That's not the case here. They are actually hiring more than they are firing based on evidence we have.
 
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Phibs

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First-off: I don't even think it matters. Ellison wasn't a draw as far as I can tell -wasn't for me anyways- and imo her leaving would be a mere addendum to the "organizational changes" rather than a new significant event in and of itself.

But. Her deleting her title and replacing it with two (talent/literary) agencies, moving back to her home country in the middle of a pandemic (meaning it's probably not just a vacation) and all this coinciding with her getting a lot of job offers ... until we get a papal bull, sure we can call it conjecture. Let's just say if bookies took bets on it, the odds would be pretty short tho.
 
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Andrei the Tzimisce

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Too often, a team member just moves to another project without saying anything. The reason for this is because there often not many people closely following them enough to actually *care*. She was the lead narrative writer, but that is still not remotely the same type of role as Mitsoda was in. She isn't in the type of position that warrants a statement.
And here is i disagree with you strongly because for example nobody cares if the UI /UX Designer is fired or not. Sorry Rachel Leiker i believe but this
isn´t personal just the truth. I agree that Ellison isn´t like Mitsoda but after him she was the public face of this game so people
get attached to her. Also don´t forget that her bio mainly as for Dishonored 2 was used like herself for marketing.

Also we are talking about the Senior Lead Narrative / Writer. A Job which is for a heavy story driving game like Bloodlines very important.
So yeah i believe people better costumers deserve an official statement if she has departed or not.

You make it seem as though they are continuing to fire employees, when in fact they are hiring. A sinking ship would mean they are firing employees as the budget has bloat. That's not the case here. They are actually hiring more than they are firing based on evidence we have.
Its true that they hire but who did they hire? According to some Hardsuit Labs Insidern on Steam Forum which could of course be Bullshit they hire
more young & inexperience devs because they don´t have pay them that much.

"Some reviews about work ethics.

I have been working at Hardsuit Labs full-time for less than a year

Pros

It’s a development studio you can work at in Seattle
Have fun events
Pizza!
If CEOs can’t understand your work, you’ll be able to finish it without constant questions and bad critiques
Diverse studio, progressive studio outside of pipelines, welcoming of LGBTQ even if not fully inclusive in game content

Cons

Read the recent news, it’s all confusing for us too but good for design and story. just took too long to get rid of bad actors
Poorly-trained old and new management, top to bottom, affects everything and difficult to get work done or tracked
Cheap on one hand, wasteful on the other
Can’t seem to have a studio meeting without announcing who’s gone this week
Cowardly and poor performance feedback or none at all until too late, creates paranoia about who's next
Hire developers and put no trust in them, especially game design
No idea how to make an RPG and it’s shown for the past few years
Game design needed a fresh restart, and senior designers hired need to be listened to
Other producers need to be trained and need to do actual work
Firings have made the news, and while necessary, could have been avoided through vetting when hiring
Paradox is half in, half out, but all trouble

Review 2

I have been working at Hardsuit Labs full-time for more than a year

Pros

Lots of benefits for taking time off, working hours you want to.
Good people that appear to care about you as a person.

Cons

Management doesn't seem to listen. Frequently response with, "Well it used to be a lot worse."

Review 3

I have been working at Hardsuit Labs full-time

Pros

A place to start your career...

Studio is small and working on multiple projects. Which is good and bad. The good being you may get a chance to work on a bunch of different projects all at once. The bad being you or people you need for your current project will get randomly yanked or overloaded with work because of that.

The company is full disclosure, meaning you will see quarterly reports showing how much or how little the company has in the bank.

It's a very very small studio

Cons

If you need a job then its an option, but look elsewhere if you are not trying to start your career.

Experienced people should be prepared to be paid 35-40% less then nearby studios for the same position.

Weird focus's on "process" and no ability to "execute" and deliver at a professional level.

Studio heads and management are from Zombie Studio. Reasonably nice people. However those staff members haven't shipped a game from "start to finish" in over 5 years. They are a bit out of touch and inept. Understanding of basic order of operations/development and dependencies!

