I know what you mean, but when I read the actual books I used at school they are quite complete in their explanation(so it means that in a way the programme includes a complete chronological explanation) and while there are missing rings the main problem was at least as I understand lack of time. Maybe time was just not used efficiently. I live in Europe though, about America we hear only the revolution, civil war and World war 2.I am not talking about actually explaining things otherwise only Discovery of the New World would even be in the list until WW2. I am talking about it coming up at all.
To give an example. The Roman Empire fell leaving everything around a mess then at some point Muslims conquered Jerusalem(never said from who) eventually leading to the Crusades which were a series of wars waged by Christians to get it their control which ultimately failed. I am not summarizing, that is literally what I know about the Middle Ages from school.
I like history and until I started learning for myself I didn't even know things like the Holy Roman Empire or the caliphates existed.
Oh yes, I forgot to say that Europe actually is a region with quite less separatism being present compared to other places, mostly because there were other mechanism, mostly diplomatical and logistical, that stopped Europeans from taking over large swaths of potentially rebellious neighbours(the new world had those but of course the resistance could be only that strong). Just look at how relatively little France expanded, during this era France expanded his Eastern borders of like 200 kms, in this era the Mughal Empire arose and fell, not even filling the complete time span with its lifetime.Good examples. Then you have Indian empires, like the Bahmanis, which disintegrated into separate kingdoms due to failed wars against Vijayanagar. In game, war exhaustion and unrest just don't have such far reaching. I think they should, for a more dynamic play, where empires rise and fall.
I know that ruins the idea of world conquest. I don't care.
Exactly, the takeover of India was mostly diplomatical(mostly but of course there was a military aspect to it, but that was mostly naval). The leverage Europeans had on Asia and Africa was economical and diplomatical, hardly was it from their direct military potential(that was of course tied in Europe against other Europeans). It would be kinda what Portugal did in the last Dev MP games, even if that is way too much leverage.Conquer, or interact with.
What if you, as a European power, could negotiate trade rights from Asian nations, not only wage war against them all. Could be interesting, in my view.
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