• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(11620)

Second Lieutenant
Nov 10, 2002
167
0
Visit site
I don't remember if it was decided that a German Empire was too ahistorical to happen in the AGCEEP but I was wondering if it's plausible, and what conditions need to be fulfilled. It would seem odd to me anyway if a Kingdom of Italy can be created but a German Empire can't. Here is hoping my wars in the Rhineland in the latest patch haven't been an exercise in ambitious irrationality:)
 

Jester

El Jeffe De La Verca Del Fuego
66 Badges
Feb 26, 2001
1.165
0
Visit site
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Shadowrun Returns
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Europa Universalis IV: Dharma
  • Crusader Kings III: Royal Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Warlock 2: The Exiled
  • Europa Universalis III Complete
The Leper King said:
I don't remember if it was decided that a German Empire was too ahistorical to happen in the AGCEEP but I was wondering if it's plausible, and what conditions need to be fulfilled. It would seem odd to me anyway if a Kingdom of Italy can be created but a German Empire can't. Here is hoping my wars in the Rhineland in the latest patch haven't been an exercise in ambitious irrationality:)

These events are not in yet :(

I To have been waiting for these events to be submitted for inclusion into the AGCEEP. They are beign discussed in the Germany thread I beleive.

Late,
Jester
 

Jester

El Jeffe De La Verca Del Fuego
66 Badges
Feb 26, 2001
1.165
0
Visit site
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Shadowrun Returns
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Europa Universalis IV: Dharma
  • Crusader Kings III: Royal Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Warlock 2: The Exiled
  • Europa Universalis III Complete
Summoner said:
Wouldn't this sequence and the Independence events be mutually exclusive?

I don't think so because if the Germany/HRE formation events get submitted then they would turn off the German independence events for Germany.

LAte,
Jester
 

Summoner

Captain
28 Badges
Feb 24, 2002
310
4
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Distant Stars
  • Rome: Vae Victis
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Crusader Kings Complete
  • Knights of Honor
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • War of the Vikings
  • Cities in Motion
  • Victoria 2
  • Starvoid
  • Sword of the Stars II
  • Rome Gold
  • Majesty 2
  • Magicka
  • The Kings Crusade
  • King Arthur II
  • Hearts of Iron III
  • Commander: Conquest of the Americas
A seperate fantasy toggle then? Unlike the other fantasy options disabling the independence events would affect AIs as well so lumping it with ast human only events is a poor choice IMO.

If you meant that if the player can hold onto all of germany until the event fires it'd aviod the implementation issue, but taking all the independence whacks at once every 20 years while gobbling up the statelets would be really painful.
 

Jester

El Jeffe De La Verca Del Fuego
66 Badges
Feb 26, 2001
1.165
0
Visit site
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Shadowrun Returns
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Europa Universalis IV: Dharma
  • Crusader Kings III: Royal Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Warlock 2: The Exiled
  • Europa Universalis III Complete
I meant that if a person can get Germany or the HRE to form then it would turn off the HRE Independence events for Germany.

not another togglable option.

Late,
Jester
 

unmerged(13581)

Second Lieutenant
Jan 7, 2003
152
0
Visit site
Just to point it out - "Germany" already exists as the HRE - the leading European Power for centurys (later also called the "First German Reich"). The HRE isn't simulated as it probably should (and can't be without breaking balance) but creating an unified Germany or a German Empire (aka the "Second German Reich") anytime before 1848 would have been just impossible, since there already is a "Germany", its just that its members enjoy a lot of independece from each other. So since the game only covers the time from 1419 to 1819 a unified Germany should be considered as highly unhistorical, so i'd really like to see it done as a seperate toggle.
 

billiard

Sergeant
4 Badges
Jul 31, 2004
92
0
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
I wouldn't view a unified Germany, or HRE, as something that would have been an impossibility during the EU2 timeframe. After all, Napoleon forced the Confederation of the Rhine into existence. I had previously proposed three separate methodologies within the game by which a unified HRE OR a unified German Kingdom could have been created.

1. Unified Germany created by a conqueror as a vassal, ala the aforementioned Confederation of the Rhine. This option would simply require the release of a vassal containing a defined number (6 or more?) of German states. Upside for the overlord to releasing the vassal - possibly preclude option #2 below.
2. Unified HRE due to external threat - a non German state gobbles up enough German minors to scare the rest into submission to the emperor. Prerequisites would include post Edict of Tolerance OR all states sharing religion; AND high relations (>190?) between Emperor and all HRE states - higher than with any other country; AND the aforementioned external threat that had annexed a large number of German minors (>6?). Lots of intervening multiple choice events between the initial state and the final "unified" HRE that make a non unified HRE by far the more likely outcome. That being said though, this option would force France to act more "historically", as it couldn't simply gobble German minors without consequence - it would have to balance acquisitions with the potential to awaken German nationalism. Just this balancing act actually occured - witness France's strategic alliance with Bavaria (an elector of the HRE) to combat the Hapsburgs. I like the fact that the potential for a unified HRE, even if made a very rare event within the game by keeping the conditions very unlikely, would make for a better historical simulation of diplomacy between France, Austria, and the German minors.
3. By conquest - a German state (could be defined as Saxony, Bavaria, Brandenburg-Prussia, or Austria OR it could be decided that any German state would be acceptable) incorporates enough of Germany (>12 provinces within HRE?) to pronounce itself as Kingdom of Germany. By choosing this route, France, Poland, Sweden, Denmark, the Emperor (if not the instigator of the claim) all get CB's against the new KoG and a big relations hit. But the claimant gets cores on whatever are defined as German provinces (some negotiations needed here - Alsace? Geldre if prior to Dutch unification? etc.). This too would make for better in game diplomacy - any German state getting a bit too large would find France taking a big interest in shooting down the ambitions of the upstart; the Emperor likewise would have reason to keep the proto Germany in line unless he/she was the proto Germany. The Emperor would have a hard time maintaining the good relations that made hm/her emperor though while gobbling all those minors.

I've fleshed these out in more detail elsewhere, and certainly don't pretend I have the only answers or solutions - discussion welcomed, as are the precise trigger points and various options the events could entail. But I don't view any of these options as "ahistorical" - to me, all are historically plausible given the conditions set forth above. The best part is that, despite the rarity by which I'd anticipate the preconditions for these events to be met, just the player's knowledge that they are possible would make for more historically accurate gameplay. The rivalry between Austria and France would mean something; Austria's interests in maintaining good relations with the German minors takes on more historically accurate meaning; France's interests in maintaining good relations with at least one elector state become crucial as they were historically. And both Austria and France desire to keep any one of the German minors from getting too big, as they both did historically.
 

billiard

Sergeant
4 Badges
Jul 31, 2004
92
0
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
At the risk of this thread being viewed as a billiard diatribe (or worse), the following is a Copy and Paste of my original posting from months ago regarding the HRE and possible German unification. This post was prior to the new version of AGCEEP, and was included in a thread dealing the the unsatisfactory nature of the HRE workings within the game.

--------------------------------------------------------------------------------

First off, thanks to all of the individuals who put the time and effort in to creating and maintaining AGCEEP. I'm a lowly player of the mod, not a creator. That being said, all of you who actually do the heavy lifting should certainly have the freedom to do whatever you see fit in regards the unification of Germany. So I won't take any offense in any of you labelling my ideas as ill-conceived, impossible to program, wrongheaded, or just plain stupid. However, this thread addresses something I'd love to see accomplished in the game - a fantasy unification of Germany. Whatever nation I play, whether vanilla or AGCEEP, I always try to "unify" the provinces sharing my core culture(s). I love the KOI events for this very reason.

First, I share the frustration at the current workings of the HRE. I'd like to see relations with the actual electors (whether the 1419 electors, the post Westphalia electors, or an "event" transition between the two) matter more than whether you are Catholic or Habsburg when HRE elections come around. The latter two could be big factors, just not the almost absolutely decisive ones they are now.