The full disclosure reports will leave you wondering about your job stability.
Constant promises of things that will get better, but has not improved for ~2 years.
Forced Crunch, often, for many people. "

https://steamcommunity.com/app/532790/discussions/0/2802882333578697889/?ctp=3
 
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Eber

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And here is i disagree with you strongly because for example nobody cares if the UI /UX Designer is fired or not. Sorry Rachel Leiker i believe but this
isn´t personal just the truth. I agree that Ellison isn´t like Mitsoda but after him she was the public face of this game so people
get attached to her. Also don´t forget that her bio mainly as for Dishonored 2 was used like herself for marketing.

Also we are talking about the Senior Lead Narrative / Writer. A Job which is for a heavy story driving game like Bloodlines very important.
So yeah i believe people better costumers deserve an official statement if she has departed or not.


Its true that they hire but who did they hire? According to some Hardsuit Labs Insidern on Steam Forum which could of course be Bullshit they hire
more young & inexperience devs because they don´t have pay them that much.

"Some reviews about work ethics.

I have been working at Hardsuit Labs full-time for less than a year

Pros

It’s a development studio you can work at in Seattle
Have fun events
Pizza!
If CEOs can’t understand your work, you’ll be able to finish it without constant questions and bad critiques
Diverse studio, progressive studio outside of pipelines, welcoming of LGBTQ even if not fully inclusive in game content

Cons

Read the recent news, it’s all confusing for us too but good for design and story. just took too long to get rid of bad actors
Poorly-trained old and new management, top to bottom, affects everything and difficult to get work done or tracked
Cheap on one hand, wasteful on the other
Can’t seem to have a studio meeting without announcing who’s gone this week
Cowardly and poor performance feedback or none at all until too late, creates paranoia about who's next
Hire developers and put no trust in them, especially game design
No idea how to make an RPG and it’s shown for the past few years
Game design needed a fresh restart, and senior designers hired need to be listened to
Other producers need to be trained and need to do actual work
Firings have made the news, and while necessary, could have been avoided through vetting when hiring
Paradox is half in, half out, but all trouble

Review 2

I have been working at Hardsuit Labs full-time for more than a year

Pros

Lots of benefits for taking time off, working hours you want to.
Good people that appear to care about you as a person.

Cons

Management doesn't seem to listen. Frequently response with, "Well it used to be a lot worse."

Review 3

I have been working at Hardsuit Labs full-time

Pros

A place to start your career...

Studio is small and working on multiple projects. Which is good and bad. The good being you may get a chance to work on a bunch of different projects all at once. The bad being you or people you need for your current project will get randomly yanked or overloaded with work because of that.

The company is full disclosure, meaning you will see quarterly reports showing how much or how little the company has in the bank.

It's a very very small studio

Cons

If you need a job then its an option, but look elsewhere if you are not trying to start your career.

Experienced people should be prepared to be paid 35-40% less then nearby studios for the same position.

Weird focus's on "process" and no ability to "execute" and deliver at a professional level.

Studio heads and management are from Zombie Studio. Reasonably nice people. However those staff members haven't shipped a game from "start to finish" in over 5 years. They are a bit out of touch and inept. Understanding of basic order of operations/development and dependencies!

The full disclosure reports will leave you wondering about your job stability.
Constant promises of things that will get better, but has not improved for ~2 years.
Forced Crunch, often, for many people. "

https://steamcommunity.com/app/532790/discussions/0/2802882333578697889/?ctp=3
So you're right that Ellison definitely did some interviews, similar to Mitsoda for the game. That makes sense due to her role. But I'm sorry, I stand by my comment. Yes, Lead Narrative Writer isn't just a random developer, it is a middle leadership position. However, I really disagree that we "deserve" anything. HL owes us nothing. They have no need to give us any internal updates on their staff. They did so with Mitsoda because of his involvement with BL1 and because he is a big name in the community. Cluney's update makes sense since he is the overall creative director, probably the single biggest position for the entire game. We don't need or deserve anything.

