Is there any point in having a navy?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Antless

Second Lieutenant
38 Badges
Jun 13, 2014
186
206
  • Crusader Kings II: Charlemagne
  • Pillars of Eternity
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV
  • Darkest Hour
  • Crusader Kings II: Sunset Invasion
  • Teleglitch: Die More Edition
  • Victoria 2
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
From what has been shown so far, there seem to be a total of three countries in the world for whom building ships for anything but trade/transport and disrupting the same is an option. Will there be any way to "play from behind", causing more casualties then you suffer in the process, to a colossus like the RN, using your own fleet?

With the airforce, there is a doctrine focused on air superiority, providing you with a more defensive option against an opponent with superior numers. With the three trees shown for naval doctrine, non of them seem to give any such option.

While this seems very plausible, it also relegates naval action to "the thing you do in USA vs. Japan", which seems kind of disappointing to me.
 
  • 14
  • 4
  • 1
Reactions:

Daddl

Lt. General
86 Badges
Feb 27, 2015
1.251
2.635
  • Europa Universalis IV: Res Publica
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Common Sense
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Semper Fi
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron III
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris: Nemesis
  • Steel Division: Normand 44 Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Victoria 2
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
Of course you don't need ships to attack a nation which isn't located on an island or another continent. Why would you? Our world is somehow set up this way.

However, if you want to watch or watched the old World War Wednesday streams Germany vs. Great Britain, you see how advantageous it can be to have complete sea supremacy and be able to strike wherever you want to, with your enemy being unable to deter you.

Your "play from behind" is basically what Germany tried to do with their surface raiding battleships/cruisers, and it was said that this will be a viable option. Thats covered partially by the trade interdiction doctrine I believe.
 
  • 7
  • 5
Reactions:

safe-keeper

• ← 2mm hole in reality
54 Badges
Sep 6, 2012
8.588
14.373
livetkanfly.com
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris - Path to Destruction bundle
  • Stellaris
  • Cities: Skylines - After Dark
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III: Chronicles
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis III
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Steel Division: Normandy 44 -  Back to Hell
  • Cities: Skylines - Parklife
  • Shadowrun: Dragonfall
  • Cities: Skylines Industries
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
Ships are useful for every nation, probably more so in HOI3, where you can hide your vessels from enemy ships and planes far more effectively. You may not be able to take on majors' navies, but ships can be used for a variety of purposes anyway, you just need to be more careful how you do it.
 
  • 6
  • 2
Reactions:

The_Framptonator

Private
60 Badges
Mar 23, 2016
24
39
  • Semper Fi
  • Cities: Skylines Deluxe Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Common Sense
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Nemesis
  • Surviving Mars: First Colony Edition
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Cities: Skylines Industries
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Hearts of Iron III
Well you need a Navy if you plan on doing Naval invasions, which can help open another front or as we saw in the World Wednesday last week where Daniel landed in a port it, he could then bring in troops behind the front line.
And they can help protect convoys, so stuff like supplies and lend-lease will make it to its chosen destination in one piece.

Italy will probably need a solid navy to A) Stop the RN convoys from supplying Egypt, malta and so forth. B) To protect your own supply lanes to North Africa and finally C) If you can, you could actually force the RN out of the Mediterranean - (might be tricky)

Canada can also utilise a strong navy to protect its convoys and other Allies ones in the Western part of the Atlantic, this will relive some pressure of the RN from having to protect convoys across the whole Atlantic.
 
  • 5
  • 1
Reactions:

WSnova

Colonel
60 Badges
Jun 12, 2014
1.153
2.156
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Arsenal of Democracy
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Call to arms event
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Warlock 2: The Exiled
You can always threaten with your fleet.

Lets say, Germany, Italy and Japan have 30 capital ships combined. They are distributed 5,10 and 15 for each.

Great Britain has 30 capitals in total.

Great Britain needs to defend home shores, shipping in the Mediterranean and its Asian possessions.

Germany needs to defend its coast, Italy needs to defend Mediterranean shipping and Japan has to defend Asian shipping.

As long as all the axis power are selective in their engagements GB will be under a big pressure. GB will want to at least match ship to ship each power, but what if an engagement goes wrong? So they need to have local superiority, a 2 to 1 or 3 to 1 to make sure they always win.

