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JScott991

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I've played with the costs/maintenance of land units at 10x and that worked mediocrely to limit Austria's armies but did not limit England's army size, which meant England never built any new ships even when I deleted their MW/FR fleet.

So that doesn't work very well (those costs should be upped though btw in any patch or rebalancing, maybe 10x is too high, but it needs done).

So my questions are:

1. Is there any mod we can do that will limit the English and Austrian army to reasonable sizes? No matter what I do to their build priorities and desired army sizes, England will put about 1 million men in London and just sit them there. Plus, once Austria enters a war, they will build and build until they have nearly 200 divisions or more, smashing Italy and Prussia easily.

2. Is there any change to the AI file that will stop England from sitting its huge armies in London doing nothing? Is that a garrison priority problem or what? I changed their capital garrison priority from 100 to 50, but they still left their armies just sitting there.

Should we just wait on 1.02 to fix these army issues or can we get the game in a playable state on our own?
 

Sol Invictus

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Have you tried unknown-x's VictoryX mod. I think he said it curtailed army growth. I haven't tried it yet; I'm basicly just messing around with Victoria until 1.02 comes out. After seeing what that does I might give VictoryX a try.
 

JScott991

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I saw posts in unknown's thread that confirmed england still had about 1 M men in London.

I might be wrong, but I'm not sure this is controllable with the AI file. Something else is wrong.
 

Alexander Seil

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You can always change unit costs and such. The key lies in the economics ;).
 

JScott991

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Alexander,

I've changed the unit costs.

In fact, in three GC's so far I've played with units costs at 10 times their normal costs and maintenance (10,000 for a regular division, 1,000 supply cost).

This does nothing to England. They still build 250 divisions and sit them in London.

It does hurt Austria.

It also, however, means that the AI won't build any navy at all (explain that someone?), even when I delete their startup fleets.

I think the game is more fun with the division cost set at 10,000, but I'm giving up on it since it doesn't seem to solve the run away army problem and it might be seriously effecting the AI I can't control.

Oh well. 1.02 might fix this I guess, but I haven't heard anything about fixing England/Austria's army size and the naval unit problem.
 

Apollon

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i've done it for england, russia and the united states.
i edited their party files and set every party to pacifism. this cuts their military spendings in half, resulting in less manpower and leadership.
in combination with a high manpower mod for units, this will perhaps bring some useful results.
 

JScott991

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If you do that, there's no way you'll ever see modern US or British ships.

Of course, that relates back to the fact that the disband AI is responsible for this problem.
 

Apollon

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ok, pacifism was not such a good idea. now they keep their divisions on the lowest possible strength. russia is getting kicked around by the ottomans. :eek:
i'm going to try anti_military.
 

unmerged(15764)

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how about adding a couple of zeros on army maintenance cost for each division??
 

JScott991

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Azid,

As I said, I did that. I increased the maintenance by a factor of 10. That took maintenance from 120 per regular division to 1200.

This will slow Austria's army growth. They will usually get crushed by Prussia, France, and Italy. It does NOT slow England's army growth at all.

What it does do, is suck up whatever % of income the AI likes to devote to military. So even if you delete all the AI's MW/FR, they won't build new navy.
 

Apollon

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it would also totally murder small countries. they're unplayable as they are now, taking away their military would be fatal.
whatever countermeasures we take, they must be country-specific, instead of applying globally to every country alike.

a hard cap for army units would be the way to go, but i can't imagine how this would be doable.
 

JScott991

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I think from Paradox's perspective there are two things that could be done:

1. Eliminate colonial manpower counting towards national manpower. When England raised an army for WWI, it was 90% English and Dominion. Derek suggested like 10% of colonial manpower counting towards national, which is ok, if maybe high.

2. Increase costs of divisions with tech advances. I suggested that a division which costs 1,000 in 1836, probably would cost 10,000 by 1914 because of the huge equipment changes. Army and naval units were ridiculously expensive for nations that taxed about 10% of GDP and had few direct taxes. The naval race between Germany and the UK severely disrupted the budgets of both powers, especially since Germany was trying to keep up with the massive and expensive expansions of the Russian and French armies. In Victoria now, units are so cheap, you just build and build and build them without noticing the effects on revenue.

The colonial manpower change isn't really to fix Austria, but it should impact England and the players who are annexing large parts of China just to get more manpower.

Increasing costs will hurt minors, but then minors didn't maintain large armies as it was. They especially didn't have large, MODERN armies. The Balkan powers and Turkey had impressive numbers, but their forces stunk in the field (except when Serbia could fight the even more poorly funded Austrian forces).
 

Apollon

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Originally posted by JScott991
Increasing costs will hurt minors, but then minors didn't maintain large armies as it was. They especially didn't have large, MODERN armies. The Balkan powers and Turkey had impressive numbers, but their forces stunk in the field (except when Serbia could fight the even more poorly funded Austrian forces).

greek armies of that time usually performed quite well.
 

JScott991

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Against Bulgaria and Turkey, they did well.

Do you really think they could have fought equivalent numbers of well equipped German, French, or British troops?

Its a moot point. All I was trying to say is that it isn't such a bad thing if the high cost of modern armies limits the army size of minors.

Originally posted by Apollon
greek armies of that time usually performed quite well.
 

veji2

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I'll have the game soon ( ordered ), but I was thinking about all the things that need to be redon concerning the military :

1) Create two manpower pools : national and colonial, this way if you have huge colonial manpower and want to have a massive arny, you will have to build colonial divisions, with all the risks involved.
If this can't be done, which is probable, than have colonial manpower count far less than national one.

2) have division appearance be random : when you create a division in national troops, it will appear on your national soil randomly, thereof having the ethnicity that dominates that province : As Austria, when you order 5 divisions, 2 might spawn as german ones near Vienna, one as Hungarian, one as croatian and one as chzek (?). This will severly penalise those multiethnical countries in term of reliability, and prevent ACW exploits.

3) Indeed, army cost should increase, not with time but with technology, regulars equipped as in 1835 should cost less than regulars with machine guns from 1914. Have a link between quality and price, and make quality very important in combat :
2 british divisions should be able to rout 20 chinese divisions in 1850, provided they are modern ones.

4) to have this work you would need a very tight control over tech trade, in order to avoid China having bought all the technologies from Sardinia...

5) British and the US had virtually no army and no garrison to protect themselves, I read about garrison priorities to explain british stacks in London, but one must remenber that GB's garrison was its fleet. They needed no troops cause they had a massive navy garrisonning not only the capital but the whole country. So their garrisonning priority should be set to nil, or anything that could represent that. If they are ledger or something, UK and US should be all out naval...


my two cents.
 

unmerged(16099)

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I like phoover1's idea. Make each division cost 50 manpower.


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