The story is obviously a very important piece to the game. But, with game development, it is also one of the pieces you can complete before the game is even done in a technical nature. They easily could have implemented their pieces already. Of course, there are DLCs to consider, so yes I understand the frustration that two of the faces of the narrative/story are now gone. I do not believe their departure (whether it was being fired or not) will have too much of an impact on the released game. However, it may have an impact on the DLCs, besides the initial story boards and other ideas they may have already created. Remember, that the DLCs are already planned. They know what they will be. But the most important thing to take away: we are not owed or deserve anything. If you feel that way and it makes you cancel your preorder than fine. That's your decision. But no game company should feel as though they owe an explanation to every single occurrence that happens with staff. Turnover happens.

Also with your glassdoor reviews and your responses previously, I'm really curious if you're still a student. I mean absolutely no disrespect from this, but it is difficult to not get a sense of naivety with your responses when it comes to working in any job, let alone as a developer. Every single con I see are absolutely typical of any small company, especially one that is relatively new. Not only that, but your complete lack of experience in the industry is telling. Most game companies have high turnover. It happens, especially in the last decade. You rarely see developers stay in the same company for years and years anymore. Also, as it's a very small and relatively new company, you're going to get more turnover as they do hire more junior developers as they are cheaper. Junior developers burn out quickly or recognize they are not cut out for this. Or the company realizes that their talents or vision is not what they expected and they are let go. Also the line "Management doesn't seem to listen." is such a common complaint for nearly any company, not just in the game industry. So really, these reviews are completely irrelevant and does not describe a company in peril. It describes a small company still getting its feet wet and learning what its identity is. Nothing more. One last thing I will say is that this may be more of a difference between American and European cultures as well. I'm very well aware of the difference in work culture between the two regions. As HL is American, as well as I am, these practices are very familiar to me. It may not be so much for our European community.
 
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Andrei the Tzimisce

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However, I really disagree that we "deserve" anything. HL owes us nothing.
Oh really?!? But they still want our money so maybe we deseve some answers about stuff which was promised and if prominent marketing faces
are gone or not.

I do not believe their departure (whether it was being fired or not) will have too much of an impact on the released game.
Neither do i. The basic game without DLCs is almost finished from the writing part but it still bad that both Mitsoda and Ellison
can´t refine it to the last minute of development.

However, it may have an impact on the DLCs, besides the initial story boards and other ideas they may have already created. Remember, that the DLCs are already planned. They know what they will be.
Who knows if they are still making all this promised content. They are planned but plans can change.

But the most important thing to take away: we are not owed or deserve anything. If you feel that way and it makes you cancel your preorder than fine. That's your decision. But no game company should feel as though they owe an explanation to every single occurrence that happens with staff. Turnover happens.
Come on we are talking about only the public faces who were used heavly for Marketing. Nobody cares about Dev Joe who works in the shadow.
And Ellison was after Mitsoda and before Cluney the second most known person.
So if Ellison wasn´t used that heavly for the marketing we likely haven´t known her so of course no statement is needed.

Also with your glassdoor reviews and your responses previously, I'm really curious if you're still a student.
Not i am not. I am a proud european / german (not so much german of course because germans aren´t allowed to be proud expect
important national Football games if you won´t be label as "Nazi") mittle class worker who is happy that he can´t fired that easy because of worker protection laws.

By the way the two german Bloodlines 2 producers Florian Schwarzer and Christian Schlütter weren´t fired but only removed from this project.
Why? Because of european worker protection laws.

One last thing I will say is that this may be more of a difference between American and European cultures as well. I'm very well aware of the difference in work culture between the two regions. As HL is American, as well as I am, these practices are very familiar to me. It may not be so much for our European community.
I won´t sound arrogant but i am glad that we have in Europe not this extreme Hire and Fire mentality and more protection like you guys in USA.
 
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Phibs

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While nobody is 'owed' anything, of course, this is kinda of hsl/pdox's own making.

If they didn't want attention on staff issues, don't throw devs in podcasts/streams/shows or release multiple dev diaries about them (and their cats).
Post dev updates from a company account. Signed 'hsl inc'.

Anywho, I gotta agree with Eber that multi-year projects always see turnover. That's not necessarily a bad thing.
 
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Andrei the Tzimisce

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Anywho, I gotta agree with Eber that multi-year projects always see turnover. That's not necessarily a bad thing.
Of course if you became a parent or looking for other job because severall reasons that this isn´t bad because
people change over the years.
But we are talking about people who are getting fired. Those have very often negative effects on the remaining team especially if those
are leading and more public known staff.
 
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absinthewfaust

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I don't expect anything more or less than the state that Bloodlines was in at its release.
 
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Eber

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Oh really?!? But they still want our money so maybe he deseve some answers about stuff which was promised and if prominent marketing faces
are gone or not.


Neither do i. The basic game without DLCs is almost finished from the writing part but it still bad that both Mitsoda and Ellison
can´t refine it to the last minute of development.
I really put this more to a reason why pre-orders are a double-edged sword for companies. It is great since they automatically get money before the game is completed, which can help smaller companies stay in business. It also helps gauge the interest in the game in case more money is needed by investors and such. However, it is also bad because people who pre-order then think they are entitled to something more than receiving the game after it is completed. It is a trade. You spend money for a product that you will ultimately receive, whether you wait to buy it after it's completed or before. You do not own shares in the company or have any investment in the company whatsoever. Because of that, they owe you nothing but a completed game ("completed" not necessarily meaning a bug-free, great game).

I will agree that not having Mitsoda there to refine anything last minute, especially for the DLCs, is not ideal. It sucks but it is what it is. As for Ellison, I have a lot of respect for her but I don't think many people even truly knew she was working on the game, at least compared to Mitsoda. Her departure won't be as missed. That is no disrespect to her, just more of a high praise to Mitsoda.

Who knows if they are still making all this promised content. They are planned but plans can change.


Come on we are talking about only the public faces who were used heavly for Marketing. Nobody cares about Dev Joe who works in the shadow.
And Ellison was after Mitsoda and before Cluney the second most known person.
So if Ellison wasn´t used that heavly for the marketing we likely haven´t known her so of course no statement is needed.


Not i am not. I am a proud european / german (not so much german of course because germans aren´t allowed to be proud expect
important national Football games if you won´t be label as "Nazi") mittle class worker who is happy that he can´t fired that easy because of worker protection laws.

By the way the two german Bloodlines 2 producers Florian Schwarzer and Christian Schlütter weren´t fired but only removed from this project.
Why? Because of european worker protection laws.


I won´t sound arrogant but i am glad that we have in Europe not this extreme Hire and Fire mentality and more protection like you guys in USA.
Plans can change, but if they change any future DLCs, it is probably due to other reasons than narrative departures.

So again, I agree that Ellison was used in interviews. However, that makes sense since she was the narrative lead. Since HL doesn't want to show too much gameplay, they want to focus on the narrative. Ellison as a Lead would have that as part of her job description. However, I disagree with you comparing Ellison as a marketing face. Mitsoda was used as a marketing face because of his work with BL1. It was his name that led credibility to the project. Ellison did do interviews but it's not remotely the same. She was just marketing the game to upsell the great story. It is not like HL was using her name and experience as a reason to get the game, like they did with Mitsoda. Two very different things. There are plenty of developers that are used in interviews for games.

I'm glad you have great worker protection laws in Germany/Europe. So it makes sense why this seems so surreal and uncomfortable to you. In the United States, we have some protection laws, but it is more due to discrimination. If it is not discriminatory and is based on direction of the company and/or your work product, you can easily be terminated. It is just how it is here unfortunately. In certain industries, there really is absolutely no stability. Furthermore, you may receive vacation time, but often you can't use it (or much of it) because of deliverables needing to get out or the fear if you take too much time off work, you may get replaced. My point in all of this is that this may seem foreign and ridiculous to anyone outside the United States, but the reviews I read are very typical.
 
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Phibs

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However, it is also bad because people who pre-order then think they are entitled to something more than receiving the game after it is completed. It is a trade. You spend money for a product that you will ultimately receive, whether you wait to buy it after it's completed or before. You do not own shares in the company or have any investment in the company whatsoever. Because of that, they owe you nothing but a completed game ("completed" not necessarily meaning a bug-free, great game).
That's a bit of an oversimplification imo. Consumer expectation (shaped by common industry business practices and brand reputation) and contractual obligations are two different things. And again,

this is kinda of hsl/pdox's own making.
They coulda just announced the game as 'when it's ready' and left it at that. They opted not to.
 
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That's a bit of an oversimplification imo. Consumer expectation (shaped by common industry business practices and brand reputation) and contractual obligations are two different things. And again,



They coulda just announced the game as 'when it's ready' and left it at that. They opted not to.
It was absolutely an oversimplification. I could have gone in more detail on industry practices when it comes to development updates, but industry practices do not have a bearing on contractual obligations via payment for game, as you stated. I didn't believe it was necessary as it's a separate discussion.

They could have, but not many developers only do that. Nearly every company has some type of development update, at least when it comes to AA or AAA games. The difference is the frequency and the type of updates. In one of my posts, however; I did state that the vast majority of updates, especially ones that go into high detail, are usually never released until 1-2 months before release. Updates outside of that time frame are much less frequent and completely up to the developer, as they do it solely to raise awareness and potentially get excitement/more preorders. But I don't think that it is one or the other, like you are suggesting. They have every right to go dormant and not give updates until its on their terms. That's the point.
 
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Andrei the Tzimisce

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However, it is also bad because people who pre-order then think they are entitled to something more than receiving the game after it is completed. It is a trade. You spend money for a product that you will ultimately receive, whether you wait to buy it after it's completed or before. You do not own shares in the company or have any investment in the company whatsoever. Because of that, they owe you nothing but a completed game ("completed" not necessarily meaning a bug-free, great game).
And again companies still want our money for their games. So we deserve atleast some information regarding the product.
Maybe you can sell in America whatever you like but in Europe we have strong costumer protection laws there you can´t do that.
Also i know this motto isn´t that was it used to be but the "Costumer is king" atleast for smaller companies. Of course gigants likeAmazon for example won´t care.

As for Ellison, I have a lot of respect for her but I don't think many people even truly knew she was working on the game, at least compared to Mitsoda. Her departure won't be as missed. That is no disrespect to her, just more of a high praise to Mitsoda.
Sorry but almost nobody know about Mitsoda before Bloodlines 2 marketing. He was known by some fans who are well informed
but Paradox really make him to a public marketing figure.
Ellison was the same thing to a lesser degree because she hadn´t wrote Bloodlines 1 but had her writing hand in Dishonored 2.

Plans can change, but if they change any future DLCs, it is probably due to other reasons than narrative departures.
We all know that the DLCs will only exist when the Bloodlines 2 sales are ok enough for Paradox to justify them.

However, I disagree with you comparing Ellison as a marketing face. Mitsoda was used as a marketing face because of his work with BL1. It was his name that led credibility to the project. Ellison did do interviews but it's not remotely the same. She was just marketing the game to upsell the great story. It is not like HL was using her name and experience as a reason to get the game, like they did with Mitsoda. Two very different things. There are plenty of developers that are used in interviews for games.
I would argue that they used Ellison more for marketing because unlike Mitsoda she is good at PR stuff like Interviews.
Mitsoda on the other hand doesn´t like this because of his social anxiety.
In many interviews you see Ellison alongside Mitsoda who helps him this stuff.
 
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Jernau_

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Oh really?!? But they still want our money so maybe he deseve some answers about stuff which was promised and if prominent marketing faces
are gone or not.
Deserve is the wrong word, but i'm sure that they will reveal more when the development is back on track and they actually have something new to show. They probably dont want another round of building up hype for a release that will be postponed yet again.
 
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Phibs

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It was absolutely an oversimplification. I could have gone in more detail on industry practices when it comes to development updates, but industry practices do not have a bearing on contractual obligations via payment for game, as you stated. I didn't believe it was necessary as it's a separate discussion.

They could have, but not many developers only do that. Nearly every company has some type of development update, at least when it comes to AA or AAA games. The difference is the frequency and the type of updates. In one of my posts, however; I did state that the vast majority of updates, especially ones that go into high detail, are usually never released until 1-2 months before release. Updates outside of that time frame are much less frequent and completely up to the developer, as they do it solely to raise awareness and potentially get excitement/more preorders. But I don't think that it is one or the other, like you are suggesting. They have every right to go dormant and not give updates until its on their terms. That's the point.
I don't think it is separate because to my mind there is only one discussion taking place. When people speak of 'deserve', 'owe' and such in the current context - they're not doing so while dialing their lawyer's number. So I think the contractual angle is entirely besides the point. That's the part that goes without saying rather than the consumer expectation one.

And of course the devs have the 'right' to do as they please. But they themselves raised consumer expectations with the pre-orders, the dlcs, the pdox-typical dev diaries etc etc. To complain about their customer base becoming antsy after all that falls apart is a bit much imo. *shrug*

Anywho. Back to CK3.
 
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Biggest problem over here is that they raised hype at the beginning and then just stopped. Lack of communication and marketing overall lead to frustration, frustration then led to speculations, speculations lead to conspiracy theories....Aaaand now the fan base is as it is :confused:
 
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Deserve is the wrong word.
Is it? Well i believe that we as costumers have also rights. Of course Hardsut Labs / Paradox can whatever they like do with this game
because make and therefore own the game.
But still they want our money even before the game is even finished. So yeah we deserve some informations
that Bloodlines 2 is still a good investment for our hard earned money. We costumers want to be convinced and therefore
they should offical confirm that Cara Ellison is not longer at Hardsuit Labs but this is for some reason (which i don´t share) a good thing.
 
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Biggest problem over here is that they raised hype at the beginning and then just stopped. Lack of communication and marketing overall lead to frustration, frustration then led to speculations, speculations lead to conspiracy theories....Aaaand now the fan bas is as it is :confused:
To be fair the average gamer who doesn´t care about this stuff and just view the game as what it is.
The sequel to the cult classic Bloodlines 1. I honestly believe that Bloodlines 2 will be a success (not a big one for companies like EA, Take 2 or Ubisoft)
and this will likely not because of the quality (i still hope that this will be case but right now i doubt that) but its Bloodlines 2.
The good name of Bloodlines 1 will sale this game.
 
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Is it? Well i believe that we as costumers have also rights.
Customer rights is defined by the law. You have the right to cancel or order the game as you please.

But still they want our money even before the game is even finished. So yeah we deserve some informations
that Bloodlines 2 is still a good investment for our hard earned money.
You will get that from the marketing department long before the game is ready for launch because marketing sells games.
 
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However, it is also bad because people who pre-order then think they are entitled to something more than receiving the game after it is completed. It is a trade. You spend money for a product that you will ultimately receive, whether you wait to buy it after it's completed or before.
That is pure capitalism ... not complaining, i like that phylosophy, kinda ...
But there is second aspect, i would call it decency ...
(and now i mean ... wich is kinda funny ... Paradox, not you, since as i presume you just represent your own opinion having no idea if anyone in Paradox even agree with you ... right?)

Its one thing if copmany sate soemthing like: "you buyed this product, with that you showed you thrust us, and we like to show you that thrust was not missplaced ... so we wish to present you *XY*"

And then there is second attitude ... not as decent, but certainly possible: "you buyed this game ... you will get it when we say, where we say, unless we decide to say otherwise ... now shut up and do not obscure"

And ofc. there is third attitude, where company just dont say anything ...
And that is up to potential players to decide wich version seem to be more probable.
I gues you know wich is it in this case. ;)

If you ask me, right way lays in middle ... company is not enslaved to gamers demands ... gamers are not threated like worthless trash. :-/
So yes ... yay to capitalism ... with some common decency. ;)
 
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