A lot of people seem to really like the Air Rework that we got with By Blood Alone but it's a double-edged sword for me. Since the upsides are fairly obvious, I'll just be a negative nancy and focus on what still bothers me a little:
Simply put, it's a mess. For example, let's say you're playing Japan: to start the game you need to produce no fewer than six different kinds of planes which includes building both CAS and Carrier-CAS. I get the argument that this is realistic, but is it really necessary to have CAS and Carrier-CAS as different planes? Is that conducive for better gameplay? Maybe it's just me, but the main focus of HOI4 is land warfare, with naval and aerial warfare being condiments, so to speak. As it stands right now, I find navy and air somewhat bothersome and happily ignore it as much as I can and since I'm only playing SP I get away with it. Here's what I usually do to start a game as of now: Deleting the airforce (including deleting carriers) and start from scratch with only producing fighters if I'm playing a minor, or fighters + CAS/tactical bombers if I'm a major.
Simply put, it's a mess. For example, let's say you're playing Japan: to start the game you need to produce no fewer than six different kinds of planes which includes building both CAS and Carrier-CAS. I get the argument that this is realistic, but is it really necessary to have CAS and Carrier-CAS as different planes? Is that conducive for better gameplay? Maybe it's just me, but the main focus of HOI4 is land warfare, with naval and aerial warfare being condiments, so to speak. As it stands right now, I find navy and air somewhat bothersome and happily ignore it as much as I can and since I'm only playing SP I get away with it. Here's what I usually do to start a game as of now: Deleting the airforce (including deleting carriers) and start from scratch with only producing fighters if I'm playing a minor, or fighters + CAS/tactical bombers if I'm a major.
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