Second, in regards to the unification event, I'd like to see a few approaches possible. In some ways, this will make the programming more difficult (more events = more work to program them), but in other ways it might actually make the transition from individual principality to leader of Germany more manageable. A more stepwise transition rather than an all in one event.
1. Diplomatic option - Holy Roman Emperor is so well loved (e.g., 190+ relations with all electors, plus 190+ relations with non elector provinces of the empire, alliance with all elector states, AND relations for the elector states with the Emperor higher than for any other nation) that a stepwise trigger of states voluntarily vassalizing themselves to the Emperor comes up. The relations must remain high and the alliance intact for the continuing volunteered vassalizations to continue, maybe a few every 10 or 20 years. High stability, no major defeats (losses of core provinces) in wars would be a prerequisite. Massive hits to relations with non German neighbors is the downside, maybe automatic 5 year duration CB against HRE for all neighboring states with each volunteer vassalization. Diplo annexing of these vassals at the player's option according the the current EUII rules, but they become cores immediately upon the diplo annex.
2. External Threat option - an outside power begins gobbling up German minors, and the rest become fearful for their future. A subservient future within Germany being preferable to execution or exile under Ottomans or French or Polish (or any other nation with non German culture) overlords, the HRE (if meets criterion in 1 above) OR the most powerful German state (Saxony, Bavaria, Austria, Brandenburg-Prussia) is offered the crown (if HRE doesn't meet criterion in 1 above). Centralization takes a hit (those minors would still want some privileges), quality goes down a bit (incorporating all the various armies into a unified whole takes a bit of time and money), etc.
3. Vassal state - an external power conquers a sufficient number of German culture provinces and creates a German vassal as an ally, akin to Napoleon's Confederation of the Rhine.

#3 stands on its own; the only prerequisites are that a unified Germany does not exist (but note that a unified HRE could exist or could still be created).
#2 competes with #3 - the same external threat that could create the vassal ally Germany also could spark its creation as an independent nation - a race to see which happens first?
#1 and #2 can coexist, as could #1 and #3. The HRE could end up battling a unified Germany for dominance, or could fight against a vassal Germany allied with an external threat. Or the unified HRE and a unified Germany could coexist peacefully, as Germany and Austria did after 1871 (I know, outside of EUII's time frame and there was no HRE by this time, but still a somewhat relevant historical parallell).

Despite this being a 'fantasy' unification, I believe that these separate routes to German unification would actually make game play more historically accurate.
a. The diplomatic game between France and Austria for favor with the German minors would actually have a basis in game play. France allying with just one elector (historically, it was Bavaria) and keeping great relations with it would prevent the HRE from becoming a true unified nation. That is what really happened historically - France actually did fear a "unified" HRE and used Bavaria in this way (OK, somewhat of a simplification, but still a relevant parallel).
b. France could have picked off German minors for most of the 1600s if it wouldn't have been concerned about making itself into a common foe for all of Germany - it had to play a delicate game of picking up a province or so at a time. Yes, France did overreach on occasion, but was beaten back by groups of frightened neighbors.
c. The #3 option actually did happen during the time of EUII.

I'd also propose that these three options carry their own set of events. For example, the HRE could choose to lose non German cultures (if they have any) in return for higher Quality and Centralization, or it could choose to keep those non German cultures but with a big hit to stability, quality (incorporating those non German speakers into a predominantly German speaking military), and centralization. I'd be happy to share ideas for just such supportive events for the other options as well, but I figure I've thrown out enough ideas for discussion.

I think that these conditions would preclude a united Germany (and/or unified HRE) from forming very often in game play - just as it didn't happen during this time period until Napoleon formed the Confederation of the Rhine. But the possibility of creating a unified HRE and/or Germany would allow for players (France, Austria, and the German minors in particular) knowledge of the possibility of unification to alter their game play in a way that would lead to more historically based gaming.

I'm not suggesting that these methods are the only ones; I could also see a "alliance against the center" method of unifying the HRE (one or more German states become so hated by the rest that the Emperor is allowed to excercise true power in a war against these minors (which are added to the Emperor's cores). The problem with this option (and a few others I'd considered) is that even a computer programming dunce like myself can see that the event file for this would become way to complex to achieve in practice. So I've concentrated on the three methods outlined above. Criticisms welcomed.
 

Jester

El Jeffe De La Verca Del Fuego
66 Badges
Feb 26, 2001
1.165
0
Visit site
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Crusader Kings II
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Divine Wind
  • Europa Universalis III Complete
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Shadowrun Returns
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • BATTLETECH
  • Europa Universalis IV: Dharma
  • Crusader Kings III: Royal Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • BATTLETECH - Digital Deluxe Edition
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Warlock 2: The Exiled
  • Europa Universalis III Complete
When are we going to get this into the AGCEEP?

Late,
JEster