So all the axis powers need to do is to not lose and take engagements that go in their favour. Thats how a behind the curve power wins. They stretch the bigger power thin. But that is assuming the AI doesn´t suicide its fleet in a pointless manner.

So if GB moves 20 ships to the mediterranean to hunt down the Regia Marina, that leaves 10 to defend against the 20 from Japan and Germany. Its now time for Japan and Germany to strike. Italy just needs to not lose too many ships.

Or if they split their ships perfectly, what guarantees that Germany won´t get lucky and win an even engagement?

At least thats how it should work in theory for a power at a relative disadvantage and a stretched out bigger power. And of course for the major power its in its best interest if they can use their 30 ships against the 5, then against the 15 and then against the 10.

And of course, the point of having a navy is to:

-Protect your naval invasions and support them.
-Interfere with naval invasions and support.
-Protect your shipping
-Interfere with enemy shipping.


If you don´t have shiping to protect,don´t plan to do naval invasions, and you don´t mind the risk of naval invasions ( or know they can´t do it) then you don´t need a navy.
 
Last edited:
  • 12
  • 5
Reactions:

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.655
20.097
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
If you are just building navies with no idea as to what mission they will perform, then I would say you are failing at building in general. Taking on the Royal Navy without a clear goal is a recipe for wasting precious resources.

Ask yourself why you want to take on the RN. If your answer is "I want to sink British/Japanese convoys to strangle Britain/Japan for resources," then you have an answer. If your answer is, "I want to deny the Allies/Axis naval superiority in various regions to prevent amphibious attacks completely," then you have a different answer with different building parameters. If your answer is "Battleships look cool," then its time to question what you are doing with your life.

To give you an HOI3 example:

In a game as the Soviets, I built a large submarine force in time for a war in 1939. The submarines were not directed at Germany. I knew my foreign policy would cause the British AI to declare war sometime in 1939, so I planned to attack British shipping with my submarines while defending my shores from attack.
It worked great, even though I was coming from behind.
 
  • 8
  • 4
  • 1
Reactions:

WSnova

Colonel
60 Badges
Jun 12, 2014
1.153
2.156
  • Crusader Kings II
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Arsenal of Democracy
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • March of the Eagles
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Call to arms event
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Nemesis
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Warlock 2: The Exiled
Exactly, you have to have a plan for the Navy.

If you want to do a Sealion your build will be completely than if you just want to stretch the RN thin for your allies. Of course the strenght of the AI or human player determine a lot. If you can invade GB without much resistance like in HOI3 there is little point in building up many forces.
 

Mannstien

General
33 Badges
Jan 4, 2013
1.934
1.273
  • Europa Universalis III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Ship Simulator Extremes
  • Semper Fi
  • Victoria: Revolutions
  • Heir to the Throne
  • Darkest Hour
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Res Publica
  • 500k Club
  • Pride of Nations
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • Hearts of Iron IV: Field Marshal
  • Steel Division: Normandy 44
  • Steel Division: Normandy 44 Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
Ask yourself why you want to take on the RN. If your answer is "I want to sink British/Japanese convoys to strangle Britain/Japan for resources," then you have an answer. If your answer is, "I want to deny the Allies/Axis naval superiority in various regions to prevent amphibious attacks completely," then you have a different answer with different building parameters. If your answer is "Battleships look cool," then its time to question what you are doing with your life.

Great, have to ask that stupid question about life again...........Hate this quiz!!:mad:
 
  • 3
  • 1
Reactions:

Secret Master

Covert Mastermind
Moderator
95 Badges
Jul 9, 2001
36.655
20.097
www.youtube.com
  • 200k Club
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • March of the Eagles
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Limited Collectors Edition
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Deus Vult
  • Europa Universalis III
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • King Arthur II
  • The Kings Crusade
They are like mini Battleships, so moe!

They're fun-sized battleships!

Yamato:

bottle.jpg



Stalin's battlecruisers:

lot-h729.JPG
 
  • 3
  • 3
Reactions:

potski

Field Marshal
17 Badges
Mar 15, 2006
3.885
3.044
  • Steel Division: Normandy 44
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron III
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
So if GB moves 20 ships to the mediterranean to hunt down the Regia Marina, that leaves 10 to defend against the 20 from Japan and Germany. Its now time for Japan and Germany to strike. Italy just needs to not lose too many ships.
That's ok IRL, but UK could at any time largely abandon the Med and not worry about Italy, because of Gibraltar and Suez. Or they could do the opposite and move the capital ships to the Med, and as long as there are still active UK patrols of DD and subs in the North Sea area, Germany wouldn't be able to tell the big ships were gone. Fog of war, lack of radar/radio intelligence.

Plus Germany and Japan are a very long way apart, and they have no bases on the way. It would be very hard, I think probably impossible, to co-ordinate them into a super fleet capable of engaging the RN in one naval region in the game.

IRL the UK largely abandoned the Pacific after losing Singapore, and relied on distance and lack of bases to prevent the IJA crossing the Indian Ocean.

The UK not only has the ships, it has the bases in the Falklands, Ceylon, East Africa, Singapore, Hong Kong, Caribbean, Gibraltar and Alexandria, plus five friendly countries in the Commonwealth, that give it an unprecedented global reach up to Dec 1941. In the game as the UK you could literally patrol most of every sea and ocean, if you wanted, because you can make loads of small fleets, and each fleet can patrol three regions. Only the Black Sea and Baltic (if Denmark falls) are off limits.

UK capital fleets can hop their way round the world from base to base, and the Axis would never know they are coming, before they got there. They can escape into a base if they are threatened, and undertake repairs if they are damaged. Options which the IJN wouldn't have in the Atlantic for instance. And those naval bases usually have air bases, with NAV and fighter cover.

The chances of the IJA getting a fleet (even if they had the range) into the Atlantic without it being spotted must be quite low.

Then there's the French Fleet and US...
 
  • 6
  • 3
Reactions:

Denkt

Left the forums permamently
42 Badges
May 28, 2010
15.763
6.369
Of the 3 big theaters, land, air and sea I think sea is the one that is the most friendly to the weak one. Seas are big so a ship can easly hide and if it is detected it may have plenty of time to run from the enemy. Even a small number of ships can be a hassle to any nation who is dependent on convoys, unlike on the land in which controll over the land is important you don't have to controll seazones, just keep enemy convoys away as everything about the seas is about convoys.

Naturally if you are dependent on convoys you need a large navy.
 
  • 3
Reactions:

potski

Field Marshal
17 Badges
Mar 15, 2006
3.885
3.044
  • Steel Division: Normandy 44
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron III
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • 500k Club
Ships on their own can "hide" because they are difficult to spot. But it works both ways - those single convoy raiders would have difficulty finding any convoys. If they did, then the convoy should scatter in different directions, so they will be lucky to get hits on more than one or two.

One of the things I like is that nearly every country relies on convoys for their own resources, those they get from trade and their supplies. No-one of any importance can completely ignore the naval aspect of the game.
 
  • 2
Reactions:

HerrderGezeiten

I just came here to find some turnips, I swear!
42 Badges
Sep 28, 2013
222
138
  • Hearts of Iron III Collection
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
  • Sword of the Stars II
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines Industries
  • Crusader Kings II: Jade Dragon
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
Ships are costly and it is just a matter of time to get caught.

In Europe (main continent) every minor against Germany should build troops/plains.
A ship will not save your a.....

Against Briton I would build Plains and attack the Rout and Harbours in Range if possible.
Maybe some Subs to attack at most.

I will not believe the AI (Germany/ Italy/ Japan, Briton, USA, Sow,..) will work good enough with you.
There are to many if`s to risk a surface fleet with a "normal" minor.
 
  • 1
  • 1
Reactions:

JerkyJerry

There was never a good war or a bad peace.
22 Badges
Jan 15, 2013
2.176
1.278
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
  • Arsenal of Democracy
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines - Campus
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines Industries
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Parklife
  • Hearts of Iron IV: Expansion Pass
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • 500k Club
  • Cities: Skylines
The OP asked is there any point to having a navy?


If I’m Germany there is no point at all for me to build a navy. If memory serves I’m fairly certain that the UK & USA be coming to me? Why would I spend all that I.C. when if I wait a week, my enemy will be attacking my strength? Before “D” Day, I as Germany have zero need for a navy. After surviving “D” Day then yes but before never.


If I’m U.S.S.R. never. Huge waste of I.C.


If I’m the U.K.? A navy? Not really sure I need a traditional navy. I need to get my troops across one sea space. Not really sure how much of a navy one would need. I mean, it is the German navy that would prevent me from crossing the channel? Yeah, as England I’m not too worried about that.


If I’m the U.S.A. then yeah I somewhat do. I’m a Carriers & Cruisers type Admiral. I really don’t build too much of anything else. IMO, America vs. Japan is a simple war of attrition no matter how you look at it. It is your call when you play America where you want to defeat Japan; at sea or in Asia? Once Japan loses either one (sea or Asia) they are a virtual albatross that will die a slow and agonizing death with little to no hope of recovery.


If I play Japan then no! I build the same type navy I build for the U.K. I just need to get across one water space to reach my goals and objectives. I play Japan from the main island of Japan back to Asia. My navy does not sail out into open water after DoW with USA. They don’t have to. America will come to me. I’m a much better defensive player than an offensive one. I don’t try to keep/acquire islands. I don’t try to stop/defeat/draw with America 1, 2 or 3 thousand miles away from Tokyo. That is just plain suicide. I’ll leave the long supply lines to America. I try to fight America and G.B. in India. I go west as quickly as I can so those two have far more supply line concerns than I do. I use transport planes like FedEx. When supplies absolutely/positively well you know the rest. If I have to fight America I want it to be as close to Tokyo as I can.


Any other country having a navy is well hilarious, that means you too Italy!
 
  • 2
  • 1
Reactions:

hewhoispale

Singularity Seeker
78 Badges
Feb 14, 2012
419
759
  • Hearts of Iron III: Their Finest Hour
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Crusader Kings II
  • Stellaris: Leviathans Story Pack
  • Sword of the Stars II
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Pillars of Eternity
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Stellaris
  • BATTLETECH - Backer
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: No Step Back
  • 500k Club
  • Stellaris: Apocalypse
The OP asked is there any point to having a navy?


If I’m Germany there is no point at all for me to build a navy. If memory serves I’m fairly certain that the UK & USA be coming to me? Why would I spend all that I.C. when if I wait a week, my enemy will be attacking my strength? Before “D” Day, I as Germany have zero need for a navy. After surviving “D” Day then yes but before never.


If I’m U.S.S.R. never. Huge waste of I.C.


If I’m the U.K.? A navy? Not really sure I need a traditional navy. I need to get my troops across one sea space. Not really sure how much of a navy one would need. I mean, it is the German navy that would prevent me from crossing the channel? Yeah, as England I’m not too worried about that.


If I’m the U.S.A. then yeah I somewhat do. I’m a Carriers & Cruisers type Admiral. I really don’t build too much of anything else. IMO, America vs. Japan is a simple war of attrition no matter how you look at it. It is your call when you play America where you want to defeat Japan; at sea or in Asia? Once Japan loses either one (sea or Asia) they are a virtual albatross that will die a slow and agonizing death with little to no hope of recovery.


If I play Japan then no! I build the same type navy I build for the U.K. I just need to get across one water space to reach my goals and objectives. I play Japan from the main island of Japan back to Asia. My navy does not sail out into open water after DoW with USA. They don’t have to. America will come to me. I’m a much better defensive player than an offensive one. I don’t try to keep/acquire islands. I don’t try to stop/defeat/draw with America 1, 2 or 3 thousand miles away from Tokyo. That is just plain suicide. I’ll leave the long supply lines to America. I try to fight America and G.B. in India. I go west as quickly as I can so those two have far more supply line concerns than I do. I use transport planes like FedEx. When supplies absolutely/positively well you know the rest. If I have to fight America I want it to be as close to Tokyo as I can.


Any other country having a navy is well hilarious, that means you too Italy!
Except those dockyards that aren't building ships can't be used for non-ship purposes, so you might as well build ships with them.
 
  • 6
  • 1
Reactions: