Originally posted by Keynes
I was actually concerned about the opposite problem - that realizing that the world ends on Jan 48 and the postwar value of nukes is thus zero, there is not enough incentive to spend the massive resources required to build them.
Look I haven't played the game and haven't even kept up with developments on this forum, so I obviously don't know the impact developed nukes have or how many you can produce a year or most anything else.
But Keynes, this is the problem, really. Nukes, as have been described, are very expensive. They are also either all or nothing, based on the 1948 timeline. Germany was supposed to last 1000 years, nukes would have been useful for them if not developed until 1955. Countries that produce nukes after 48 or near that time should just not research them.
If you project a quicker development of the bomb, you know it will be successful and can speed up production. I don't know the effect of the bomb in the game, but in real life the bomb was extremely effective in terms of cost/benefit. I can't imagine it isnt' the same way in game.