Is there any hope for 1.20 China Patch?

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Dakka

Provide Thee DUCC
92 Badges
Mar 25, 2014
4.775
4.493
www.twitch.tv
  • Europa Universalis IV
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Hearts of Iron III Collection
  • Crusader Kings II
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Galaxy Edition
  • Prison Architect
Although, looking at it more closely now, I only see a few new Steppe provinces...
I think Beijing got split. Though I may be just remembering it incorrectly.

Trin Tragula said in this very thread that a complete overhaul of East Asia would take far more work than Denmark patch. Maybe they are doing it slowly, redrawing the map (and there is a lot to redraw) over several patches before implementing new mechanics. At least, this is my secret hope ;)
But 1.20 is a DLC patch, which would be considerably larger than the Denmark stability patch. So there could be hope :D
 
  • 1
  • 1
Reactions:

Grand Historian

Pretentious Username | Iaponia Lead Dev
83 Badges
May 13, 2014
5.295
9.474
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Age of Wonders: Planetfall Season pass
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Stellaris: Federations
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings II: Holy Fury
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Premium edition
  • Victoria 2
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
I don't want to be obliged to keep 500 admin points in reserve. As you said, it's too binary.

Mechanics should be engaging. Options are key.

Absolutely. Though, we want to be careful in not going too much the other way - after all, Stability is by definition rather binary. I suppose organic would be a better term for what I would want out of a stability overhaul - something that feels natural and adjusts depending on your size and your current internal situation.
 
  • 2
Reactions:

Grand Historian

Pretentious Username | Iaponia Lead Dev
83 Badges
May 13, 2014
5.295
9.474
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Age of Wonders: Planetfall Season pass
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Stellaris: Federations
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings II: Holy Fury
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Premium edition
  • Victoria 2
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
I think Beijing got split. Though I may be just remembering it incorrectly.


But 1.20 is a DLC patch, which would be considerably larger than the Denmark stability patch. So there could be hope :D

Yeah, you're right, Beijing did get split.

For reference in case if anyone feels like finding the new provinces, here's vanilla (ignore Japan):

20170109124954_1.jpg
 

Mingmung

General
34 Badges
Aug 23, 2014
1.810
756
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
Absolutely. Though, we want to be careful in not going too much the other way - after all, Stability is by definition rather binary. I suppose organic would be a better term for what I would want out of a stability overhaul - something that feels natural and adjusts depending on your size and your current internal situation.


I could live with a more organic and dynamic system, yes.

The situation we have is that expanding is arguably the most fun way of playing, I fear it would ruin gameplay if we throw maluses and negative modifiers to them.

Autonomy can be quite punishing for example: it renders whole provinces useless for a time if you've just conquered it. Especially frustrating if you start small and in poor lands. I fear that mechanics like decimation will make it even worse.

There must be ways around this somehow. To make it engaging and fun at the same time while not making the game a cakewalk.
 
Last edited:
  • 1
Reactions:

Katsuki126

Captain
42 Badges
Aug 1, 2016
346
69
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Rights of Man
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Mount & Blade: Warband
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Sons of Abraham
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
I'd also want to see something less binary in terms of Stability myself (something more indepth beyond a -/+3 scale).

I don't want to be obliged to keep 500 admin points in reserve. As you said, it's too binary.

Mechanics should be engaging. Options are key.

Monarch-personalities are fun for example. Events are nice, as well as giving you alternative options in some otherwise negative events.

Absolutely. Though, we want to be careful in not going too much the other way - after all, Stability is by definition rather binary. I suppose organic would be a better term for what I would want out of a stability overhaul - something that feels natural and adjusts depending on your size and your current internal situation.

I couldn't agree more. I was actually thinking about Prussia militarisation when I wrote the suggestion. The bigger you get, the harder it is to maintain. Stability would not be +/-3 anymore, it could naturally decay (like prestige). It would then become easy to maintain high stability within a small nation, while a big one would definitely have trouble.

Thousand of modifiers could then be applied. If you boost stability by 75 admin power increment, which then give +x stability depending on your modifiers, plus passive increases, then monarch personalities, ideas, random events, even spying actions could affect it. A disaster would lower your stability and give passive stability reduction (like a -1 prestige would do to prestige) effectively lowering the stable point of your stability (where decay compensate the various modifiers).
 

Mingmung

General
34 Badges
Aug 23, 2014
1.810
756
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
Another question is: Did size really make a nation more likely to destabilize by default?

Why don't we have thousands of small nations in the world instead of some small and some VERY big ones?


There is obviously something that is positive about being big aside from MOAHR TAXES!
 

Katsuki126

Captain
42 Badges
Aug 1, 2016
346
69
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Rights of Man
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Mount & Blade: Warband
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Sons of Abraham
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
But 1.20 is a DLC patch, which would be considerably larger than the Denmark stability patch. So there could be hope :D

When Johan said that the ages where "the biggest feature ever made", I knew in my heart that a full Asia overhaul will not make it for 1.20 However, 1.22 could be it. Modifications in the next two patch, then new mechanics. Let's keep hope :)
 

Grand Historian

Pretentious Username | Iaponia Lead Dev
83 Badges
May 13, 2014
5.295
9.474
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Age of Wonders: Planetfall Season pass
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Stellaris: Federations
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings II: Holy Fury
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Premium edition
  • Victoria 2
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
Also, I can't tell if covering up Japan was a strategic choice or not, but I don't think anything has been done to it yet; Tsushima and what little of Hizen is shown looks like it still has the Ouchi's color, and were Japan to get a split I can't really see the doing it without making Hizen its own province.

Unless if they have done it and picked a very close color for the Shoni to use.

Another question is: Did size really make a nation more likely to destabilize by default?

Not size itself, per se, but by homogeneity, the strain of communication, and of course the all present issue of personal ambition. Basically, the problems associated with large scale expansion.
 

Warial

監修五代史
74 Badges
Sep 27, 2009
3.794
1.871
30
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Heir to the Throne
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Sengoku
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III Complete
  • Victoria 2: Heart of Darkness
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Rome: Vae Victis
  • Stellaris Sign-up
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Conclave
  • Stellaris
  • Surviving Mars
  • Victoria 2
  • Tyranny: Archon Edition
  • Tyranny: Gold Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • PDXCon 2017 Awards Winner
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Nemesis
Another question is: Did size really make a nation more likely to destabilize by default?

Why don't we have thousands of small nations in the world instead of some small and some VERY big ones?
It certainly increased the inefficiency of the bureaucracy, leading to provinces being essentialy self-governed (visible even in PRC). That on the other hand creates a very fertile soil for corruption and rebellions.
 
  • 1
Reactions:

Mingmung

General
34 Badges
Aug 23, 2014
1.810
756
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
It can also be a WIP. Wouldn't be the first time.
 

chrnno

Lt. General
53 Badges
Apr 24, 2009
1.616
920
  • Victoria: Revolutions
  • For The Glory
  • Hearts of Iron III
  • Heir to the Throne
  • Knights of Pen and Paper +1 Edition
  • Lead and Gold
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Cities in Motion
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Warlock 2: The Exiled
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion 2
  • Crusader Kings II
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Stellaris Sign-up
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Hearts of Iron IV Sign-up
  • Magicka 2 - Signup Campaign
  • Crusader Kings Complete
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Cities: Skylines - Parklife
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Warlock: Master of the Arcane
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Shadowrun Returns
  • Crusader Kings II: Sons of Abraham
Another question is: Did size really make a nation more likely to destabilize by default?

Why don't we have thousands of small nations in the world instead of some small and some VERY big ones?
It depends entirely on what they did to get to that size. It is just that the methods that don't cause issues are generally called 'colonization' instead of 'expansion' see Argentina, Australia, Brazil, Canada, Russia and United States for examples amongst the biggest nations.

Look at the really big nations they are a group that expanded onto other people's lands over a large period of time and became majority whether by death, assimilation or immigration(normally a combination of all three).

First otherwise is India in the seventh place and half the size of the sixth which had UK as the superpower of the age forging it together overtime, even then quite a bit broke away.
 
Last edited:

Grand Historian

Pretentious Username | Iaponia Lead Dev
83 Badges
May 13, 2014
5.295
9.474
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Age of Wonders: Planetfall Season pass
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Stellaris: Federations
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings II: Holy Fury
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Premium edition
  • Victoria 2
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
It depends entirely on what they did to get to that size. It is just that the methods that don't cause issues are generally called 'colonization' instead of 'expansion' see Argentina, Australia, Brazil, Canada, Russia and United States for examples amongst the biggest nations.

Except that Spain, France and Britain eventually ended up losing almost all their colonies to nationalistic movements.
 

Katsuki126

Captain
42 Badges
Aug 1, 2016
346
69
  • Europa Universalis IV
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Steel Division: Normand 44 Sign-up
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Rights of Man
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Reapers Due
  • Mount & Blade: Warband
  • Victoria 2
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Sons of Abraham
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II
Another question is: Did size really make a nation more likely to destabilize by default?

Why don't we have thousands of small nations in the world instead of some small and some VERY big ones?


There is obviously something that is positive about being big aside from MOAHR TAXES!

Well, it depends on the system itself. If you rely heavily on decentralization, which mean a feudal system during eu4 timeframe, the bigger you are, the harder it is to keep everyone in line, there will always be someone on the edge of your Empire who will effectively be independent. Not to mention rebellion from powerful Lords etc...
If you rely on centralization, you will definitely have trouble maintaining your authority on the entirety of your Empire because of communications, distance, and over-reliance on the monarch for trivialities.
However, if you have a strong "spiritual" way of enforcing your authority (divine right ie. Mandate of Heaven) people will more easily be kept in line (it does not eliminate the aforementioned problem, but it reduce their impact). Nationalism is another "spiritual" way of keeping the country together. One people, one country, but this is later in the timeframe. Having a cultural union over the various cultures of your land help maintaining stability throughout your realm, not the only factor though.
This is the main reason behind nowadays massive, and somehow stable in their borders, nation.
 

Grand Historian

Pretentious Username | Iaponia Lead Dev
83 Badges
May 13, 2014
5.295
9.474
  • Crusader Kings II
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Imperator: Rome Sign Up
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Common Sense
  • Age of Wonders: Planetfall Season pass
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome Deluxe Edition
  • Stellaris: Humanoids Species Pack
  • BATTLETECH
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings III
  • Stellaris: Federations
  • Age of Wonders: Planetfall Deluxe edition
  • Crusader Kings II: Holy Fury
  • Battle for Bosporus
  • Imperator: Rome - Magna Graecia
  • Stellaris: Distant Stars
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis IV
  • Hearts of Iron IV: No Step Back
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall Premium edition
  • Victoria 2
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall - Revelations
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
Well, it depends on the system itself. If you rely heavily on decentralization, which mean a feudal system during eu4 timeframe, the bigger you are, the harder it is to keep everyone in line, there will always be someone on the edge of your Empire who will effectively be independent. Not to mention rebellion from powerful Lords etc...
If you rely on centralization, you will definitely have trouble maintaining your authority on the entirety of your Empire because of communications, distance, and over-reliance on the monarch for trivialities.
However, if you have a strong "spiritual" way of enforcing your authority (divine right ie. Mandate of Heaven) people will more easily be kept in line (it does not eliminate the aforementioned problem, but it reduce their impact). Nationalism is another "spiritual" way of keeping the country together. One people, one country, but this is later in the timeframe. Having a cultural union over the various cultures of your land help maintaining stability throughout your realm, not the only factor though.
This is the main reason behind nowadays massive, and somehow stable in their borders, nation.

Of course, the issue with the Mandate of Heaven is that it can be lost or claimed.
 

Mingmung

General
34 Badges
Aug 23, 2014
1.810
756
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
Nationalism is a tough one. In Austria-Hungary for example, not all minority movements wanted independence, some wanted more rights, others a more decentralized or even federalized state. Austria-Hungary had another thing going which were rivalries between cultures within the empire, which also factored heavily in the empire's survival after the 1848 revolutions. Almost a form of "healthy" competition, really. The country was conservative, yes, but arguably not as backwards and unstable as most historybooks tell you. Nationalism, like any movement, is not black or white.

'Multicultural' and big nations are not a burden for themselves per se. They're just different and come with their own set of problemsn of course, but so does every nation. Population and size aren't even the only variables. So are geography, neighbors, history, resources etc.

My point is that it shouldn't be too punishing to be a wide nation in eu4. Or, heck, even punishing at all.
 
Last edited:

Mingmung

General
34 Badges
Aug 23, 2014
1.810
756
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
It should be, otherwise the singleplayer games would have no challenge after a while.
In other ways than maluses and negative numbers, fine.
 

Canute VII

Field Marshal
33 Badges
Jul 3, 2015
3.231
2.207
  • Europa Universalis 4: Emperor
  • Imperator: Rome
  • Surviving Mars: Digital Deluxe Edition
  • Knights of Pen and Paper 2
  • Surviving Mars
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Stellaris: Galaxy Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Distant Stars
Well, what about making stability cost modifier scale with the number of provinces ? (and not development to encourage inward perfection) Or any state above a state cap slowly, but surely, give modifier to the stability cost modifier. Thus blobbing terribly would still be possible, but you would have to cope with the consequences. Ming will be struggling internally should it want to expand. As far as I know, huge empire usually had trouble maintaining themselves in the very long run, Mughals, Ming easy conquest by Qing, Qing fall (out of the timeframe though), late Ottomans, Timurids etc...
That way a stab hit would be desastrous for a massive empire.
Yep, you might want to read my suggestion as to stability:
https://forum.paradoxplaza.com/foru...ial-bureaucracy-and-imperial-factions.974782/ Maybe not ideal, but a stepping stone.
 

Mingmung

General
34 Badges
Aug 23, 2014
1.810
756
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
Yep, you might want to read my suggestion as to stability:
https://forum.paradoxplaza.com/foru...ial-bureaucracy-and-imperial-factions.974782/ Maybe not ideal, but a stepping stone.
300 admin points for 0% autonomy when you have 600 dev? No way. There should be a trade-off by introducing lvl 4 advisors or more ways to get monarch points, or else this would be way too punishing.

As if big countries faced the most intensive of troubles when an heir came about.

Every country had troubles. Every country had to learn and adapt. Not only big ones.

And is blobbing really a problem at the moment? I think it's in a decent state right now. Might depend on skills and situations, but still.
 
Last edited: